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book tips for game designers taken from chris crawfords book

Bumi
 
Chris Crawford on Game Design (New Riders Games)
Chris Crawford on Game Design (New Riders Games)
"This is the book from where the tips are taken. Chris Crawford provides more than 50 book tips from page128 to136. The following list is therefore not complete and reflects my personal interests."
The Way Things Work
The Way Things Work
"category: systems"
Six Easy Pieces: Essentials of Physics By Its Most Brilliant Teacher
Six Easy Pieces: Essentials of Physics By Its Most Brilliant Teacher
"category: systems"
The Rise of the West: A History of the Human Community
The Rise of the West: A History of the Human Community
"category: systems"
The World's Writing Systems
The World's Writing Systems
"category: systems"
Diplomacy (Touchstone Book)
Diplomacy (Touchstone Book)
"category: systems"
The Song of the Dodo: Island Biogeography in an Age of Extinctions
The Song of the Dodo: Island Biogeography in an Age of Extinctions
"category: systems"
Homo Ludens: A Study of the Play-Element in Culture
Homo Ludens: A Study of the Play-Element in Culture
"category: what makes people tick"
The Hero with A Thousand Faces
The Hero with A Thousand Faces
"category: what makes people tick"
William Shakespeare: The Complete Works
William Shakespeare: The Complete Works
"category: what makes people tick"
The Prehistory of the Mind: The Cognitive Origins of Art, Religion and Science: A Search for the Origins of Art, Religion and Science
The Prehistory of the Mind: The Cognitive Origins of Art, Religion and Science: A Search for the Origins of Art, Religion and Science
"category: what makes people tick"
Language and Species
Language and Species
"category: what makes people tick"
Poetics (Clarendon Paperbacks) (Introduction, Commentary and Appendices by D. W. Lucas)
Poetics (Clarendon Paperbacks) (Introduction, Commentary and Appendices by D. W. Lucas)
"category: what makes people tick"
Tom Sawyer and Huckleberry Finn (Everyman's Library Classics & Contemporary Classics)
Tom Sawyer and Huckleberry Finn (Everyman's Library Classics & Contemporary Classics)
"category: what makes people tick"
The Western Canon: The Books and School of the Ages
The Western Canon: The Books and School of the Ages
"category: what makes people tick"
The Code of the Warrior in History, Myth, and Everyday Life: A Way of Personal Development Through Classical Warrior Traditions: Japanese Samurai, Plains Indians and Medieval Knights
The Code of the Warrior in History, Myth, and Everyday Life: A Way of Personal Development Through Classical Warrior Traditions: Japanese Samurai, Plains Indians and Medieval Knights
"category: what makes people tick"
Understanding Comics: The Invisible Art
Understanding Comics: The Invisible Art
"category: communication"
The Design of Everyday Things
The Design of Everyday Things
"category: communication"
The Alphabet Effect: The Impact of the Phonetic Alphabet on the Development of Western Civilization
The Alphabet Effect: The Impact of the Phonetic Alphabet on the Development of Western Civilization
"category: communication"
About Face 3: The Essentials of Interaction Design
About Face 3: The Essentials of Interaction Design
"category: communication"
The Art of the Comic Book: An Aesthetic History (Studies in Popular Culture)
The Art of the Comic Book: An Aesthetic History (Studies in Popular Culture)
"category: communication"
Computers as Theatre
Computers as Theatre
"category: communication"
Code Complete: A Practical Handbook of Software Construction: A Practical Handbook of Software Costruction
Code Complete: A Practical Handbook of Software Construction: A Practical Handbook of Software Costruction
"category: programming"
Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching
Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching
"category: programming; C++ but Java is available too"
The Mythical Man-Month. Essays on Software Engineering
The Mythical Man-Month. Essays on Software Engineering
"category: programming"