- Taschenbuch: 126 Seiten
- Verlag: Packt Publishing (18. März 2014)
- Sprache: Englisch
- ISBN-10: 1849692564
- ISBN-13: 978-1849692564
- Größe und/oder Gewicht: 19 x 0,7 x 23,5 cm
- Durchschnittliche Kundenbewertung: 2 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 308.442 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Unity 2D Game Development (Englisch) Taschenbuch – 18. März 2014
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Über den Autor und weitere Mitwirkende
Dave Calabrese is an independent professional video game developer who has worked in the industry since 2002. Starting as an intern and working his way up to running his own small studio, Cerulean Games, he strives to produce fun and quality entertainment while also inviting others to learn from his experience and mistakes. Dave has had the opportunity to work on branded projects for top names and produce titles for multiple platforms, including Xbox 360, iOS, PC, and Mac. Today, he continues to produce fun and original games, participate in game jams, and author books.
Even worse though, is that in one of the earliest parts you need those examples, but they only have the script in the state of the finished program. So it's almost impossible to read, when you just try to find the parts that you need to make the scripts work at all. The book is obviously not printed very expensively, so why could they not fit that in there? For the start, it's only a few variables missing.
Really weird decision. That makes the process of getting started pretty frustrating and for complete newcomers, might make it impossible to even get past page 24 or so.
I like that they go about building a state machine, that way to program your game seems really useful. But the way it is presented here is just not well executed.
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This is the literary equivalent of shovelware. The book clearly wasn't tested and was released to be the first book talking about Unity's native 2d support. If you want to learn about making 2d games in Unity, try their free tutorials or wait for a professional group to release a book.
For someone with less who doesn't bring knowledge of quartenions, Vector3s or unity itself, there is no useful instruction here. Any details about applying your knowledge to Unity, and how to manage GameObjects outside of the exact code provided are lacking. If you're pretty good with code and just want to see some samples of a 2D platformer, this might work for you. Otherwise, look elsewhere.
I personally would have loved to see more topics covered or even more explanation of what was there. That said, I cannot recommend this book as I don't see the utility it possesses.
step by step. it' great and nice.
but the code printed, there are some place
incorrect and different from the code upload.
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