Please don't unterstand my comments as pure and overall critique; if one hasn't any experience in the field, never done any prototyping before, this person might learn something here.
But for all who read the Bill Buxton "Sketching User Experiences" book, worked with paper-prototyping before and probably lots more this workbook is superfluous. Too much pages describing "techniques" like tracing photos to get better proportions... I expected a lot more, at least some things to learn or new, something original. But I got a lot of links to other books and line tracing, wow.
Starting with the designfunnel and a recommendation of his previous book, Bill Buxtons explains thoroughly the usage of sketchbooks and required drawing skills in the field of interaction design. His book was really inspiring and it definitely influenced my lectures on Visualisation in the master course UE. Finally, I liked the chapter concerning the different devices of prototyping and how students should present and redesign elaborated design solutions.
I am looking forward to adapt some of his useful hints.
This is a great book - also to use on it's own without the theory book by the same authors. It is full of tips, which are for me a great source of inspiration when I get stuck on a certain point in a project. I highly recommend this for anyone doing conceptual solution design.
Erklärungsbedürftige Sketches lassen mich stutzen. Sollten die Autoren auf dem Weg der Visualisierung nicht ohne viele Worte auskommen? Angestaubtes Designverständnis, das alte Lied linearen Entwerfens, verstörend heroisierende Perspektive auf den Entwurfsprozess? - Dies ist ein Zerrbild heutiger Entwurfstechnik.