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Structura2: The Art of Sparth
Structura2: The Art of Sparth
von David Levy
  Gebundene Ausgabe
Preis: EUR 37,99

4 von 5 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Fantastic second volume, 28. Februar 2012
Länge:: 1:24 Minuten

This is a nice sequel to the first Structura art book. It's slightly thicker with more content.

This book focuses on concept art for sci-fi and environment. There are spaceships flying off from the many sleek locations conceived by Sparth. The environment paintings are mainly of desolate but exotic landscapes.

I notice he likes to use a lot of dark colours and black to make other colours stand out. Even for the cover, it's mostly black with blue tint as colour.

Some illustrations use a different but refreshing style. There are some experimental sketches done using Alchemy drawing software which look very much like manga style because of the outlines. Those look great. There are also some beautiful paintings created using just squares and rectangles.

The last chapter features 4 insightful examples complete with steps showing his process.

This is another delightful art book. Recommended to those who like of sci-fi and environment art.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)


The Art of The Mass Effect Universe
The Art of The Mass Effect Universe
von Casey Husdon
  Gebundene Ausgabe
Preis: EUR 36,04

30 von 31 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen It's a colourful and busy universe, 23. Februar 2012
Länge:: 1:20 Minuten

The first Mass Effect art book, The Art of Mass Effect, was quite good. The Art of Mass Effect Universe is even better.

This handsome 184-page hardcover art book covers art for Mass Effect 1, 2 and 3. Yes, you'll be able to get a sneak peek at the upcoming Mass Effect 3, that's if you don't mind a little spoiler.

The book is packed with concept art for characters, creatures, environments, props, weapons and vehicles. There are a few sketches but most are just gorgeous fully coloured designs. The art is top notch, the environment paintings are spectacular.

There's some overlap of content with the first art book that features the first game. Here, there are additional content which makes you wonder why they weren't in the earlier book. Anyway, the first art book is already out of print so it makes more sense to get just this one.

As all the designs come with insightful commentary, there will be a bit of a spoiler when you're reading the last chapter on Mass Effect 3. If you're just looking at pictures, then it should be alright and it'll give you a nice idea of what to expect visually in the next game.

Unfortunately for a book this good, the artists aren't credited, not even with a page on the list of names like they did in the first art book. In many instances, I wanted to find out who these artists are and their websites. This is a silly exclusion, a downer.

Overall. this is a great art book for fans of the game and sci-fi art. It should be one of the top art books for 2012.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)


Google SketchUp for Game Design: Beginner's Guide
Google SketchUp for Game Design: Beginner's Guide
von Robin de Jongh
  Taschenbuch
Preis: EUR 37,44

1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Insightful guide on game design and possibilities with Sketchup, 13. Februar 2012
Packt Publishing has offered this an interesting book to me for review. It's about using Sketchup for game design. I like using Sketchup but I didn't know that it is good enough to be used for game design. This book shows that it can, and how you can do it.

This is a beginner's guide that's made up of step-by-step tutorials that build on one another. The goal is to construct a small town on uneven terrain at the outskirts of a city. It's the setting for a first person shooter game, and it's going to be used as demo where you can walk around the town.

To get up to speed, you need basic Sketchup knowledge like modeling and moving things around. The tutorials only cover the essential steps which focuses on finding textures, creating them, and mapping them onto the models.

Specifically for game design, it covers how textures are to be manipulated to get them looking good and still not be a drain on computing resources. The guided exercises are all easy to follow along.

In addition to Sketchup, the book introduces many free software that are to be downloaded and used for the tutorials. They are Meshlab, GIMP and Unity 3D. Unity 3D is a huge file so you'll want to download it first while reading the first few chapters.

The tutorials use GIMP, the Photoshop alternative, to edit pictures. You can still use Photoshop but you'll have to be proficient enough to understand how you can workaround, for example on how you can create seamless textures, because all the steps are written for GIMP.

There are many things new to me in this book. One of them is on creating undulating terrain inside Sketchup. I didn't know that was possible, and it's not difficult. There's also a chapter on modeling a car. The result is semi-realistic because the lesson involves building the general shape and mapping the car texture.

There are a lot of useful tips and tricks in this book. I learned a lot especially on texturing. It's a great book on prototype game design with Sketchup. Fun to read and easy to follow.


The Art & Making of Arthur Christmas: An Inside Look at Behind-the-Scenes Artwork with Filmmaker Commentary
The Art & Making of Arthur Christmas: An Inside Look at Behind-the-Scenes Artwork with Filmmaker Commentary
von Aardman Animation
  Gebundene Ausgabe
Preis: EUR 33,69

1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Beautiful Art Book, 1. Februar 2012
Länge:: 1:17 Minuten

This is a nice art book for a delightful movie. The animated film was produced by Aardman Animations and Sony Pictures Animation. This is the first 3-D feature film for Aardman, who are better known for their stop-motion productions.

The book's a 160-page hardcover. I like the cover, in the picture there are so many little things that fill the room.

Inside, it's a mixture of film stills and concept art in the form of character designs sketches, storyboards, lighting studies, background art and others. The character designs are from Peter de Seve. Alexei Nechytaylo create the art for the props such as the badges and ranks of the elves, including the textures for costumes worn by the characters. The storyboards from Adam Cootes are beautiful and very expressive that I wish more were included. The book is filled with wonderful visuals.

There's plenty of writeup as well talking about the characters, design and certain scenes from the film. It's informative and interesting to read.

This is a beautiful art book, recommended to animation and art fans.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)


Spectrum 18: The Best in Contemporary Fantastic Art (Spectrum: The Best in Contemporary Fantastic Art (Hardcover))
Spectrum 18: The Best in Contemporary Fantastic Art (Spectrum: The Best in Contemporary Fantastic Art (Hardcover))
von Cathy Fenner
  Gebundene Ausgabe
Preis: EUR 35,99

5 von 5 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Fantastic art, 25. Januar 2012
Länge:: 1:29 Minuten

Volume 18 is another great addition to the series. It's now 304 pages, slightly thicker than Spectrum 17. Available in either hardcover or paperback. Binding is great for a book this thick.

There are close to 500 pieces of art from different type of publications and purposes. Also included are some unpublished ones.

The Grand Master Award recipient is Ralph McQuarrie in this volume. He's the popular Star Wars artists. The winners for the Gold and Silver Awards are Ryohei Hase, Sam Weber, David Palumbo, Dan Dos Santos, Rebecca Guay, Joao Ruas, Kekai Kotaki, Tomasz Jedruszek, David Meng, Akihito, Android Jones, Brom, J.S. Rossbach and Scott Brundage. There are many other prominent and new artists featured.

For the quality of work represented, this book is a tremendous bargain for the money.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)


Street Fighter IV & Super Street Fighter IV: Official Complete Works
Street Fighter IV & Super Street Fighter IV: Official Complete Works
von Capcom
  Taschenbuch
Preis: EUR 35,23

4.0 von 5 Sternen Another Street Fighter Art Book, 19. Januar 2012
Länge:: 1:03 Minuten

This artbook collects the character sketches for the Street Fighter characters for the two games, not including the Arcade Edition. You'll see the character splash art as well as concept sketches of different costumes. Some characters have more coverage than others. Other materials included are the ending animation screenshots, background designs, some ads designs of characters selling food, storyboards and an interview with the producer.

This book is not as good as the few Street Fighter art books before, namely SF20: The Art of Street Fighter and the fan art book Street Fighter Tribute. If you don't want to get all the Street Fighter books, I would recommend SF20 and the refreshing Street Fighter Tribute, both at 320 pages.

Street Fighter character concept designs don't really vary too much. The characters are already designed, so design variations are going to be minor. I fear that might be the same for Street Fighter V.

As with Udon books, I would pay special attention to the binding. Mine seems alright at the moment. The book's a 176 page paperback.

3.5 out of 5 stars.


How to Keep a Sketchbook
How to Keep a Sketchbook
von Michael Woods
  Gebundene Ausgabe

3.0 von 5 Sternen It's more of a travel sketchbook, 15. Januar 2012
Rezension bezieht sich auf: How to Keep a Sketchbook (Gebundene Ausgabe)
Länge:: 1:01 Minuten

The content of the book was not what I had expected.

It's not a very technical book. There are 6 pages on the materials and the rest are personal travel sketches from artist and author Michael Woods. There's no logical structure or arrangement of the subjects featured and drawn. The examples featured are created from a variety of materials but there aren't enough coverage on how each material works with sketchbooks.

The commentary talks about the story behind each sketch and occasionally he'll give tips on drawing. There's not a lot on the techniques. So you won't really learn how to draw or where to follow up. What's lacking is perhaps more themes to explore. For example, there are some examples of drawing animals and people but they are too brief.

In essence, this is a travel sketchbook.

Other books you might explore on keeping sketchbooks are:

- Artist's Journal Workshop: Creating Your Life in Words and Pictures
- Watercolor Journeys: Create Your Own Travel Sketchbook
- Sketch Book for the Artist
- An Illustrated Life: Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers
- The Art of Urban Sketching: Drawing On Location Around The World


Force: Animal Drawing: Animal locomotion and design concepts for animators
Force: Animal Drawing: Animal locomotion and design concepts for animators
von Michael D. (Director of the Entertainment Art Academy based in Southern California.) Mattesi
  Taschenbuch
Preis: EUR 25,44

5.0 von 5 Sternen Two paws up, 6. Januar 2012
Länge:: 1:14 Minuten

The is the third book in the Force series, the other two being Force: Dynamic Life Drawing for Animators and Force: Character Design from Life Drawing.

The two earlier books were on drawing humans. In this book, the similar concept of understanding and using force is used, this time for the goal of making animal drawings lively and natural.

The book is theory based. It aims to give readers a broader understanding of how force works in animals. With some simple rules, the knowledge can be transferred to drawing other animals.

The animals covered are arranged based on their speed, Plantigrades (slow land animals), Digitigrades (intermediate-speed land animals) and unguligrades (fast land animals). Only mammals are covered. There are bears, raccoons, kangaroos, dogs, cats (big ones also), elephants, horses, deers and many more. The section on birds is just a few pages.

Mike Mattesi's examples featured are great, you can feel the energy of animals just by looking at their poses and gestures. I would actually recommend getting the first Force book as well to understand the concept of force better.

This is a great book for artists who love drawing animals.


Industrial Light & Magic: The Art of Innovation
Industrial Light & Magic: The Art of Innovation
von Pamela Glintenkamp
  Gebundene Ausgabe
Preis: EUR 28,99

11 von 11 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen It's like watching magic tricks being revealed, 30. Dezember 2011
Länge:: 1:36 Minuten

The two earlier books from ILM were Industrial Light & Magic: The Art of Special Effects in 1987 and Industrial Light & Magic: Into the Digital Realm in 1996.

This new 360-page hardcover features 43 films from 1995 to 2011. Movies from before 1995 are featured in only a few pages since they were in the earlier books. To give you an idea of how far it goes back, the first movie featured is Casper (1995).

The more recent movies are Pirates of the Caribbean trilogy, Transformers, Iron Man, and the Star Wars Prequel Trilogy and even Rango from 2011.

Each movie has a writeup focusing on the special effects used, and comes with accompanying film stills and photos from behind the scenes. The interesting stories and interviews from the film staff makes for a fascinating read. It's like finding out how magic tricks are done. These guys are living right at the bleeding edge, creating software for making movies when nothing else in the market exists. It's intriguing to read how they overcome challenges that come with every film.

This book is a wonderful flashback at how techniques for movie making have evolved. In Jumanji, The monkeys riding on the police bike still looked rather crude. Fast forward to present time, we now have Avatar which is basically a full length special effects movie.

Highly recommended to movie buffs.


Drawing the Head and Hands
Drawing the Head and Hands
von Andrew Loomis
  Gebundene Ausgabe
Preis: EUR 32,97

14 von 14 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great classic reprinted by Titan Books, 28. Dezember 2011
Länge:: 1:00 Minuten

This is the second Andrew Loomis book that publisher Titan Books has reprinted. Just like Figure Drawing for All It's Worth, this is a large format hardcover with a dust jacket. The production quality is excellent and it's a faithful reprint of the original content.

There are 5 parts to the book. The first 4 parts covers the drawing of head for men, women, babies, kids and teenagers. The last part is on drawing hands. The instructions are insightful and simple to follow. Illustrated examples are beautiful.

The section on drawing hands is not a lot but I guess still adequate enough. If you want a good book on drawing hands, check out Drawing Dynamic Hands by Burne Hogarth.

It's great that this classic is reprinted because everyone can own one now. This is a great companion book to figure drawing books. Highly recommended.


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