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OpenGL ES 3.0 Programming Guide (2nd Edition) (Englisch) Taschenbuch – 10. März 2014

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Produktinformation

Produktbeschreibungen

Pressestimmen

"As a graphics technologist and intense OpenGL ES developer, I can honestly say that if you buy only one book on OpenGL ES 3.0 programming, then this should be the book. Dan and Budirijanto have written a book clearly by programmers for programmers. It is simply required reading for anyone interested in OpenGL ES 3.0. It is informative, well organized, and comprehensive, but best of all practical. You will find yourself reaching for this book over and over again instead of the actual OpenGL ES specification during your programming sessions. I give it my highest recommendation." -Rick Tewell, Graphics Technology Architect, Freescale "This book provides outstanding coverage of the latest version of OpenGL ES, with clear, comprehensive explanations and extensive examples. It belongs on the desk of anyone developing mobile applications."-Dave Astle, Graphics Tools Lead, Qualcomm Technologies, Inc., and Founder, GameDev.net "The second edition of OpenGL(R) ES(TM) 3.0 Programming Guide provides a solid introduction to OpenGL ES 3.0 specifications, along with a wealth of practical information and examples to help any level of developer begin programming immediately. We'd recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our PowerVR Rogue graphics."-Kristof Beets, Business Development, Imagination Technologies "This is a solid OpenGL ES 3.0 reference book. It covers all aspects of the API and will help any developer get familiar with and understand the API, including specifically the new ES 3.0 functionality."-Jed Fisher, Managing Partner, 4D Pipeline "This is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. This is the guide I'd want by my side when diving into embedded OpenGL."-Todd Furlong, President & Principal Engineer, Inv3rsion LLC

As a graphics technologist and intense OpenGL ES developer, I can honestly say that if you buy only one book on OpenGL ES 3.0 programming, then this should be the book. Dan and Budirijanto have written a book clearly by programmers for programmers. It is simply required reading for anyone interested in OpenGL ES 3.0. It is informative, well organized, and comprehensive, but best of all practical. You will find yourself reaching for this book over and over again instead of the actual OpenGL ES specification during your programming sessions. I give it my highest recommendation. Rick Tewell, Graphics Technology Architect, Freescale This book provides outstanding coverage of the latest version of OpenGL ES, with clear, comprehensive explanations and extensive examples. It belongs on the desk of anyone developing mobile applications. Dave Astle, Graphics Tools Lead, Qualcomm Technologies, Inc., and Founder, GameDev.net The second edition of OpenGL(r) ES 3.0 Programming Guide provides a solid introduction to OpenGL ES 3.0 specifications, along with a wealth of practical information and examples to help any level of developer begin programming immediately. We d recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our PowerVR Rogue graphics. Kristof Beets, Business Development, Imagination Technologies This is a solid OpenGL ES 3.0 reference book. It covers all aspects of the API and will help any developer get familiar with and understand the API, including specifically the new ES 3.0 functionality. Jed Fisher, Managing Partner, 4D Pipeline This is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. This is the guide I d want by my side when diving into embedded OpenGL. Todd Furlong, President & Principal Engineer, Inv3rsion LLC"

Über den Autor und weitere Mitwirkende

Dan Ginsburg is founder of Upsample Software, LLC, a software consultancy specializing in 3D graphics and GPU computing. In previous roles he has worked on developing OpenGL drivers, desktop and handheld 3D demos, GPU developer tools, 3D medical visualization and games. He coauthored the "OpenCL Programming Guide" (Addison-Wesley, 2012). Budi Purnomo is a senior software architect at Advanced Micro Devices, Inc. where he collaborates with many AMD architects to develop software infrastructure across multiple software stacks and to define future hardware architectures for debugging and profiling GPU applications. Dave Shreiner is one of the World s foremost authorities on OpenGL. He is the series editor for the Addison-Wesley OpenGL Series. Aatab Munshi is the spec editor for the OpenGL ES 1.1 and 2.0 specifications. "


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Amazon.com: 4.2 von 5 Sternen 12 Rezensionen
5.0 von 5 Sternen 3D keeps getting better on mobile. 15. August 2016
Von ken lindsay - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I needed to update my library, and this is a good addition.
5.0 von 5 Sternen good stuff 8. Februar 2017
Von stephen - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
good stuff
5.0 von 5 Sternen Five Stars 29. August 2015
Von Sepotovich - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
I liked the examples. I havn't yet tried the iOS ones just the Android.
3 von 4 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Reads like a reference manual 30. April 2014
Von Eli - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
If your looking for a book that leads you through the creation of an OpenGL project using OpenGL 3, then this isn't it. However, it does have some examples for each concept that it talks about; and does explain the concepts very well. I just like going through an OpenGL project like many other books do because I've noticed that technical manuals really don't go through the caveats of certain approaches and don't focus on optimizing the code. Overall though, it does give you enough to implement OpenGL 3 techniques on your own.
5.0 von 5 Sternen Excellent. Recommend reading this instead of the full/desktop OpenGL book. 10. November 2014
Von J. B. - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
Excellent. Recommend reading this instead of the full/desktop OpenGL book.
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