This is by far the best and most useful OpenGL book that I own. Not only does this book do a great job on teaching OpenGL functions and format, but it delves into the concepts of 2D and 3D graphics theory. The chapters are organized very well and cover their respective topics rather thoroughly. Be weary, however, as this book does assume you have a bit of experience with some graphics concepts, matrix math, and of course, C programming. Overall, if you ever plan on using OpenGL, this book is a must have!
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