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Tomb Raider The Ten Thousand Immortals (Englisch) Taschenbuch – 20. Oktober 2014

4.7 von 5 Sternen 3 Kundenrezensionen

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Taschenbuch, 20. Oktober 2014
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Format: Taschenbuch Verifizierter Kauf
Wie schon in einer anderen Rezension von mir erwähnt, bin ich eine leidenschaftliche Sammlerin von Tomb Raider Büchern.

Als ich dieses Buch gesehen habe und mir die Inhaltsangabe durchlas, war mir durchaus bewusst, dass dieses Buch zum Reboot 2013 gehört, welches eine nicht gute Bewertung erhielt (siehe meine Bewertung für Tomb Raider 2013) dennoch war ich entschlossen, diesem Buch eine Chance zu geben.

Die Lieferung des Buches war, wie von Amazon erwartet, sehr schnell und der Artikel in einwandfreiem Zustand. Ich hatte kaum den Artikel erhalten, da fing ich auch schon an zu lesen. Die Story beschäftigt sich in der Zeit nach dem Spiel, nachdem Lara und ihre Freunde von der Insel Yamatai entkommen sind. Im Laufe der Geschichte stellt sich heraus, dass der Alptraum von Yamatai für Lara immer noch nicht zu Ende ist, da eine Sekte ihr hinterherjagt und sie irgendwann nicht mehr weiß, wem sie noch trauen kann.
Mehr möchte ich nicht dazu sagen, da ich sonst zu viel spoilern würde.

Das Buch ist komplett auf Englisch, weshalb ein gewisser Wortschatz vorhanden sein sollte. Ansonsten ist das Buch ziemlich gut, jedoch gibt es einen Kritikpunkt für mich, der mich zur 4- statt 5-Sterne Bewertung bewegt hat:

Die Story ist an manchen Stellen zu langatmig und teilweise wirken diese wie Lückenfüller. Ganz so, als ob der Autor der Geschichte dringend eine gewisse Seitenanzahl für dieses Buch schreiben müsste :)

Abgesehen davon, ist dieses Buch eine Kaufempfehlung für jeden, der Tomb Raider mag!
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Format: Taschenbuch Verifizierter Kauf
Da ich ein Tomb Raider Fan bin, vor allem von der neuen Survivor-Timeline, war ich begeistert ein Buch von dieser Reihe entdeckt zu haben. Leider ist es bislang nur in Englisch erhältlich, aber da Englisch fast wie meine zweite Muttersprache ist, hielt mich das nicht davon ab, es zu kaufen. Ich muss sagen, es ist wahrscheinlich auch für jeden gut zu lesen, der der Sprache ein wenig mächtig ist.
Viele sagen der Inhalt sei ein wenig langatmig, das kann ich nicht bestätigen, wahrscheinlich, weil ich hin und wieder auch gerne mal zwischen den Zeilen lese, aber jeder hat ja bekanntlich eine andere Meinung.
Ganz toll fand ich, dass Lara plötzlich nicht mehr die unverletztliche Person ist, die sie eventuell in ihrer Zukunft vielleicht noch werden wird und man sich mit den Nachwirkungen ihres Erlebnisses auf Yamatai beschäftigte. Die Auswirkungen sind jedenfalls sehr gut beschrieben. Außerdem mag ich sowieso alles was mit dem Pairing Lara x Sam zu tun hat. Von mir deswegen ein großes, deutsches Lob an die Schriftsteller und Entwickler.
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Toll ! Habe noch nicht zuende gelesen und komme von dem Buch nicht los ! Bis jetzt der Wahnsinn ! Nur zu empfehlen , so macht Englisch lernen Spass ! :)
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta) (Kann Kundenrezensionen aus dem "Early Reviewer Rewards"-Programm beinhalten)

Amazon.com: 4.1 von 5 Sternen 61 Rezensionen
18 von 19 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen A Simplified Adventure | RealGamerNewz Review 7. November 2014
Von Jermain J. - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Fellow RGN reviewer Augustus Bel writes:

Tomb Raider: The Ten Thousand Immortals by bestselling British novelist and comic book writer, Dan Abnett and Nik Vincent, is a novel continuing Lara Croft’s adventure and takes place between the events on Yamatai in the Tomb Raider reboot and the next to be released game title. This tale is considered cannon and acknowledge as such by developer Crystal Dynamics.

The story starts off with Lara being thrown into a panic attack by the startling and loud backfire of a neighbor’s car engine. As she takes to the streets of London, for a therapeutic walk to soothe her nerves, she receives a call informing her that Sam (best friend, roommate and designated damsel in distress), has been admitted into a hospital. Upon her arrival, Lara discovers her friend is in a coma suspected to be induced by a drug overdose. However, having both recently survived supernatural events, Lara has her own suspicions about the cause of Sam’s condition. Therein, begins the quest to find an artifact of legend with healing capabilities able to restore her friend to health.

Lara travels to several locations around Europe in search of information and leads, meeting with professors, antique collectors and shady business men with auras of danger. In her pursuit of the relic, she finds there are others who would kill without hesitation to gain possession of it and Lara must fight for her life in order to save Sam’s. Savvy as she is, Lara is able to gain the trust and employ the help of hastily made acquaintances, using their skills and knowledge to advance her progress or escape danger as necessary.

Story line aside, the delivery left more to be desired. Everything was over simplified, there were no puzzles or need for in depth thinking, answers were basically thrown at her and the vocabulary and descriptions were basic. The action scenes were fun, but the majority of the down time was spent giving trivial descriptions of Lara navigating city streets and public transportation; if only to display her observation skills and paranoia, to then watch them fail her miserably on more than one occasion. Having seen and experienced the trials of Yamatai alongside reboot Lara, there are certain things she should definitely be able to handle. Not so, in this novel. It’s as if she’s starting over in skill level. Retaining the memory of her previous adventure, but none of the character development.

Final Verdict:
I will not claim to not have enjoyed the book at all, but my expectations for a Tomb Raider title were not met and often times I found myself bored and actually making an effort to continue reading. I would recommend this novel to a younger audience, not formally acquainted to classic Lara or reboot Lara for that matter. Large font, basic vocabulary and simple writing earned this novel a 7.2 rating.
2 von 2 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Decent, not earth shattering 16. November 2014
Von B Martin - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Overall this book is about a 3.5 maybe 3 if taken on it's own. As a sort of continuation of the tomb raider story it was pretty good. Though my main gripe is something an earlier user stated - the writing seemed juvenile. Or aimed at teens or something. There was a huge amount of filler in this book - like "Laura takes a train and then turns left and then blah blah". I would skip pages of this non-eventful writing.

Another disconnect for me was in the game you literally murdered and killed hundreds of people. I know it's a video game but in the book laura seemed too much like a scared little girl. Basically the strong willed, assertive and take charge killing machine from the game was reduced to a inept college girl for the book. I mean it's sort of addressed how she killed a bunch of people on the island because she had to but I mean really - you killed hundreds of men on that island, shouldn't she be a bit more of a bad ass by now?

Overall the plot was wonky - Sam gets sick or something so Laura goes in search of the Golden Fleece? Like your best friend gets sick so you start a random search for a mythical artifact out of nowhere that could maybe magical heal her? Just a little goofy if you ask me.

I guess the question is if you should purchase this. If you're just a passing fan of the game or someone who liked the cover or thinking it might be a bit Indiana Jonsey - then no, probably not. But if you're like most of the peeps who bought this already and was a big fan of the game you'll enjoy this somewhat. It's nice to get back into the tomb raider world even though the new game is over a year away, then going to xbox first. I'd wait for a discount or something because it's not earth shattering - it's a fun, quick return to one of my favorite games and was solidly enjoyable.
1.0 von 5 Sternen Wow, what a mess 9. März 2017
Von ninjasuperstar - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Whether it's the abrupt tone shifts, halting dialogue, or disorienting descriptions of action scenes, this is one of the worst written texts I have read in a long time. I simply wanted an interesting and exciting tale of Lara Croft. I was not expecting brilliant fiction, but I was expecting something entertaining. Take all the prose and bubbled speech from a graphic novel, slap it onto white pages without the accompanying art, and this is the result. The plot is uninspired and the repetition of ideas and phrases are without elaboration and wholly tedious. The only way to get through this book is to read it very quickly in one or two sittings. There's no reason to believe that the authors (staggers the imagination that more than one soul worked on this thing) spent much time working for their audience, so why should you spend much time consuming (not reading; that would imply writing) this vapid nonsense?
1 von 1 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Like an early draft of Rise of the Tomb Raider 26. Oktober 2015
Von Joshua Blum - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
I really wanted to like this book, having been a long time TR fan. The 2013 TR reboot was one of the best games I'd ever played, and I was actually a little sad after it ended. Needless to say, when I heard there was going to be a continuation of the storyline in comic and novel form, I thought that was petty swell. I bought this book soon after it came out. However, due to some of the issues below, I finished it mainly out a sense of obligation rather than enjoyment.

This novel starts of promisingly enough. It is unfortunately, one of the better parts of the book, in my opinion, and is, ironically, the one part you an get for free when you download a sample. Lara has just returned from her harrowing adventure on the island of Yamatai and is suffering from numerous post traumatic stress disorder symptoms. She's anxious, paranoid, and can't focus. Once familiar London has become a battlefield of potential baddies lurking around every corner, waiting to dole out harm. Her friend, Sam, who herself was rescued from demonic possession on the island, isn't doing much better. She has been taken to the hospital in an apparent catatonic state, and Lara gets a call from a physician there asking for more information. The writers do a great job of conveying Lara's concern while dealing with her own frazzled mental state, and it's a nice nod to the inner turmoil that sometimes besets the adventurous after a harrowing life and death adventure, one we don't often see. It also helps make Lara a more human character.

After that, since nothing the doctors are doing can wake Sam up, Lara decides to do a little medical sleuthing herself, hoping that her knowledge of the ancient and arcane will provide a cure where modern medicine can not. You have to suspend belief a little, since she decides that her best choice of action at this point is to not wait for her best friend to wake up like a normal person but rather to go and potentially get herself killed finding ... wait for it ... the fabled golden fleece (of Jason and the Argonauts fame), which supposedly grants immortality. Lara gets clues about where to start her quest from a mysterious tome she calls "The Book," a collection of old notes and ideas she jotted down while doing past research, kind of like Henry Jones' diary in "Indiana Jones and the Last Crusade." The novel seems to hint that she must have come across how to find the fleece's location in the past but, like Henry Jones, wrote it down so she wouldn't have to remember. With enough scouring, she sets off on her quest to de-catatonize Sam. Like I said, you have to suspend belief a little. TR has always been a little weak and convoluted when it comes to the plot, but it didn't really matter since you were playing a video game, and the story was secondary anyway.

And that's sort of what this book feels like, the plot of a video game. And it probably would have been fine for that, since there's a decent set up, and later chapters have plenty of globe hopping and waves of bad guys to fight. But what might have been okay as a video game doesn't work as well for a novel, where there should ideally be more than short descriptions of locations and fights. Aside from battle fever and fear, we don't get much insight into Lara's inner world beyond the first few chapters. Whereas the vague motivations of the bad guys (there are two opposing forces who both want the fleece and are willing to kill Lara for it) could have been secondary in a game, in a novel, you hope for a little more explanation.

One of the opposing forces, Trinity, ties into the second game coming this winter. They're also mentioned in the Dark Horse comic books. And that leads me to another question maybe someone here can answer. As far as I can tell, this book and the comics are both supposedly canon, meaning they take place in the same universe and supposedly the same time line. I was under the impression that this book takes place before the comic but after the game. Yet, in the comic, Sam again gets possessed by Himiko ... so did the golden fleece cure not work? Or does this book take place on an alternate time line? At the end of both book and comic series, I'm still confused.

Overall, and perhaps fitting for a novel about traveling, this is a book that would be good for a long plane or car ride. Stuck in a metal box, you need something to numb your brain in between thinking of your next pit stop, meal, or destination. This novel is kind of like the movies they usually show on buses - not great but better than staring at the road or listening to your neighbor yammering on about their medical problems.
4.0 von 5 Sternen Actually a decent read 21. Dezember 2016
Von Michael D. Sweeney - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
I was pleasantly surprised. I don't disagree with the other reviews, and the first few pages weren't promising, but in the end it turned out to deliver a mildly diverting, generally amusing light adventure that did not make me feel I had wasted my money.

With that said. I'm afraid the remainder of my review is going to seem rather negative. I am in no way doing this to attack the authors, whom I presume have long since moved on, or even so much to inform the general reader. What I want to say is the ways in which the choices made by the authors may be instructive to those of us who are trying to come to our own grips with the process of writing.

The style is breathless and unfocused. The former due to short paragraphs and a choppy, repetitive style. I don't mean that following sentences expand upon or contrast, or that they make use of parallelism. They just echo; "It was too cold for Lara. Lara felt cold." Or even flatly contradict; "The situation didn't scare her. She was scared." (Not actual quotes). Now, these might actually be a good effective choice to show Lara's own emotional state, but for the other aspect of style I mentioned above.

In opposition to the norm of genre fiction it is written in third person omniscient. I think that is an extremely poor choice. It is not impossible to delve deeply into a character's inner life using 3PO, but third person limited, or first person, provides a much tighter window to a character's psyche and gives both them and the narrative a distinctive voice. Even from the angle of selling the suspense and confusion Lara is experiencing, not knowing who her allies are, wondering if a man with a magazine on the bus is following her or is just an innocent bystander; well, all of this is better shown from her eyes. Every time the narrative is allowed to step aside and show not just what other people are doing but what their motivations are, it weakens that suspense and isolation.

(It is also much more akin to the experience of the game for which this is a tie-in work. Tomb Raider 2013 is a third-person "over the shoulder" shooter but is much enlivened by comments and audio diaries by Lara herself, thus providing something of the affect of a first person voice.)

More, this is the 2013 reboot Lara, and essential to her character is her recent experiences on Yamatai. She is in short feeling post traumatic stress -- she is having flashbacks and panic attacks in the narrative -- and the more important journey is that interior one. Her search for the Golden Fleece is, in the end, less important than her search for who she is now. And, yes, she makes some of that arc during the story; it opens with her having a panic attack, and it takes until the climax for her to take the offensive again and fight back. The best tools to carry the reader along on this journey lie outside of the 3PO narrative voice. In any case, the author fails to provide this except in the sketchiest manner.

Similar could be said for the underlying mystery (which is amusing but slight), and the scene settings (which are sketched in with, alas, more attention to street names than to look and feel and telling detail. Although to their credit, the authors speak to all five senses in their thin scattering of details. I happen to have visited Paris and London, and have read other books set at Oxford, so I at least could fill in some of the missing details from personal experience; otherwise the settings are rather flat for my taste. Which is all the more unusual considering the quirky, appropriately one-dimensional but lovingly depicted minor characters. I can't remember any details of Paris, but the guy at the movie theater was just great.

I suppose I could also complain mildly about characterization. This Lara comes across as a young teen. A little more scattered and impulsive, and certainly much less knowledgeable, than the impression one gathers from the game. Also, within three pages she claims to never let her studies mix with relaxation (her bedroom is off limits for any of her books) which seems diametrically opposed to everything that is depicted or described in the game. Similarly, she brushes off instantly any suggestion Sam might dabble in drugs. Sam, the party girl, who as far as what she says in the game (in various intercepted letters) was more than likely to come back to the dorm roaring drunk at four in the morning. She also makes friends more easily than, again, either Sam's letters, or her interactions with Reyes in the game, would suggest. I am not saying anything of the book is a flawed characterization. It is one you could make compelling argument for. It is, however, unfamiliar at first read and that is not a good place for a tie-in novel to be.

Lastly I would touch on the overall story arc. It does have one, but the breathless style, lack of clear description in key places (the action scenes are often hard to follow and rely much too much on people running up from "behind the camera"), and the unfocused narrative voice all conspire to mask the actual arc. I don't feel Lara's passion to find the Fleece, her exultation at realizing where it has been all along, and I certainly don't feel her third-act transition from being almost entirely reactive (she spends most of the book running from one threat or another) to taking the fight to the enemy.

It sort of happens off screen. Which is also how the Nth-hour miracle is treated. Now, this is a difficult thing to write; you want to show that perhaps the Fleece does have mystical powers while leaving a large shadow of doubt. But the way to do it is not to hide the moment in blurry, murky descriptions, a sort of point-of-view version of passive voice where no-one really sees anything (or at least not clearly). At its very, very best this just makes Lara look either stupid or in need of much better medical care than she is shown getting (if what happened is really that hard for her to recall!)

And while I'm on that, far too many confrontations are resolved with a conveniently timed third party's intercession. This is a gag that works only in a a certain narrow range, with proper emotional set-up. It never works in this story, wearing out its welcome well before the third or fourth time a major villain raises his gun, a shot is heard...and he falls dead instead. Quelle surprise!

To sum up; some clever ideas, mostly of a smaller scale (again, some very funny minor characters and some nifty little character bits), the action is well-handled (with the caveats above) and the character is at least somewhat presented and has a visible arc. As a light adventure novel and game tie in it delivers (though without fanfare). It can not be blamed for not being the book we'd like to read, in which Lara's post-Yamatai stress and the essential conflicts of her existence take center stage, she explores a properly meaty archaeological puzzle in vividly depicted exotic settings, and even if she is crushed down to a self-doubting helplessness she proceeds to find again that inner badass and kicks some righteous ass.
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