- Taschenbuch: 530 Seiten
- Verlag: Gazelle Book Services (3. Februar 2007)
- Sprache: Englisch
- ISBN-10: 1890085103
- ISBN-13: 978-1890085100
- Größe und/oder Gewicht: 17,9 x 3,2 x 25,4 cm
- Durchschnittliche Kundenbewertung: 4 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 73.054 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Silman's Complete Endgame Course: From Beginner to Master (Englisch) Taschenbuch – 3. Februar 2007
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For over 100 years, the world's leading chess players and teachers have told their students to study the endgame. Now, for the first time, a revolutionary, richly instructive endgame book has been designed for players of all levels. This is the one and only endgame book you'll need as you move up the ladder from beginner to tournament player and master. Designed to 'speak' to a player in a very personal way, Silman's book teaches the student everything he or she needs to know at his or her current rating level, and builds on that knowledge for each subsequent phase of the player's development. Starting at the beginner's level, all basic mates are clearly and painstakingly explained. After that, the critical building blocks that form the endgame foundation for all tournament hopefuls and experienced tournament competitors are explored in detail. Finally, advanced endgame secrets, based on concepts rather than memorization, are presented in a way that makes them easy to master.The basic keys to a well-rounded endgame education - Opposition, the Lucena and Philidor Positions, Cat and Mouse, Trebuchet, Fox in the Chicken Coup, Triangulation, Building a Box, Square of a Pawn, Outflanking, the Principle of Two Weaknesses - are vital.But equally important is creating a love of the endgame, which is addressed at the end of the book with a look at chess tactics, minor piece domination, and a discussion of the five greatest endgame players of all time - all things that every fan of chess at every level can enjoy. If you have found the endgame to be a mystery, if you have found that your confidence plummets once you reach an endgame, if you have searched for an instructive endgame book that will turn your weakest link - your endgame - into your personal field of power, your search is over. The book is the key to a world of essential ideas, startling beauty, and stunning creativity.
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Endspiellehrbücher sind eine schwere Kost, egal auf welchem Level. Dieses Buch von Silman ist eine echte Ausnahme. Hier macht das Lesen und Studieren wirklich Spaß. Ich kann nicht genau sagen, woran es liegt, aber ich habe knapp 300 Seiten davon an einem Wochenende gelesen, größtenteils auf der Couch, ohne dass ein Brett nötig gewesen wäre. - Bei etlichen anderen Endspielbüchern habe ich nach ein paar Seiten aufgegeben.
Ich glaube, dass ein Teil dieser Motivationsleistung von Silman darin liegt, dass er die Informationen in kleine, wohlverdauliche Häppchen verpackt. Gerade wenn man von einem Endspieltyp genug hat und einem der Kopf anfängt zu rauchen, fängt er ein neues Kapitel an, und legt im Schwierigkeitsgrad wieder ein wenig zurück, um sich dann wieder zu steigern.
Das Neuartige / Ungewöhnliche an seinem Aufbau ist, dass er, wie erwähnt, nicht systematisch alle Endspieltypen (Bauer-, Figuren, Turm-, Damenendspiele) hintereinander abhandelt, sondern abwechselnd, gesteigert nach Schwierigkeitsgrad. Denn seine Kapitel sind nach Elo-Zahlen (des potentiellen Lesers) sortiert, von 1000 bis 2400. So behandelt er in jedem Kapitel das, was ein Leser von einem bestimmten Niveau bzw. Anspruch desselben wissen sollte.
Vorteil der Methode: Man wird nicht überfordert und gelangt schrittweise zur Erkenntnis.
Nachteil: Es fehlt ein bisschen die Systematik, wenn bestimmte Endspieltypen über verschiedene Kapitel im Buch verteilt sind.Lesen Sie weiter... ›
Trying to read endgame books gave me a pain in the ass.
Whenever I began to study I fell asleep out of weariness and disgust, having read only one Page.
But this book really motivates you if you are a beginner (concerning endgames). Silman accurately explains everything you have to know and the degree of difficulty won't increase too fast.
Reading on you will gain more and more confidence and get familiar to the most typical endgame patterns and how to solve the emerging problems.
But you don't have to be a beginner to benefit from this book because it's devided into levels of playing skill.
Nevertheless I would recommend this book to every beginner who wants to learn more about endgames.
I would even go so far as to say this book is kind of fun to read :D.
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SILMAN'S COMPLETE ENDGAME COURSE is a GOOD book. Why it's so huge I don't know, considering that for its size it doesn't cover that much...but that's a different issue.
Silman comes up with seemingly a good idea of separating endgame knowledge into rating level. I basically agree with his choice of material in Part One (Unrated-999), Part Two (1000-1199), and Part Three (1200-1399). He presents this material very well, and I could recommend those parts to my students without reservation.
In the future parts I tend to disagree with the author's choice of what chapter certain topics are located in, but Silman anticipates this in his Preface. Taking the book as a whole, I believe that the most important stuff IS covered, somewhere. My advice for, say, a 1600 player, would be to go through everyhing (with the possible exception of the "Master" chapter) in order to ensure that 1600 player gets what they should get out of the book.
A big problem I have with this book is that once the author reaches Class C and Class B there should be, in my opinion, more examples with "many pawns." I just don't think Silman provides enough "complex" examples. He does the basics extremely well, but I wouldn't dare tell anyone 1800-2200 "this book is all you need for the endgame." Maybe it's true, but I doubt it.
This has made me want to do a Listmania! of endgame materials to study, but a couple of the materials I'd recommend are not on Amazon!
Recommendations for those beyond Part Three of Silman's book:
THEORY AND PRACTICE OF CHESS ENDINGS by Convekta
-This CD is the best-kept secret EVER on endgame learning. Everybody needs to have this. Grandmasters would do well to review parts of it. The material was created by GM Alexander Panchenko who ran a chess school in the Soviet Union in the '80s that produced over 30 GMs/WGMs. I have never learned so much about the endgame (in two weeks!) as I did with this CD. The CD teaches you how to play EVERY kind of endgame imaginable. All of the PLANS are explained. Not only that, it contains 50+ brilliant examples of "Multi-piece Endings." It's a travesty more chessplayers don't know about this work.
A CHESS LIBRARY FOR PRACTICAL PLAYERS: THE ENDGAME by GM Marat Makarov
-Another work not on Amazon, sadly. You'll have to get it from Chess-Stars (the little-known Bulgarian publishing company that produces the highest quality of chess books for SERIOUS players). Makarov doesn't cover the basic mates, but everything after that, and quite a number of advanced topics! The material is presented briefly, but the emphasis is on PRACTICAL positions/techniques/setting problems for the opponent. A motivated 1200 player could begin working with this book, and the examples are so well-chosen a 2300 could benefit.
ESSENTIAL CHESS ENDINGS by GM James Howell
-Check out my review on Amazon.
ENDGAME STRATEGY by IM Mikhail Shereshevsky
-I will review this on Amazon shortly.
ENDGAME VIRTUOSO by GM Vasily Smyslov
-Check out my review on Amazon.
CHESS SCHOOL 4: THE MANUAL OF CHESS ENDINGS by GM Sarhan Guliev
-I will review this on Amazon shortly.
Most chess players of intermediate level or lower don't study endgame books. They'd rather study an opening book, because you can usually see your new opening ideas come to fruition in a short period of time.
However, even if a player wished to study an endgame book, the choices were not appealing. Many endgame books were not user-friendly.
Silman has rectified that with this book. He has divided the book into various sections, based on the playing level of the reader. More advanced readers will read most of the book; beginners need only read the opening chapter. As your play improves, you consult the next section of the book to see what additional lessons you must master. Indeed, you must thoroughly assimilate all of the material in each section before going on to the next section.
A special note for chess teachers, and those who wish to have lessons from chess teachers: I have used the general content of the first three sections of this book as the basis of my lessons with students for many years. (Unlike Silman, I didn't write it down in book form.) So, buying this book is a good substitute for instruction from a teacher.
The book has too much white space, in my opinion, and has an 'airy' feel to it. The words and diagrams are not crowded on the page. This was done, on purpose I think, so that the reader would not feel 'constricted' while reading this book. Indeed, the white space allows the reader to write comments on the page.
In conclusion: This is the greatest chess instruction book that I have seen in the last 20 years.
This book is good, not great. Karsten Muller, for example, does an explanation of key squares for the King to occupy to ensure promotion that is both much shorter and actually ~much~ more complete and useful OTB. Where Silman indicates be ahead of the P with the oposition to win, Muller shows you what squares win, and they are not just the one in front of the pawn. Maybe Silman includes diagonals as "in front" but that is ambiguous and clarified nowhere. Moreover, the Dvoretsky / Muller key square concept works whether you have the move or not.
Another important item is that many times Silman shows a line and tells you a move in that line, not pointing out that this is the ONLY move that does not throw away the advantage - Where the Nunn convention gives an exclam to indicate such, we see nothing here. A sentence or two would be usefull to say what is the only move and why that is the case. There is plenty of space in this large book for that, and some places where things are verbosely analyzed out to the end would have been good to trade for these key points. Run the positions through Fritz and you will see this, or anything else that implements the tablebases.
Silman has an easy-to-read style and does teach well, so please, I am not slamming the book overall with these gripes. Just no way it can earn 5 stars with some incompleteness mixed with some unnecessary repetition and verbosity.
It is a good book, but needs to be supplemented with other material, which seems odd given its large physical size.
The sheer amount of material makes it well worth the cover price.
Would I buy it again, yes, certainly.
Would I recommend it, yes certainly, and with the notes above.
Best to all...
Noted chess author, International Master Jeremy Silman has written one of the best endgame books to date. It is a "Complete Endgame Course" and is written in a very easy to learn and student friendly format. But this is not what makes this book fascinating and unique. Instead of giving you an encyclopedia of all possible endgames, this book is sectioned by rating and player strength, and it's so very easy to read with no long and tedious paragraphs.
In this book are great bullet pencils and Summing Ups (to ensure you don't miss the important points), Tests and Solutions (you have to practice what you learn), and inserted note placards (reminders of basic chess principles and even chess tips) throughout the book as needed. The diagrams are also effectively used and wonderfully simplistic (in case you are more visually oriented).
I especially enjoyed learning from the note placards and Summing Ups... as an amateur chess player who doesn't have much time to study--or rather doesn't make much time to study, I've had more, "Wow, I didn't know that!", in this book that any other chess book I've tried to read. Note the `I've tried to read'. I haven't finished this book, because I'm not supposed to until I've mastered each section of endgame material. I love that. Then I need to learn, or re-learn in my case, other chess basics to be balanced. So far, so good. IM Silman brings up the point of information `overkill'... or for my amateur chess brain--`over Fill!' Give me simple every time... which Silman does very effectively in this great endgame book.
I definitely give this book 5 stars for beginners to masters for endgame study!
The first problem with this book is that many very basic endgames have been left out entirely. The absence of the infamous checkmate with knight and bishop has received a lot of attention, but this is a rather small issue compared to other omissions. In looking through this book I was unable to locate any material whatsoever covering R vs. PP, NP vs. N, NP vs. B, or BP vs. N. The omission of the knight and bishop mate has often been defended by the claim that it isn't worth a club player's time to learn such an ending. We can debate this point, but I have trouble believing that many people will extend this claim to the omissions listed above. If these endings are not worth studying then I would recommend saving money by skipping the purchase of an endgame book altogether.
As an aside: there is an interesting argument to be had about exactly how important endgame knowledge is for amateur players. Many players rated 2000-2300 are relatively ignorant about such simple positions as Lucena and Philidor. In that case, why bother studying these endgames if you are rated below 2000? While I find this argument interesting, it is more an argument against endgame books in general than an argument in favor of this particular book. If you are happy knowing some mates with heavy pieces and nothing more, skip endgame books and just watch YouTube videos made by enthusiastic amateurs. You really don't need to read an entire book written by an International Master to learn ladder mate. For the record, I am not sure that I entirely buy this argument in the first place. After all, studying endgames helps us develop other skills such as calculation, visualization, a feel for piece coordination, ability to sense critical moments, improved memory etc. Many players who have become masters without learning these endgames would be better off if they had studied them.
If these omissions were the only problem with the book then I might feel some enthusiasm for it as a "first endgame book." The reader will be left with some rather large holes in his knowledge, but he could always fill these in later by reading other books. The more serious problem is that Silman does not always do a particularly good job of covering the endgames that he does include. Take his coverage of KP vs. K as a case in point. This is an important endgame to examine because there can be no more hand-waving about the impracticality of learning the material. If it can be considered practically useful to understand any endgame, king and pawn against king is it. The single most common mistake that is made by players who have just learned this ending for the first time is to overrate a concept known as "opposition," imagining that it is the lone decisive factor in such positions. In explaining this endgame Silman makes the unfortunate decision to focus exclusively on opposition, thus increasing the likelihood that his readers will come away with this misconception. For reasons that he never makes clear, he chooses to omit any discussion of the important concept of "key squares" (as covered by Muller, Dvoretsky, de la Villa, Averbakh, and even Pandolfini). The problem here is that opposition alone does not really suffice to explain these endings. For example, look at the position W: Ke6, Pe5, B: Ke8. Having reached a key square of his pawn, White wins no matter who has the opposition. For example, 1.Kd6 Kd8 2.e6 Ke8 3.e7 Kf7 4.Kd7 +-. To be clear, Silman gives the correct evaluation of this sort of position. However, by encouraging the reader to think of this position as an exception to the rule of opposition (it actually illustrates the rule of key squares), Silman makes future misconceptions about these endings more likely.
Fans of Silman's book often say that it "makes studying endgames easier" and that it is "the first endgame book that I have ever read all the way through." Here it is important to distinguish between making a book easier to read and making material easier to understand. Bruce Pandolfini's explanation of the knight and bishop mate in his book is a good example of the latter accomplishment. He takes the same endgame that everyone else is trying to teach and makes it easier to understand by using a creative teaching method (breaking the position down into steps). Not only will the reader find it easier to "get through the book," he will have a better working knowledge of the endgame in question when finished. I would certainly concede that Silman's book is much easier to finish than other endgame manuals. However, this is primarily because he has left out large amounts of material, including entire endings and important concepts within endings. As a test, try the following: take other endgame books on the market and compare their coverage of those endings included in Silman's book. I suspect that you will find that the other books often make things much easier by organizing the material more logically, by giving hard and fast rules, and by giving more concise explanations. Muller's coverage of KP vs. K, for example, is simultaneously more thorough, more concise, and easier to understand than Silman's. What makes Silman's book easy to read all the way through is that he is presenting a fairly small selection of very simple endings and explaining them in a rather general way. This may make the reading experience easier, but it will leave the reader less well prepared to play the endgame in practice.
Silman's book does have some value for players whose greatest need is for a book that nurtures their enthusiasm without overwhelming them. In this sense, it is rather like an endgame equivalent of Chernev's Logical Chess: Move by Move. Both books are somewhat lacking in substantive chess and both give a misleading impression of certain important issues; at the same time, both books are quite popular and probably do their readers more good than harm, simply because they do such a good job of conveying the author's love of chess. However, I would have trouble recommending Silman's book to any player who is looking to study chess endgames in a serious, ambitious way. Instead, I would recommend Chess Endings: Essential Knowledge by Averbakh, Pandolfini's Endgame Course by Pandolfini, or 100 Endgames You Must Know by de la Villa. All of these authors make some effort to be practical, while still including the most important positions and explaining them accurately. Each of these books has some upsides and downsides, but I would take any of them over Silman's work.