- Taschenbuch: 575 Seiten
- Verlag: O'Reilly and Associates; Auflage: 2 (1. Oktober 2012)
- Sprache: Englisch
- ISBN-10: 1449392512
- ISBN-13: 978-1449392512
- Größe und/oder Gewicht: 17,8 x 3 x 23,3 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 338.454 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
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Physics for Game Developers: Science, math, and code for realistic effects (Englisch) Taschenbuch – 1. Oktober 2012
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Über den Autor und weitere Mitwirkende
David Bourg is a Naval Architect involved in various military and commercial proposal, design, and construction efforts. Since 1998, David has served as an independent consultant working for various regional clients engaged in both commercial and military shipbuilding where he provides design and analysis services including but not limited to concept design, proposal writing, detailed design and analysis, visualization, and software development among other services. He coordinated and led the winning design and proposal effort for the US Coast Guard Point Class (patrol boat) Replacement Program. In 2006, David joined fellow Naval Architect Kenneth Humphreys to form MiNO Marine, LLC, a naval architecture and marine professional services firm.
In addition to Physics for Game Developers, David has published two other books. He earned a PhD in Engineering and Applied Science in 2008 from the University of New Orleans. He has served as an Adjunct Professor at the University of New Orleans School of Naval Architecture and Marine Engineering, where he has taught various courses since 1993.
Ever since his father read A Brief History of Time to him in middle school, Bryan Bywalec wanted to be an astrophysicist. While he will always have a passion for pure physics, he became more and more obsessed in high school with the application of those physical principles he was learning. Having been around sailboats his entire life, his decision to seek a degree in Naval Architecture at the University of New Orleans surprised few.
While working on his degree, Mr. Bywalec was employed as a network administrator for the College of Engineering. Having an office in an electronics lab, he explored the world of enterprise computing and became very interested in high performance clusters, remote administration of desktops, and robotics.
Upon graduating in 2007, he began his career at MiNO Marine, LLC and, under the guidance of David Bourg and Kenneth Humphreys, now focuses on finite element analysis of complex welded steel structures. His structural analysis work depends largely on the accurate approximations of non-linear physical systems. Bryan has completed several computational fluid dynamics simulations of exhaust gases from ship stacks and current flow around offshore structures.
In addition to his work as a naval architect, Bryan strives to create innovative ways to connect everyday objects to various control networks. From unlocking door locks via text message to developing a real time street car tracking program, he constantly searches for opportunities to integrate technology into his life.
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The second edition is a little bit nicer with better formula formatting, but still with error in typesetting. Also very annoying is the format of the formulas. Using / as the division sign and writing everything in line, is totally unpleasant and doesn't help with reading. The formulas are also too circumstantial. Why do they split a vector into its components every time?
The best they did was to use the normal SI(metric) system for units instead of the imperial system which also helps a lot compared to the first edition.
What I like is that the authors come to the point quickly. Although, I find it too circumstantial in explanation at many places. I am using other resources for physics instead and just check back at this book from time to time.
The code is a total mess. You should not consider using it or even reading it which makes many parts of the book useless. It is just too much and useless.
All in all, I find it a good resource for getting a tour through the things you need for physics, but you definitely need more info at many places.
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