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WebGL: Up and Running (Englisch) Taschenbuch – 29. August 2012

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Über den Autor und weitere Mitwirkende

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience. Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group. Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.


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Format: Taschenbuch Verifizierter Kauf
Nettes Buch, aber falsch betitelt. Es dreht sich hauptsächlich um Three.js und das auf teilweise oberflächlichem Niveau. ich hätte mir erhofft etwas mehr zu WebGL allgemein zu lesen.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: HASH(0x8f8a545c) von 5 Sternen 24 Rezensionen
36 von 38 Kunden fanden die folgende Rezension hilfreich
HASH(0x8f514fd8) von 5 Sternen Misleading title! This book won't teach you WebGL. 26. November 2012
Von diacetyl - Veröffentlicht auf Amazon.com
Format: Taschenbuch
You won't exactly learn "WebGL"--The book devotes a few pages to WebGL and then dives into using the three.js webGL library and Sim.js library (written by the author.) The book does not teach you the nitty gritty WebGL details that you might be looking for. I was interested in learning the low level concepts like creating lights, cameras, shaders and loading and generating meshes from scratch. Instead, this book simply acts as a guide on how to use three.js.

By the end of the book, you will not know how to create a basic light shader, nor how to render a sphere from polygons rather than helper functions. I have nothing against the author and the book really does get you "up and running"--but expect to be highly dependent on three.js and other libraries after finishing.

This book is NOT recommended for those looking to write their own library or learn about shaders or the Graphics Pipeline.
12 von 12 Kunden fanden die folgende Rezension hilfreich
HASH(0x8f019048) von 5 Sternen The title is misleading. 17. September 2013
Von Paul Briggs - Veröffentlicht auf Amazon.com
Format: Taschenbuch
The title is misleading.

It covers three.js, a WebGL/Javascript library.

It's like getting a book titled "Javascript Up and Running," and then finding out it just teaches jQuery.
7 von 7 Kunden fanden die folgende Rezension hilfreich
HASH(0x8f019480) von 5 Sternen Title is very misleading 24. Mai 2013
Von Amazon Customer - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
The book says it is about WebGL, but it is really about three.js

I bought this book of hoping to learn about WebGL not three.js. Very little of the book covers how WebGL works fortunately Amazon has a good return policy.
7 von 8 Kunden fanden die folgende Rezension hilfreich
HASH(0x8f019468) von 5 Sternen Good fundamentals, very simplified 22. November 2012
Von Tyler Mauthe - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
I bought this book with the intention of helping me with a project I was working on. For that purpose, it has been fairly spectacular. However, the book relies heavily on THREE.js and another library written by the author. Relying on THREE.js is fine, since it is quickly becoming the standard... But the application framework library that the author has written - and uses throughout all the examples - glosses over much of the intricaces of the THREE.js framework... I find myself picking apart the Sim.js code just to see what's really going on....

I bought this book so I wouldn't HAVE to wade through quite so much JS to get where I needed to go... Perhaps I was looking for the wrong book - something of a THREE.js cookbook - but this book's reliance on the Sim.js framework makes it a bit of a wash in my view... Simply because your learning is coupled to that architecture.

However, I do feel that if the book were taken on it's own that it could be something of a course in WebGL. And if you're cool with committing yourself to this relatively unknown Sim.js platform, then the book is freakin' awesome.

It's nice that the book doesn't focus on bare metal WebGL; since that's pretty nasty stuff... But, in fear of the deep end, this book ended up too far in the shallow end of the pool.
7 von 8 Kunden fanden die folgende Rezension hilfreich
HASH(0x8f019834) von 5 Sternen Not so great for actually learning WebGL/Three.js 15. April 2013
Von Todd Juro - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
If you want to quickly use WebGL/Three.js using the author's own framework then this book is fine. But if you want to actually learn how to program WebGL with Three.js, this book is almost useless after the first chapter.

In Chapters 2 and on the author uses his own framework, Sim.js, to place object on screen and animate them, so you don't actually learn anything about Three.js. The framework might save you from typing a little code, but more than once he says "It is a bit too simplistic for building large-scale applications or games, but you may still find it useful in your development work." If I'm trying to learn a language or api, inserting someone else's custom programming layer in between me and the actual language doesn't help me to learn it - it just masks the code itself and limits me to what that framework can do. I didn't want to learn Sim.js. I wanted to learn Three.js, and this book did not teach me anything more about it than how to put objects on the screen.
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