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Wizards of the Coast 357900 - Lords of Waterdeep Expansion - Scoundrels of Skullport, Brettspiel
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- Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
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Lords of Waterdeep: Scoundrels of Skullport adds two new expansions to the Lords of Waterdeep board game - Undermountain and Skullport - inspired by the vast dungeon and criminal haven under Waterdeep. The Skullport expansion adds a new resource to the game, Corruption, while the Undermountain expansion features bigger quests and more ways to get adventurers. Players can choose to add one or both expansions to the base game. Lords of Waterdeep: Scoundrels of Skullport also includes new Lords, new Buildings, and materials for a sixth player.
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in the base game, for both the intrigue cards, and the Lord cards, there are very few acutal variations. sure the flavor text might be different, and the cube color (adventurer) might differ from card to card, but the mechanics are pretty samey. It led to a lot of predicatability in the gameplay. It felt more like a side by side race to the finish, than it did a game with player interaction.
The expansion adds up to six new lord cards, each of which accrue end-game boni different than the base set Lords, and as such play differently. One mitigates corruption penalties, one get boni for expansion quests and buildings, etc. there is no more "I see you are taking Arcana and Warfare cards, you must get a bonus for those".
The new intrigue cards add a ton of variety, especially for a two-player game. there are new kinds of intrigue actions, many of which allow you to interact more with the other player(s). There is more of an opportunity to throw a monkey-wrench in the opponnents strategy, and more options for your own to choose from. Some very good plot quest cards are added as well, which make for new and interesting strategie possibilities that pop up mid game.
New Boards/Buuildings and Gameplay
the two new player boards and new buildings add a variety of locations to use, that differ greatly from the base game. . instead of just being more of the same, the new locations are usually quite different in their effects, and give the players more options to chose from.The number of locations where there is a "?" adventurer, so you can choose which type to recruit, is greatly increased. The Skullport expansion in particular increases the number of viable paths to victory, and adds a very interesting "get a lot, get hurt a little" mechanic. certain actions can be taken for great gain, you must also take a number of "corruption" markers, that count as a penalty in the end-game scoring. how much of a penalty depends on how many markers were taken by ALL the players in the game. It adds a new level of interaction. the players are always watching their own, and their opponents corruption levels, gambling how much more they can take, or how quickly they can rid themselves of it, shortly before the game ends, and leaves their opponents stuck with the penalty points.
this expansion finally makes the game feel "complete". I never play without including BOTH expansions, period. I repeat: if you own "Lords of Waterdeep" and like it, get this. no question.
The Skullport expansion also adds a new resource to the game, Corruption, with negative mechanic, while the Undermountain expansion features larger quests, super quests.
Extra add-on is with this expansion you will get all the materials for sixth player which is great thing if you had additional player who until now couldn't play.
If you like to play Lords of Waterdeep this expansion is a must have, it will certainly increase your enjoyment of base game play.
+Tolle neue Gebäude
+Die verschiedenen Module fügen sich sehr gut in das Hauptspiel ein
+Neue Umfangreiche Quests
+Gute idee mit den Shädel
Ohne Erw wollen wirs garnichmehr spielen , was will man mehr !!
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