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More OpenGL Game Programming (Englisch) Taschenbuch – 30. Juni 2005

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3,8 von 5 Sternen 8 Kundenrezensionen auf Amazon.com

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Synopsis

"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming", this book offers coverage of intermediate to advanced topics. "More OpenGL Game Programming" is geared towards readers who have an intermediate understanding of game and graphics programming. A majority of the content of the book is not platform-specific, in keeping with the multi-platform API of OpenGL. The methods covered will focus on those that are used in commercial games.

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Amazon.com: 3.8 von 5 Sternen 8 Rezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Helpful, a bit outdated 29. Mai 2012
Von Avi - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
The book is rather useful. It contains descriptions of how to implement many specific and commonly used techniques in 3D engine programming. Unfortunately (and this is the case with almost all books as of writing), it is somewhat outdated. For example, he GLSL tutorial sections used outdated keywords like gl_ModelViewProjectionMatrix, and the book may occasionally reference OpenGL projection and modelview matrix operations that are now deprecated. The reader may want to check to see if certain features the book talks about are deprecated. However, this book's slight outdatedness does not render it obsolete. The techniques described within are very useful, and much of the deprecated code is easily portable to the newer standards. In fact, most computers don't even support the newer standards yet. And because much of this book describes techniques rather than discussing their specific code implementations, it should be useful for a long time to come.
31 von 33 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Another partially completed project. 17. Februar 2007
Von DR - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I'm rating this 2 stars primarily because of the incomplete nature of the project. It's not just that the code samples won't compile, or are so disorganized as to be nearly worthless. Much more irritating are the constant references to code samples that simply don't exist. Time and again the author(s) refer to sample programs that can be 'downloaded from the books web site'. These programs do not exist. The authors lame explanations for the lack of a CD (cost, etc) lose all credibility when one comes to the realization that the likely reason a CD doesn't exist is because the vast majority of the sample programs referred to in the text don't exist, either. Any hope that new code samples my someday appear on the book site seems futile as well - the site hasn't been updated in a year and a half. One is left with the feeling that this is clearly a project that was shipped when only partially completed. I feel ripped off; taken advantage of.

On the plus side, portions of the book are well written and informative. It is, in spite of it's shortcomings, one of the better books I've found for explaining a variety of GL techniques commonly used in games. It's a shame it doesn't live up to it's promise; if the authors had been a little more diligent in completing the project before publishing it, it could have been a world-beater. Instead it's just another slightly below average disappointment.

I also have a real problem with the fact that the author is writing reviews (typically 4 star ratings) for books that his own organisation is involved in publishing. If that isn't a conflict of interest I don't know what is. I feel Amazon compromises their credibility by allowing clearly non-objective 'reviews' to be listed with the books. If the author wants to write a little blurb, thats fine, but don't let them rate products they have a financial interest in.
1.0 von 5 Sternen One Star 3. Februar 2017
Von Julio - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
A useless book.
4.0 von 5 Sternen I very like 18. August 2015
Von wangdong - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I bought this book frome China. I very like it
3 von 7 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Not so interesting 16. Januar 2007
Von K. Mehta - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Some of the stuff in this book is redundant in a sense that language specs and extensions spec are already available online then why put in there.

Second, I found the explanation more like notes+spec form. Not at all for an newbie person and for an expert it does not offer anything new. As it starts with FBO, RenderTarget, PBOs etc. many things have changed over the period, including GLSL specs.

Book structure is also quite confusing to me, it starts with some concepts of advance OpenGL(!) and then it is more like ShaderXn series with appendix and last chapeters full of GLSL and ARB specs.

Buy this book if you know what you are looking for, check appendix first.
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