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GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers (Morgan Kaufmann) Taschenbuch – 14. April 2000

4,6 4,6 von 5 Sternen 9 Sternebewertungen

Dieses Buch gibt es in einer neuen Auflage:

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Kaufoptionen und Plus-Produkte

GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way.

This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals.Hear Jeff Johnson's interview podcast on software and website usability at the University of Canterbury (25 min.)

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Produktbeschreibungen

Amazon.de

In GUI Bloopers, consultant Jeff Johnson uses 550+ pages to illustrate common pitfalls in user interface design, the all-important iceberg tip that end users confuse with applications and that developers confuse with end users. Reporting on 82 incidents of bad design, Johnson manages to cover the essential point of his message: software designers should think of their user interfaces from the user's point of view. Not profound, but profoundly overlooked in most low-end to mid-range development efforts. His codification of GUI design in eight predictable principles will help GUI newbies realize that the customer must be pleased with the product. Of course, the customer doesn't always understand what he or she wants. Hence, GUI development is iterative. When the customer is not at hand, a surrogate will do, so usability testing is essential.

The bloopers include mistakes in window design, labeling consistency, visual/grammatical parallel construction, coherence of look and feel, and clarity. Most perceptively, Johnson observes that CPU speed in the development group hides many design mistakes. Moreover, context-scoping, already a subtle problem in software design, must be implemented in GUI design. Input error handling is the most psychologically sensitive of all GUI design characteristics. User error messages can easily be too vague or too specific, and diagnostic error messages should be user-manageable, if not actually user-interpretable.

Like the Hollywood outtakes that gave us the "blooper," the entertainment quotient here is measured in mistakes, not successes. Teaching by counter example rather than by example at an estimated ratio of three to one, Johnson panders to our invertebrate instinct to measure our own successes by someone else's failure. To his credit, he recognizes that user interfaces include pedestrian texts (like his) as well as graphical interfaces for computer applications. His self-referential style gives the book an egocentric slant, but he is both priest and practitioner: he submitted a draft to usability testers and reports the results in an appendix. One criticism was that there were too many negative examples. Hmmm.

Thanks to other tester comments, GUI Bloopers is a browsable book, allowing the few nuggets of wisdom to be located. For the most part, the book's value can be captured by reading the seven-page table of contents carefully. --Peter Leopold

Pressestimmen

"Better read this book, or your design will be featured in Bloopers II. Seriously, bloopers may be fun in Hollywood outtakes, but no movie director would include them in the final film. So why do we find so many bloopers in shipped software? Follow Jeff Johnson as he leads the blooper patrol deep into enemy territory: he takes no prisoners but reveals all the design stupidities that users have been cursing over the years." --Jakob Nielsen, Usability Guru, Nielsen Norman Group

"If you are a software developer, read this book, especially if you don't think you need it. Don't worry, it isn't filled with abstract and useless theory--this is a book for doers, code writers, and those in the front trenches. Buy it, read it, and take two sections daily."
--Don Norman, President, UNext Learning Systems

Produktinformation

  • Herausgeber ‏ : ‎ Morgan Kaufmann (14. April 2000)
  • Sprache ‏ : ‎ Englisch
  • Taschenbuch ‏ : ‎ 576 Seiten
  • ISBN-10 ‏ : ‎ 1558605827
  • ISBN-13 ‏ : ‎ 978-1558605824
  • Abmessungen ‏ : ‎ 19.05 x 3.18 x 24.13 cm
  • Kundenrezensionen:
    4,6 4,6 von 5 Sternen 9 Sternebewertungen

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  • Bewertet in Deutschland am 23. Mai 2000
    You might be put off by the title - "'Bloopers'? I don't want to know what NOT to design, I want to know WHAT to design." That was my initial reaction. I was looking for a good intro to GUI for a graduate-level course and didn't want to teach by negative example. Well, fret not. Although he uses negative examples, Johnson does it extremely well and buttresses each yang with the yin of positivity - what the design should have done, and why it went wrong. The result is easily the best of the current crop of 'how to design GUIs' texts. It is readable, well-organized, and covers all the basics. I do not agree with the other Amazon reviews which question the negative slant and Johnson's frequent self-references. For me they fit right in and are appropriate. Finally, a usability book which was usability tested, the results used in editing the book, and the whole process reported in an appendix. Marvelous.
    7 Personen fanden diese Informationen hilfreich
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  • Bewertet in Deutschland am 25. April 2000
    This book explains more "don't" than "do." I found several instances within projects I've been involved that Mr. Johnson rails against, and after reading his explanation, I tend to agree. That isn't to say that one will agree with everything Johnson says(you won't), but for the most part he was very insightful. My only complaint is that there aren't enough examples of how to avoid some of the problems(in some cases the remedies are only applicable in simplistic situations) - the section on TTY interfaces especially. Also note, that while the book often touches on web interfaces, the text is obviously geared towards traditional software developers. Overall, a worthy purchase.
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  • Bewertet in Deutschland am 2. April 2000
    Then while designing my websites, I would have saved countless hours trying to figure out what is good usable GUI design versus GUI 'bloopers'. This book is chock full of pratical information which you can put to use immediately. It is organized so that you can easily look up interface design do's and don'ts by category. The author discusses each blooper in great detail and cites what should be avoided and then recommends corrective actions. To further enhance the readability, most of the do's and don'ts are illustrated with screen images. Whip this book out in customer design meetings, when discussions get bogged down about label placement, font size, alignment, menu items, responsiveness, error messages, page length, links, checkboxes, radio buttons, toggles, navigation etc, etc, etc.
    This book will definitely elevate the usability of your websites to new heights!
  • Bewertet in Deutschland am 22. Mai 2000
    This is an indispensable book for anyone involved in the making of software. In 560 pages, Jeff Johnson presents 82 carefully selected examples of mistakes in GUI software and mistakes occuring in the process of developing GUI software (a GUI Blooper). Instead of just pointing his fingers at the Bloopers which are listed, Mr. Johnson provides a VERY exhaustive walk-through of the mistakes including: Why is this a mistake, what category does it belong to, what could be done to remedy the situation (including examples), common reasons for committing this mistake. As extras, two case stories from Mr. Johnsons career as an UI consultant are provided together with some general remarks on user centred development. My favorite chapter of the book contains examples on GUI mistakes wich are due to poor management. This chapter ought to be required reading for any software manager. The Bloopers are grouped in seven chapters: GUI Component Bloopers; Layout Bloopers; Textual Bloopers; Interaction Bloopers; Web Bloopers; Responsiveness Bloopers; Man-agement Bloopers. This grouping combined with a very extensive index makes this book ideal for reference purposes. The layout of the book is simple and clear - some may say boring. There are a number of drawings with examples of remakes of GUI elements which, although effective, are somewhat poor. For dictionary purposes this book may rightly deserve 5 stars. But due to the fact this book is overly wordy (I would say that 20% of the text is superfluous) and due to a somewhat content weak chapter on Web Bloopers, it will have to do with just four stars.
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  • Bewertet in Deutschland am 3. April 2000
    As a web designer with no software development experience, I found this book to be very helpful. I would recommend it to all web designers who have ever found themselves struggling with making site navigation and web applications user friendly. I've spent a great deal of time with some of the classics (Edward Tufte's books and Alan Cooper's About Face), but this book offers an ideal combination of theory and examples. Very glad I found it!

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  • Bob Carpenter
    5,0 von 5 Sternen A complete how-to for GUI designers.
    Bewertet in den USA am19. August 2001
    Despite the title, the "Do's" section of this book is where the meat lies. The "bloopers" are used as lead-ins on how to design interfaces with a focus on usability. If you're even contemplating designing anything from a web page to an installation shield, you should read this book. Customers should read this book, and managers should read this book. The book's really not aimed at programmers or graphic designers, but they'll find it plenty interesting, especially since programmers and graphic designers often design GUIs.
    Johnson gives us a widget-by-widget tour of labels, text fields, buttons, radio buttons, check boxes, and overall layout management. But he doesn't stop there. The notion of usability also extends into issues like consistency. Even more important is responsiveness, the chapter on which is worth the price of the book alone.
    What makes this book so enjoyable is the multitude of case studies. These aren't meant to make you laugh out loud like Lucille-Ball-botching-her-line bloopers, but rather to get you to concentrate on the bigger picture of usability. The longer case studies of Johnson's experience as a consultant on a set-top-box design project and a game interface project are interesting if you're thinking about working with or becoming an interface design consultant yourself.
    Another benefit of the book is that it takes you through common and common sensical design strategies starting from needs analysis to paper prototyping to early focus group testing and refinement. The references to deeper studies in many of these areas are plentiful.
    This book is more focused on GUIs than books like Ben Schneiderman's _Designing the User Interface_, which is a useful, thoughtful survey, but reads like a Ph.D. thesis compared to _GUI Bloopers_. Johnson is also focused on usability, in contrast to something like the _Java Look and Feel Design Guidelines_, which focuses exclusively on graphical layout issues, such as how many pixels to leave around 9 point sans serif font in a button and what color scheme to use for highlighted icons.
    One final note: Johnson ate his own dog food and usability tested his book!
  • Kevin Barrack
    4,0 von 5 Sternen Useful but Not Fun to Read (Graphic Design Perspective)
    Bewertet in den USA am16. März 2001
    Perhaps this is beside the point, but I was hoping that this book would contain some element of lighthearted humor while discussing such a dry topic. It does not.
    The introduction states explicitly that the book is not intending to discuss either UI examples that are the most flagrantly hilarious, or examples that are the worst. Rather, the book critiques UI examples that are some of the most common. The examples are good, and described in depth, with specific reasons given for their classification as mistakes. There are also suggestions in some cases for how the designers could have avoided the blooper.
    As a visual designer working primarily on the Web, I found this book as a good place to start learning more about the basics of an analytical approach to User Interface design. Even though the book focusses mostly on stand-alone application design, the principles can still be applied to UI issues on the Web, certainly in Web design using forms or heavy information structure. Some examples are hard to apply to the Web, for instance, the bloopers dealing with application menubar design issues are not widely applicable to Web pages. However, this book provides a great overview of the philosophy and process of UI design.
    The worst thing I can say about this book, is that it isn't any fun to read, despite the impression given by the title. Since I come from a less analytical perspective on the topic, it definitely takes some determination to read this, although it is written in a straightforward and accessible manner. The most annoying aspect of the writing is that Jeff Johnson has apparently developed some bitterness towards everyone who is not a UI professional, and he rants constantly about developers, designers, marketing, and management. While his reasoning is usually valid, many entries read like the author is venting his issues to his psychiatrist after a hard week of consulting. With all the jaded complaining about developers (who seem to be his favorite target), I can't believe any of them can tolerate reading this book.
    If you can get past Jeff Johnson's fanatical personality then there is much good insight to be gained from this book, for all User Interface novices.
  • AmySuzanneJ
    4,0 von 5 Sternen Good book, still useful
    Bewertet in den USA am27. September 2005
    The author of this book does a very good job of describing and illustrating common GUI design mistakes. He has categorized the problems in broad topics such as "GUI Component Bloopers" and "Interaction Bloopers", then gives concrete examples of the bloopers that occur within each broad topic. The individual bloopers are well illustrated, and examples of better approaches are given.

    Even though the applications used in the book are from the nineties, they are still very applicable, since the advice given frequently transcends the tools used to build the screens. It is applicable to web applications as well.

    I read through this book once, and now use it as a reference.