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RPG Maker for Teens (Englisch) Taschenbuch – 28. Juni 2011

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Introduction. 1. What is a Fantasy RPG? 2. Making a Fantasy RPG. 3. Building Game Worlds. 4. Placing NPCs and Writing Dialogue. 5. Setting Up Events. 6. Adding Custom Game Elements. 7. Staging Enemy Encounters. 8. Quest Design. 9. What Next? Glossary. Index.

Über den Autor und weitere Mitwirkende

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

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Amazon.com: 4.1 von 5 Sternen 17 Rezensionen
5.0 von 5 Sternen pretty good 27. Juni 2013
Von jesse venegas - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
It tells you a bit of the RPG history.
It helps define the points of what, makes a RPG game.
Tips at some of the Constant points and Highlights of a RPG.
Then Defines and Explains, the nature of Game Design(not programming but the Process of Designing).

Once you read, That basic... You then Delve into the Acutal Installation and Usage of the "RPG Maker" Program.
I must Admit, It's Pretty good, even Detailing the Scripting part of the Program on later Chapters.

But, as all books. It doesn't matter if youd don't know how to program. What matters is that you keep trying to understand, Practice and Explore new techniques.

Overall it does a good job, This Writer seems to have done his Homework, Unlike some of the Publishers Writers. Which are Sometimes Full of BS.

I would Recommend, This book and the Program. Hope that helps you out. It's always good to start out like this then Delve into the Scripting Parts of a Program.
3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Someone has learned from it 11. Februar 2013
Von T. Gen - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Bought this for my 12 year-old daughter who wanted to make her own RPG 2 Christmases ago. She went from not knowing ANYTHING about making a game, to a couple games by summer. She is still using this book and has become a pro at RPG Maker. Great book for the youngster wanting to make an RPG.
5.0 von 5 Sternen Good pointers 30. Mai 2015
Von G. D. Primer - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Bought it thinking it was for VX Ace. Still relevant however. Use this and the two books by darren Perez and imagination you can make a decent RPG in a Weekend
5.0 von 5 Sternen great instructions 27. Dezember 2013
Von Jennifer - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I purchased this along wtih softward and another book for my son for Christmas. So far, he's been really into the books and said they it is super easy to follow. He is making plans on what his first game design is going to be.
0 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen A great book for beginning game making. 1. September 2011
Von gamer4life - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I have tried many different game programming books and they all have the same problem. They seem to be meant for action or shooter games. There is little, if any, mention of RPGs at all. This book fills a much-needed gap in game programming books.
The author takes the reader through making a game with the RPG Maker software (available at a fairly cheap price) step-by-step, all the while creating and modifying a small game throughout the book. This is a great way to give the essentials of using the software in a hands-on environment.
The first few chapters go over the essentials of planning a game. From designing the story and location, to designing quests for the character. Several references are made to classic RPGs (such as Chrono Trigger, Final Fantasy, etc.) to enforce the need to plan and various ways the game itself can be set up.
From then on, the book gives a brief overview of the section or chapter (from map-making to character design to quests) followed by step-by-step instructions on using the software for that particular purpose. Some suggestions are also made to give the reader more ideas for their own game.
Finally, one of the things I like the most about this book is the availability of free software for download. I am not an artist by any stretch of imagination. Luckily, when the author gets into the chapter about graphics, he also refers to two different free programs to create the character graphics and where to go to get them. Although the links provided may be outdated after a while, for the moment they still work. Although many game makers may have their own ideas for the best software to use for graphics, having options really helps.
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