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Xenocide: Book 3 of the Ender Saga (The Ender Quartet series) von [Card, Orson Scott]
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Xenocide: Book 3 of the Ender Saga (The Ender Quartet series) Kindle Edition

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Kindle Edition, 22. September 2011
EUR 6,64

Länge: 449 Seiten Word Wise: Aktiviert Verbesserter Schriftsatz: Aktiviert
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Produktbeschreibungen

Amazon.de

Orson Scott Card's Xenocide is a space opera with verve. In this continuation of Ender Wiggin's story, the Starways Congress has sent a fleet to immolate the rebellious planet of Lusitania, home to the alien race of pequeninos, and home to Ender Wiggin and his family. Concealed on Lusitania is the only remaining Hive Queen, who holds a secret that may save or destroy humanity throughout the galaxy. Familiar characters from the previous novels continue to grapple with religious conflicts and family squabbles while inventing faster-than-light travel and miraculous virus treatments. Throw into the mix an entire planet of mad geniuses and a self-aware computer who wants to be a martyr, and it's hard to guess who will topple the first domino. Due to the densely woven and melodramatic nature of the story, newcomers to Ender's tale will want to start reading this series with the first books, Ender's Game and Speaker for the Dead. --Brooks Peck

Amazon.co.uk

Xenocide is Card's best-selling sequel to the Hugo Award-winning Ender's Game and Speaker for the Dead.

Produktinformation

  • Format: Kindle Edition
  • Dateigröße: 1720 KB
  • Seitenzahl der Print-Ausgabe: 449 Seiten
  • Verlag: Orbit (22. September 2011)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B005IYNPUK
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Word Wise: Aktiviert
  • Screenreader: Unterstützt
  • Verbesserter Schriftsatz: Aktiviert
  • Durchschnittliche Kundenbewertung: 3.9 von 5 Sternen 90 Kundenrezensionen
  • Amazon Bestseller-Rang: #174.369 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

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Kundenrezensionen

Top-Kundenrezensionen

Format: Taschenbuch
I have been a passionate fan of 'Ender's game' and 'Speaker for the dead' since my childhood. When 'Xenocide' came to the stores, I immediately bought it.
To be frank, while the book provides good, solid reading by itself, it is very bad compared to the rest of the first two books and makes you feel bad about the whole series. The story is not centered around Ender in the least anymore, and while that might be a good thing, Card doesn't manage to make any of the other characters interesting enough for the reader to identify with. The story seems a little awkward at times, and the central conflict moves away from the threat of xenocide of the 'little folk' of lusitania to an elaborate, but somewhat superflous philosophical discussion about the descolada virus being sentient or not. In addition, the final resolution of the story comes up with really weird ideas that shackle the grand universe Card had created in the first two books in its basic principles and make it seem somewhat shallow.
My recommendation to the reader: don't read Xenocide (nor Ender's children, for that), but stay with the first two books. Then continue the series with Ender's shadow and it successors, because *they* are really, really great.
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Format: Taschenbuch
Orson Scott Card, one of the greatest living American authors and certainly in the pantheon of sci-fi authors, made me smite my forehead in pain after I read Xenocide. Ender's Game was an incredibly powerful novel; Speaker For the Dead was less powerful but more thoughtful, and the two existed in an elegant symmetry: the first told the story of Ender's childhood and consequent crimes, the second showed an adult Ender and his redemption.
Xenocide, and its equally smite-inducing sequel Children of the Mind, imbalance the near-perfect duo by tacking on additional, irrelevent material at the end of Speaker for the Dead. The problem is that the character of Ender has already developed as much as possible; by the end of Speaker for the Dead he has come full circle. I felt cheated that OSC (or at least, I suspect, his publishers) took the characters from the end of the second book and used them statically, in the manner of a Star Trek novel, to advance a meandering, tritely philosophizing plot that really contributed nothing to the "Ender" lexicon.
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Format: Taschenbuch
Two separate reviews on the back cover of the paperback edition use the same phrase:
"Card has raised to a fine art the creation of suspense by means of ethical dilemmas" - Chicago Sun-Times
"hard ethical dilemmas.." - NY Daily News
These dilemmas are indeed raised, faced, and discussed by the characters, including Ender, Valentine, and the various battling members of the Ribeira family. (Warning: if you haven't read the preceding volumes, Ender's Game and Speaker for the Dead, which are both excellent, you are very likely to be completely lost in this volume.)
However, when it comes to resolving them....
There was a kind of science fiction story, more popular in the 1950's than recently, in which humans would get themselves out of intractible scrapes by reinventing physical law. You couldn't beat those humans, by golly! If a crew got stranded somewhere, they would invent a few new laws of motion, then whomp up a faster-than-light drive or a perpetual motion machine out of spare parts. The rule was, "When all possible solutions fail, pick an impossible one and make it work." Nothing was too far out. I remember that the punch line of one such story was "We brought the planet with us." If individuals got stranded alone without a laboratory, necessity would impart to them the skills of teleportation.
To get away with this kind of nonsense you need a certain kind of brassy showmanship: you can't convince the reader it's not a trick, but you can make it fun. Van Vogt was good at this. In Rogue Ship, one of his characters wakes up his pal and tells him, "Hey, I've discovered the secret of the universe!" And he had: "The universe is a lie!
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Format: Taschenbuch
The third of a truly great series, Xenocide is a good deal more talky than the first two books. Maybe it's inevitable: Ender's Game is a novel about gifted youngsters, Speaker for the Dead is about a messed up family and a bizaare alien race; Xenocide is about the nature of existence.
There's not a lot of a plot, there are just a lot of problems to solve. I didn't miss the twisting-turning plot all that much. The story is still pretty strong, and the answers to the problems aren't easily guessable. You learn a lot about Card's philosophy/metaphysics, or at least a philosophy he's made up, even if he doesn't believe in it. Lots of science, a hint or two of mormonism (preexistence and attainable godhood) and some miracles. But all of this is well-woven into the story, so it's handleable-- though difficult at times to get through. If you're a fan of "hard" sci-fi, you'll love it. But if you're like me -- not really a sci-fi fan so much as a Card fan -- it might be better to speedread these passages. You'll miss an interesting way of looking at the nature of the soul, but you can follow the story just fine.
Characterization remains Card's greatest strength, and continues to make me wish he'd write books about the "real" world. His characters are multi-dimensioned, people I can care about, and I appreciate his ability to give them different worldviews and still maintain their integrity here. Unlike in Speaker for the Dead, in this book it's possible to be Catholic--or Taoist-- and not a moron. On top of that, I admire his willingness to make risky moves, like killing off key characters. There are some truly painful scenes in this book, and they are some of the most powerful, best-written pieces. Some of his risks don't quite work (why take away Novinha?
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