- Taschenbuch: 361 Seiten
- Verlag: John Wiley & Sons; Auflage: 2 (8. Juni 2012)
- Sprache: Englisch
- ISBN-10: 1119968860
- ISBN-13: 978-1119968863
- Größe und/oder Gewicht: 18,8 x 1,8 x 23,6 cm
- Durchschnittliche Kundenbewertung: 2 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 206.664 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
Professional WebGL Programming: Developing 3D Graphics for the Web (Englisch) Taschenbuch – 8. Juni 2012
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Everything you need to know to develop web games and applications with superb hardware-accelerated 3D graphics
Ready to develop web games and applications with the same high-quality, real-time 3D graphics featured in the most popular native apps? Professional WebGL Programming shows you how, getting you up and running in no time with the knowledge and skills you need to create stunning, graphically sophisticated games and web apps that run on most web browsers. Featuring clear, step-by-step guidance, expert tips and skill-building exercises, supplemented with detailed, hands-on development examples, it covers all the bases, including:
* WebGL basics
* WebGL versus other graphics technologies
* Relevant linear algebra
* Troubleshooting and debugging techniques
* Drawing with the WebGL API
* Writing vertex shaders and fragment shaders
* Texturing and lighting
* Animation and user input
* OpenGL ES Shading Language
* WebGL performance optimisation
From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology.
Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.
Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use.
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Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Über den Autor und weitere Mitwirkende
Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.
Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?
Um das Buch wirklich zu verstehen empfehlen empfehle ich allerdings gute Kenntnisse in Linearer Algebra und am besten noch ein paar im Bereich des 3D Modelling ...
Additive: You don't must have perfect English Skills, it is enough to could basic School English.
Die hilfreichsten Kundenrezensionen auf Amazon.com
I was initially discouraged by the title because 'Professional' suggested some basic familiarity with the subject, but after a slow start with another book, I decided to give this a try. This has turned out to be a good introduction for me; somebody with no background in computer graphics, and now the other book is easier to digest.
Virtually every concept was new to me, but I made it to the end today. The first read was to familiarise myself with the scope of the subject. I'll definitely need to read it again, as well as material I can find elsewhere. This is a non-trivial subject, but the author has done a good job introducing it. How well one grasps WebGL will depend on your determination to learn it.
I had very little experience with 3D Programming and no experience with OpenGL prior to reading this book and I found it to give a very lucid and easy understanding of all the fundamentals as well as deeper insight in this new field.
Code examples are very usefull for anyone planning to incorparate 3D graphics on their website.
Being the first book I read on the subject I don't have anything to compare to but highly recommend it for anyone who wants to get familiar with WebGL.
A lot of tutorials online are contrived and hard to follow and miss a lot of things. I was worried that this would be a fluff book since WebGL is so new, but that's not true. This book covers everything from the ground up -- even the minimal amount of linear alebra you need to know to get started.
It's exactly what I was looking for.
- A better discussion on how to implement a camera model.
- How to perform pointer/mouse picking.
But it does deliver a good introduction to WebGL.