- Taschenbuch: 271 Seiten
- Verlag: Cengage Learning Emea (7. November 2011)
- Sprache: Englisch
- ISBN-10: 1435458974
- ISBN-13: 978-1435458970
- Größe und/oder Gewicht: 22,9 x 2,5 x 19 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 516.354 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
Secrets of Zbrush Experts (Englisch) Taschenbuch – 7. November 2011
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1. Movie/VFX. 2. Illustration. 3. Character Design. 4. Figure Creation. 5. Concept Design.
Über den Autor und weitere Mitwirkende
For the past 15 years, Daryl Wise has worked as owner/operator of StreetWise PR (www.StreetWisePR.com), a public relations and marketing firm near Silicon Valley. Clients include or have included Macworld Expos, the artist Peter Max, HP, Ambient Design, Adesso, Pixelmator, Gluon, and e frontier. Wise was director of the Santa Cruz Digital Arts Festival for three years and is a member of Cabrillo College's Digital Arts Advisory Committee. He is the author of SECRETS OF POSER EXPERTS and SECRETS OF COREL PAINTER EXPERTS (Course Technology PTR). Marina Anderson is a professional computer games and film artist who has been working with CGI for the past 17 years with companies ranging from Virgin Interactive to the Indestructible Production Company at Pinewood Studios in the United Kingdom. Her skill levels and expertise include character creation, texturing, motion capture shoot directing, and key frame animation. You can find her profile and work online at Marinamation.com.
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There are the needed how-to steps, but also includes interviews with the profiled artists, including background information that you don't usually see in similar books (such as what their preferential brushes or tools are, what other software they use in conjunction with zBrush, unique perspectives and methodologies, etc.), as well as recommendations that can improve your own workflow.
Excellent does not necessarily mean perfect, however. Part of this book's strength also contributes to its weakness. For example, while it isn't a "how-to manual" type of book, some the how-to's are still so sparse that you're left wanting more. An example is a featured "expert" who uses zBrush for printed art (instead of the usual film or game pipelines), but not much detail is provided on that particular genre and what specifics and "secrets" can be gleamed from the perspective of that medium (as opposed to say, the silver screen or a computer monitor or a TV set for console games).
Another beef is the interviews, which seem contrived and generic, applied to almost all profiled "experts" featured in the book, and quickly beefing it up in a way that most magazines are already doing all the time. Something that should be meatier in this type of book instead of a "one size fits all" type of interview questions. It leaves you wishing there were more insightful "secrets" to be had.
On the other hand, these do provide enough to show you how different people approach and utilize zBrush in their own style, and how you can learn from them and apply to your method. Per8haps, in whetting your appetite enough, this only shows the book is in the right track and pushes the right buttons in addressing what its readers really want. It's just that the reader feels wanting and ends up not quite getting there and needing more.
On top of that, the paper used immediately warps quite a bit even after only the first day's use, which is very odd as it is something I've never seen in other books before. That said, this book is more like a course guide and led me to first suspect this is a "self-published" type of book (in that it isn't from a major publishing house but one of the authors' affiliated company; for which there's absolutely nothing wrong with that), which for me would have been a positive in giving an "insider" type of content that general publishing houses may not have sanctioned.
Overall, these are mostly nitpicks but I highly recommend it for inspiration as well as to add fresh insights (even if sparse in some areas) to your 3D and digital sculpting library.
So that was my hope when I ordered this book: To pick up an new technique or have one of those "I didn't think about that!!" moments. Unfortunately this dealt more with the individual artists, their backgrounds and a little bit of their methodology but not so much on technique. Don't get me wrong, I like reading up on the artists but ultimately it did not further my skill set.
Ultimately I thought this book was nothing more than filler. Sorry.
It's worth it to keep as reference guide, And don't plan on having the abilities to make anything on the front cover after reading this.
As one reviewer noted, the paper quality is very cheap...
The thing that really piss's me off is the fact that the (book-nazi) editor decided to blur out all the "naughty bits" of the excellent Artwork presented. (Thank you very much Mr. Editor!.... I hear a book-burning calling your name...)