- Taschenbuch: 320 Seiten
- Verlag: Cengage Delmar; Auflage: 1 (5. Juli 2011)
- Sprache: Englisch
- ISBN-10: 1598638513
- ISBN-13: 978-1598638516
- Größe und/oder Gewicht: 18,4 x 2,5 x 22,9 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 1.415.142 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
Wizards and Warriors (Englisch) Taschenbuch – 5. Juli 2011
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Introduction. Chapter 1: Massively Multiplayer Online Games. Chapter 2: More about MMO's. Chapter 3: Your MMO Idea. Chapter 4: Realm Crafter. Chapter 5: Your Content. Chapter 6: Creating a Zone. Chapter 7: Days and Seasons. Chapter 8: Attributes. Chapter 9: Ability. Chapter 10: Items. Chapter 11: Factions. Chapter 12: Actors and NPC's. Chapter 13: Combat. Chapter 14: Projectiles. Chapter 15: Animations. Chapter 16: Game Screen & Inventory. Chapter 17: Creating Particle Effects. Chapter 18: Why Particles. Chapter 19: Compiling your game. Chapter 20: Other considerations.
Über den Autor und weitere Mitwirkende
Jason Darby is currently working as an experienced game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books. He has also had a number of articles published in the UK press, including a number in Retro Gamer and PC Format, both leading magazines in their field.
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Die hilfreichsten Kundenrezensionen auf Amazon.com
This book was a big dissapointment. It is just as the other user said. It's a basic manual for the Realm Crafter Professional edition, and has about 3 tutorials. These include, but are not limited too how to add media to your project, and how to make terrain using a heightmap.
This book is something the developers should have released with Realm Crafter Pro. So instead this acts well as a user manual that should be given to the user upon purchase of Realm Crafter.
I will say if you just picked up Realm Crafter Pro, and would like a detailed explanation of the tools and tabs included in Realm Crafter, this book MIGHT be for you. However most users will already understand the tabs and basic engine functions 'out of the box'.
What this book should of done was show you how to drop a character onto the terrain, set up a basic quest, and maybe kill a few monsters and turn the quest in. That would of made this book at least half way worth the purchase price.
While I didn't walk away from this book with nothing. I was majorly disappointed to find it was nothing more than basically a user's manual. After I purchased the program this book uses as reference, 'Realm Crafter Pro'. I found it to be a very buggy program and quickly learned that the information in the book was already outdated, with only a few of the topics covered in this book actually working in the program. Overall I felt that the book would have been more informative if it had used a better MMORPG engine as an example. I did however enjoy the authors knowledge and experience of what is needed to create an MMORPG. He gave some useful techniques for planning an MMORPG and there where some nice tips as to how to move forward with such a project.
This book is best suited for a complete novice who wants to learn how to use the RealCrafter software.
The most entertaining part for me was the first chapter, where it has a history of MMORPG games, most of which I have played at some point in my gaming career.
I give the book two stars because it does have some useful tidbits of information hiding in it.
Unity Engine is a Suggested alternative.