- Taschenbuch: 159 Seiten
- Verlag: No Starch Press; Auflage: 1 (23. August 2012)
- Sprache: Englisch
- ISBN-10: 1593274092
- ISBN-13: 978-1593274092
- Größe und/oder Gewicht: 17,8 x 1,1 x 23,5 cm
- Durchschnittliche Kundenbewertung: 2 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 194.789 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Super Scratch Programming Adventure!: Learn to Program By Making Cool Games (Englisch) Taschenbuch – 23. August 2012
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The Leading throught Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by the Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD Project promotes hands-on, desgin-based activities to foster innovation, problemsolving skills, and technical literary.
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Zuerst kommt eine Comicgeschichte aus der dann ein Scratchprojekt erstellt wird.
Kap 1 : Comicstory, ein Solarsturm hat ein Erdbeben verursacht, Scratchy wacht auf und kommt von Cyberspace zu Mitch einem Computer- Informatikstudenten, dessen Beine gefroren sind und die Menschen sind auch alle weg, Cobo, ein Cosmic defender bietet seine Hilfe an. Aus dieser Geschichte entsteht das erste Scratchprojekt. Es werden didaktisch geschickt die Positionen des Koordinatensystems, das der Bühne entspricht, erklärt, dabei wird gezeichnet und grafische Effekte eingeführt.
Zum selbständigen Arbeiten halte ich es erst ab Klasse 6 geeignet, da die Porjekte sehr schnell umfangreich werden. Ein Enführungskurs sollte vorgeschaltet sein. Für einen Anfängerkurs für 4.- 6.Klasse habe ich das erste Projekt genutzt, die weiteren haben meinen Umfang überschritten. Ich könnte mir aber gut vorstellen, dass 6.Klässler mit entsprechendem Scratchgrundkenntnissen durchaus selbständig nach diesem Buch weiter arbeiten können, denn die Vorgaben sind gut nach zu vollziehen.
Was mir besonders gut gefällt ist, dass eine Geschichte vorgeschaltet ist, aus der dann das Projekt erarbeitet wird, Man könnte es auch als Drehbuchvorlage sehen.
eigene Experimente sind mit scratch ja auch recht einfach machbar.
Das Buch wagt auch recht lange Programme,
sogar Parallel-Programmierung wird sehr einfach und natürlich eingeführt, ich bin begeistert.
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Scratch is a mostly drag-and-drop environment that lets you build simple animations, play sounds, and determine when objects overlap. The book walks you through creating some very simple games such as making characters walk around the screen, collecting "dimensional strings" without getting zapped, dodging bad guys in a maze, and battling dark wizards in space.
The games are corny but don't let the simplicity of the storyline fool you. Although the games seem simple, they introduce important programming concepts. They show how to use variables, loops, events, broadcast messages, sprites, animation, timing, pseudorandom numbers, sound, and more. They also show how to use the Scratch programming environment to build programs, edit images, and interact with the user.
After reading this book and working through the example games, you won't know how to program in general-purpose languages such as Java, C++, C#, or Visual Basic, but you will know some of the fundamentals needed to understand those languages so learning them should be a bit easier. There are many differences between Scratch's drag-and-drop approach and those other languages, which require much more typing, but Scratch may provide a gentle and entertaining introduction to programming concepts. And you just might end up writing some games that are fun enough to be worth playing more than once.
The book's forward says Scratch is designed for ages 8 and up, and that seems about right. My son, who is now 10, has been to several game programming day camps over the last few years. They used an environment somewhat similar to Scratch and he loved them. Working through this book would probably have given him an even better introduction to programming and I suspect it would have been even more fun.
If you're an adult and you want to learn "real" programming, you should probably look for a book about the specific language you want to study such as Java, C#, or whatever. If you're a younger aspiring game developer looking for a fun introduction to programming, or an adult that wants to try a different method of programming, this book may be perfect for you!
I considered the following before discovering this book (via BoingBoing) - Alice (what, until recently, we used at my University); Mindstorms (modified LabVIEW); actual old-school command-line BASIC or similar ('cause that's what I speak). However, Alice spends way too much time in the uncanny valley, Mindstorms takes a while to debug (run, watch the robot hit a wall, troubleshoot, debug, run......), doesn't really get you to games and is also very abstract, and I wanted something he could do on his own without my help.
Enter Super Scratch - this language and this book are aimed precisely at kids who are out to create games. It's games from page 1, you can see the programmer's self-efficacy grow immediately. My son spun off on his own after lesson ~4, saying he 'sees how it works' now. He's still working his way through the book, but he's doing 'jazz' on top of the lessons. It's cool.
This is a good introduction to algorithmic thinking and common structures like "while" loops. An amusing by-product is that my son has said he prefers designing board-games now, as the instructions don't have to be as precise for humans as for machines. He gets it!
Yes, we could have used free online resources to learn Scratch, but having it laid out in a logical, appropriately paced, and non-distracting manner is a plus for the book over the Internet. Further, he enjoys the self-consciously cheesy story lines that frame the problems. That being said, I don't think I'd use this book with anyone over the age of 12 (at least until they're 20 and can appreciate irony better).
It's cool. I like like how the book makes it easier to figure out how Scratch works. I like how it has cartoons at the beginning of each stage. I think everyone should buy this for their kids if they have enough money for it. Anybody can get Scratch because it is free.
As an adult, I largely concur. The Scratch website has some good introductory documentation, but it's kind of hard for a kid to follow alone. This, however, is just what an inspired kid needs to dive right in. And of course the "games!" focus is a good hook. The official web site is referred to at the end of the book, and makes a great next step.
I have to say I was not impressed with the book when I first flipped through it. it seemed too simple. But I recalled that I learned when I was little from a game book too. But Holy cow! I was surprised when this went down as easy as a bowl of fruit loops. The kids think of programming as a game now and beg to get more programming time instead of their other video games. They write their own code for fun then and it's of course terrible in design-- then we sit together and try to think of a better design. perfect! So this book knows its audience better than I did. A great stand alone tool and a gateway drug for parental involvement in fun with learning.
The book's physical construction is nice too. It's sturdy since your little one is going to be bending this thing open while they refer to it during their coding. It has extended flaps on the front and back which can help it stay open and mark pages. and it's heavy weight glossy paper. There is a thread linking all the games as a series of cartoon adventures of a main character. It's pretty dopey but my kids loved it and eplained at length to me how the games fit the story. So again the authors new their readers. While as an adult I would have wanted more than 9 games this seemed to be just the right size as not to be intimidating. My kids competed a little for bragging rights on what level (chapter) they were on. If it had been longer that could have gotten out of hand with no chance to catch up. But this was just right. Now were's the next book???
It is possible to download Scratch 1.0 and use the book, but the new version is so much better that that would be silly.