- Taschenbuch: 340 Seiten
- Verlag: Random House, Inc. (31. Juli 2008)
- Sprache: Englisch
- ISBN-10: 0345386906
- ISBN-13: 978-0345386908
- Größe und/oder Gewicht: 14 x 1,9 x 21,6 cm
- Durchschnittliche Kundenbewertung: 3 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 2.725.716 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
The Wonderland Gambit (Englisch) Taschenbuch – 31. Juli 2008
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EVERYTHING YOU THINK YOU KNOW IS WRONG...
That was the strange message left on Cory Maddox's e-mail--just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent wealth, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality.
Stark was reviving the secret NSA work of the legendary Matthew Brand, who had disappeared under mysterious circumstances years before. Cory had always idolized Brand, so he was initially thrilled to be involved. But he quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself.
Cory was unsure of Stark's ultimate goal, until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have the power to become a god--or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on...
Everything you think you know is wrong... That was the strange message left on Cory Maddox's E-mail - just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent wealth, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality.
The last well world book was not up to par in my estimate.
The Cybernetic Walrus was pretty good overall. It was
action packed and kept moving. It sets up a more in depth
story pretty well. I am looking forward to book two.
Die hilfreichsten Kundenrezensionen auf Amazon.com
Chalker wrote, "All reality is programming. We cannot know the real: we are trapped in an endless series of simulations, all of us, and some, like myself, in simulations within simulations. ...." He uses an IT, a thing, a faceless one or a gray ancient to speak these lines, rather than a flesh and blood character. This device implied a para-programmer, one outside the mind of man. This invented God is in control not only of the author outside the story's pages but in control of all the characters within the pages of the book.
Reality now has a counterpart, virtual reality. The characters, en mass, stare into the mirror of their own minds and realize that they had no measuring rod with which to gauge their own realities. The mind is self reflective. The mind has no outer objective way to measure either its input or output. The characters reveal the dead end of human thought. The fact that the tactile nerves register solidity reveals little regarding production or projection of such solidity. There is no way to distinguish whether the neurons fire due to sensory input rather than from say drugs or computer generated inputs. Reality, thus loses its previous foundation.
Chalker posits an Existence Computer with limitless memory able to fill in a separate reality for each and every mind. Everyone gets their own set of individual mental constructs. With this god-like computer unlimited universes to surround each person's set of ideas could be created. (P. 211 BK II). Taking this idea one step further, each person is a circuit on the mother board of the universe. Every solid item that surrounds a person is created within another little circuit. The whole universe is the giant circuitry, the mother board of existence. We are all but chips, powered from this hidden source of energy that we call existence. Chalker names his god character Matthew Brand. Brand understands the circuitry and power of the Existence Computer enough to become part of it. Brand was able to join with the energy reactor in order to control the energy flow into the mother board of the Existence Computer.
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