- Gebundene Ausgabe: 355 Seiten
- Verlag: Wizards of the Coast (30. September 2014)
- Sprache: Englisch
- ISBN-10: 0786965150
- ISBN-13: 978-0786965151
- Größe und/oder Gewicht: 16,3 x 3,1 x 24,1 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 117.159 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Rise of the King: Companions Codex, II (Englisch) Gebundene Ausgabe – 30. September 2014
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Über den Autor und weitere Mitwirkende
R.A. Salvatore is the New York Times best-selling author of more than forty novels, including the popular Forgotten Realms series The Legend of Drizzt. He's an avid gamer, father of three, and loyal citizen of Red Sox Nation.
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Ich liebe die Geschichten um Drizzt und kann nicht genug davon haben (auch wenn ich gestehen muss, dass ich zu lange Kampfbeschreibungen gerne mal überspringe). Aber was ich nicht mag, kann für andere wichtig sein, von daher kann ich nur die 5 Sterne geben.
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Picking up right where "Night of the Hunter" left off, the Drow and Orc of Many Arrows have teamed up to lead an assault on the Silver Marches. Feeling an immense burden of responsibility for the current conflict, Bruenor leads his companions towards the battle to fight for the goodly races.
Rise of the King is 75% plot development with the final 25% being edge of your seat action. I anticipate that next March, when the third installment arrives, several big conflicts might finally come to fruition.
Some of our favorite supporting cast members return with minor and cameo appearances: Jarlaxle, Athrogate, Ivan Bouldershoulder, the dragon sisters and Dahlia. Then, other key players are blatantly absent which means the third novel should be exciting indeed.
I'm a huge fan of R.A. Salvatore's work and a big fan of the Drizzt series. After all these years, the saga and characters remain fresh and exciting. This is a solid entry in the Drizzt anthology and a very well written novel overall.
For new readers and those who are coming back from a Drizzt hiatus, check out my Amazon listmania list which shows the read order for the main series from book one to this latest installment. http://amzn.com/lm/R2JESL8JR0TPV2
A huge, huge thank you to NetGalley and Wizards of the Coast for providing me with a copy of this book to read for review.
As the second volume of the Companions Codex, this novel picks up were Night of the Hunter left off. The drow of Menzoberranzan under the control of Matron Mother Quenthel Baenre have unleashed their plan to destroy the Silver Marches and blame it upon Drizzt’s former House of Do’Urden. With a magic induced darkness covering the land, the orcs of the Kingdom of Many Arrows and their allies fall upon the dwarves, humans and elves of the region in overwhelming numbers.
As disaster after disaster mounts against the surprised defenders, they turn upon each another: human blaming dwarves, dwarf blaming human, elves blaming dwarves and humans, and everyone blaming dead King Bruenor. And with this animosity standing in the way of the formation of a coordinated defense, the great cities of the region find themselves isolated and alone, facing an enemy that is stronger than they ever imagined.
Into this situation stumble Drizzt, Bruenor, Catt-brie, Regis, and Wulfgar. Soon, they find themselves trapped in a besieged city, desperately trying to hold back their enemies, and hoping to discover some way to help stem the rising tide. But even as they confront the orcs of Many Arrows and Bruenor continues to tell Drizzt “I told you so” about the orcs, the drow and his wife Catt-brie attempt to come to term the idea that some races are beyond saving and must be hunted down and annihilated – an idea that chills Drizzt to the core, making him wonder at the fate of his own people.
In the background of our heroes struggle, the story of Drizzt’s former comrades Ambergris the dwarf cleric, Dahlia Sin'felle the elf warrior, and Afafrenfere the human monk continues to play out, promising that they will soon reappear to take a role in this titanic struggle taking place in the Silver Marches. And as always the ever mysterious and conniving Jarlaxle lurks in the background, pushing pieces around on the game board – his motives, as always, his own.
As I mentioned, this is about as good a Drizzt story as I can imagine Mr. Salvatore penning. Besides the stellar action sequences, there are the scattered interludes with Drizzt passing along his inner thoughts, the slowly budding friendship of the new Companions, and just enough of the drow political machinations to keep a reader turning pages. At the same time, Mr. Salvatore inserts enough references to old adventures by Drizzt and companion to make these people truly feel like old friends newly reacquainted. Because, honestly, wouldn’t Drizzt tell his wife and companions about struggles he went through or exciting daring-do they missed during their sojourns in the realms of death? Of course, he would, and while it does interrupt the narrative flow a bit, these tidbits of history really ring true for this resurrection of the Companions of the Hall.
All in all, Rise of the King is sword and sorcery at its finest. Mr. Salvatore might not be reinventing the wheel here, but what he does do is craft an entertaining tale that will sweep a reader away to the Forgotten Realms for a few hours. And isn’t that what most Drizzt fans really want? Yeah, it is, so go read this book already.
I received this book from Netgalley and the publisher in exchange for a fair and honest review. I’d like to thank both of them for allowing me to receive this review copy and inform everyone that the review you have read is my opinion alone.
SPOILERS FROM THIS POINT ON
It is so good to have the companions of the hall back together. I can't wait to read more of them now then ever before. Drizzit is one of the best primary characters I have ever had the pleasure to read. While he may seem overly powerful as a character I think his self torture and past are some of the best parts. I have always enjoyed his diary entries at the beginning of every segment. I had alot of feelings invested at the start and it doesn't disappoint.
These newly created yet expanded companions never fail to disappoint. I am so happy to see Regis's character grow so much. He is the one that has expanded his character the most. Yet being chased by a lich across several countries definitely helped. But I feel he has grown alot and helps more then ever before.
Wulfgar is described as part half giant or even more towering as he once was. His free spirit and want for adventure is completely refreshing.
Bruenor brings back his dwarven temperament with many jokes and quirks to the team. He carries such heavy burden of knowing the treaty with Obould was a failure and that it should of never happened. We shall see if he is ready to retake his throne and lead the charge against the orcs and drop alike.
Cattibre (sp) Is far more powerful but druidic in her ways now. Not quite preachy as she is scolding for what they have done in their pasts. Her departure from the series was probably the hardest for all the characters. And now she has more wizzardly and druidic powers then ever before seen a character. I can't wait to see what she has to show off next.
As for the story line I cannot wait to see what battle lines are drawn along with what the companions will have to endure. But I find the suspense killing me. I hope you read this book as soon as you get it.
Salvatore has always been rightly lauded for his astoundingly choreographed fight scenes but this book sees that edge start to dull as he uses the "Warf effect" trope so frequently that it became it's own joke. For instance, Wulfgar is said to be a better fighter than he ever was in his past life, the one where he routinely crushed giants with nary a scratch and matched his strength with a Balor, yet there are multiple times where he gets absolutely "Warfed" by enemies he would have swatted in previous books. More egregiously, two separate kings are introduced just to get "Warfed" so anticlimactically that the second one made me giggle.
The most egregious offense is that this book is not a fantasy book first, it's a Dungeons & Dragons book first and a fantasy book second. Two of the biggest offenders are: Dragon's breath is referred to as a breath weapon, and special attention is paid by a character to a dragon's breath being a line rather than a cone. These take you right out of the narrative and instead make you think about miniatures and character sheets, undermining the epic events happening in this book by giving them the weightless, mechanical feeling that keeps you find from watching strangers play a table top game. You are at arms length and none of the characters or events feel real.
I have being reading the Drizzt series for over 15 years now and had found myself absorbed by the character, on my toes for the conflicts, and in awe at the fight scenes. All my enthrallment came because Salvatore had a sense that his world had weight and when a street rat stabbed a knight in the back, he wasn't doing 1D4 plus sneak attack but was instead finding a chink in his armor and puncturing his vitals. Now here we have the 26th book in the series and this is the lowest point on a gradual decline since, "Neverwinter" as Salvatore has lost the sense of weight and tactility in his worlds They used to be real but their creator has stopped believing.