- Taschenbuch: 432 Seiten
- Verlag: John Wiley & Sons; Auflage: 1. Auflage (4. Februar 2011)
- Sprache: Englisch
- ISBN-10: 0470572574
- ISBN-13: 978-0470572573
- Größe und/oder Gewicht: 20,3 x 2,2 x 25,4 cm
- Durchschnittliche Kundenbewertung: 4 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 328.340 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
ZBrush Character Creation: Advanced Digital Sculpting (Englisch) Taschenbuch – 4. Februar 2011
Kunden, die diesen Artikel angesehen haben, haben auch angesehen
Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?
Es wird kein Kindle Gerät benötigt. Laden Sie eine der kostenlosen Kindle Apps herunter und beginnen Sie, Kindle-Bücher auf Ihrem Smartphone, Tablet und Computer zu lesen.
Geben Sie Ihre Mobiltelefonnummer ein, um die kostenfreie App zu beziehen.
Wenn Sie dieses Produkt verkaufen, möchten Sie über Seller Support Updates vorschlagen?
Become a digital Michelangelo
Learn to sculpt and chisel like the masters using ZBrush 4 and this beautiful, full-color guide. Sculptor and designer Scott Spencer blends cutting-edge technology with artistry to show you how to use ZBrush to create fascinating characters limited only by your imagination.
You'll learn new ZBrush 4 brushes and brush controls, how to sketch complex forms with ZSketch, cool ways to costume your characters, and much more. Above all, you'll master time-honored concepts such as sculpting gesture and sighting proportion--techniques that will help you become a better artist, no matter what the medium.
* Bridge the transition from traditional to digital sculpting
* Get familiar with ZBrush 4 sculpting tools
* Learn valuable techniques for detailing, texture painting, and rendering
* Explore ZSpheres, polygon meshes, and adaptive skins
* Design a lion's head, a character bust, a biped figure, a raygun, and more
* Create animations with the timeline, and export videos and highly rendered images from ZBrush
* Gain valuable insights and tips from guest artists throughout the book
Über den Autor und weitere Mitwirkende
Scott Spencer is a freelance character sculptor and designer. He is currently at the Weta Workshop in New Zealand, where he is working on Peter Jackson's The Hobbit. He has created creatures and characters for film, games, and collectible figures. His credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, and Species 3. He is also a leading digital sculptor, longtime beta tester, and consultant to Pixologic.
Derzeit tritt ein Problem beim Filtern der Rezensionen auf. Bitte versuchen Sie es später noch einmal.
Leider sind aber in dieser Erstauflage ein paar offensichtliche Printfehler vom Velag gemacht worden. So werden bei manchen Bildern die Beschreibungen vertauscht und zB auf seite 20 hört eine Aufzählung auf und mischt sich in eine andere Aufzählung auf seite 24 wieder ein. Ist aber alles sehr offensichtlich und spätestens wenn man es ausprobiert merkt man es. Aber darüber kann ich schon hinwegsehen.
Die hilfreichsten Kundenrezensionen auf Amazon.com
On top of this, Scott Spencer backs everything you read with video tutorials which are great! There you will find much much more than you find in the book (which is a lot) since you can hear his reflections while sculpting... you can see how he sees things when he designs and what his approach towards sculpting is.
Before I end this, I want to recommand the other two books and I STRONGLY advice you to start with his first book, which is Zbrush - Human Figure. The book was made back in the 3.5 days but nevertheless is such an amazing tool to learn the basics of sculpting and the basics of Anatomy. He is a master of Human Anatomy in Sculpture and here is the chance to see him in action.. to go and take a Maya box man with about 100 polys and transform him into what you can see on the book cover.
Basically, the three books work together... You get the basics of Anatomy and Sculpting in the first one, than you get all the additional processes explained in Character Creation (texturing, mapping etc) and than in the last one you go through several types of creatures and characters and you are concerned with more advanced stuff like rendering and lighting, composition etc.
Take this book, take the other two as well, remove all your distractions and get on with them. You will fly through what used to be walls of questions.
Like others have mentioned, the chapter on displacement/normal map generation and use in other programs (specifically covers Maya, which was wonderful for me) is worth the price of this book alone. It even goes in depth about the Maya shading network setup, from scratch, needed to display the maps properly. The internet contains a lot of conflicting and dated information on these topics - primarily because Pixologic has been pumping out updates and revisions every few months that change the game again and again and a lot of the tools that people used to use have been replaced once or twice with new tools from Pixologic. This is the only thing i have read that has all of this information in one place.
That being said, with Zbrush being up to Z4r4 now, i would love to see a new edition of this book from Scott Spencer or a new book altogether including the massive updates to Zbrush since this book's publish date. It might be wise to wait for Z5 since that seems to be the next thing for Pixologic. Heed my only warning about this book, which is that it was written based on Z4 original release, and does not include any more recent topics such as dynamesh, insert brushes, fibers, noisemaker, qremesher from Z4r2 through Z4r4.
Author is great, examples are great, additional resources are great - If you like Zbrush, you should own this book, especially if you also use Maya. As usual, the concepts are not application specific, but it helps to have the actual menus and examples in Maya since I am currently learning.
Thanks Scott, this book is great.
There's so much information on the web and tutorials galore to learn ZBrush, but it's nice to open a book sometimes. This is one of the best. I still refer to it, or just check if I've missed something.
For those just starting out in ZBrush, you'll do yourself some good by following through on some of these projects.
Scott Spencer teaches art in an 'artistic' manner that just makes sense.
This book is eye-opening, mind-opening and not only feeds, but nourishes the ZBeast within!