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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (English Edition) 1st ed. Auflage, Kindle Ausgabe

4,6 4,6 von 5 Sternen 148 Sternebewertungen

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn: 
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
  • How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:
  • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing 
  • Students looking to learn about best practices in these areas
  • Enthusiasts who want to understand and experiment with their new GPUs

Aufgrund der Dateigröße dauert der Download dieses Buchs möglicherweise länger.
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
  • How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who is this book for:
  • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
  • Students looking to learn about best practices in these areas
  • Enthusiasts who want to understand and experiment with their new GPUs

Über die Autorenschaft und weitere Mitwirkende

Tomas Akenine-Möller is a Distinguished Research Scientist at NVIDIA, Sweden, since 2016, and currently on leave from his position as professor in computer graphics at Lund University. Tomas couathored Real-Time Rendering and Immersive Linear Algebra, and has written 100+ research papers. Previously, he worked at Ericsson Research and Intel.


Eric Haines currently works at NVIDIA on interactive ray tracing. He co-authored the books Real-Time Rendering, 4th Edition and An Introduction to Ray Tracing, edited The Ray Tracing News, and cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.

Produktinformation

  • ASIN ‏ : ‎ B07P5QV1Z5
  • Herausgeber ‏ : ‎ Apress; 1st ed. Edition (25. Februar 2019)
  • Sprache ‏ : ‎ Englisch
  • Dateigröße ‏ : ‎ 36491 KB
  • Text-to-Speech (Vorlesemodus) ‏ : ‎ Nicht aktiviert
  • Verbesserter Schriftsatz ‏ : ‎ Nicht aktiviert
  • X-Ray ‏ : ‎ Nicht aktiviert
  • Word Wise ‏ : ‎ Nicht aktiviert
  • Seitenzahl der Print-Ausgabe ‏ : ‎ 651 Seiten
  • Format ‏ : ‎ Replika drucken
  • Kundenrezensionen:
    4,6 4,6 von 5 Sternen 148 Sternebewertungen

Kundenrezensionen

4,6 von 5 Sternen
148 weltweite Bewertungen

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  • Client d'Amazon
    5,0 von 5 Sternen Bon livre
    Bewertet in Frankreich am 30. Oktober 2024
    A lire
  • kiran
    4,0 von 5 Sternen great book on Ray Tracing
    Bewertet in Indien am 10. August 2021
    its a nice book with high quality content, however there are some conspicuous issues 1) the indexing is missing 2) the flow of the content is not coherent b/w chapters 3) Ray - Triangle intersections is missing 4) didn't explain much about BVH construction and BVH compression/decompressions
  • CountDracula
    5,0 von 5 Sternen One of the best books read last year.
    Bewertet in Kanada am 12. Januar 2020
    Awesome quality of articles and information, presented in the usual obfuscated way for some archaic reasons.
  • joaovbs96
    5,0 von 5 Sternen Livro com Qualidade na Confecção e Conteúdo
    Bewertet in Brasilien am 17. Mai 2019
    Ótimo livro. A impressão é de alta qualidade, bem como o material do papel e capa. O conteúdo dispensa comentários, com os capítulos escritos ou editados por uma série de profissionais da área de computação gráfica. Livro indispensável e super recomendado.
  • marcello
    5,0 von 5 Sternen ottimo libro
    Bewertet in Italien am 7. Mai 2019
    un buon libro e anche free per il rendering

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