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Microinteractions: Full Color Edition: Designing with Details von [Saffer, Dan]
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It’s the little things that turn a good digital product into a great one. With this full color practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message?

Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured.

  • Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops
  • Learn the types of triggers that initiate a microinteraction
  • Create simple rules that define how your microinteraction can be used
  • Help users understand the rules with feedback, using graphics, sounds, and vibrations
  • Use modes to let users set preferences or modify a microinteraction
  • Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”

Über den Autor und weitere Mitwirkende

Dan Saffer is a Director of Interaction Design at Smart Design. He is the author of Designing for Interaction: Creating Innovative Applications and Devices (New Riders), Designing Gestural Interfaces (O'Reilly), and Designing Devices. Since 1995, he has designed appliances, devices, software, websites, and services that are used by millions of people every day.


  • Format: Kindle Edition
  • Dateigröße: 8087 KB
  • Seitenzahl der Print-Ausgabe: 171 Seiten
  • ISBN-Quelle für Seitenzahl: 1491945923
  • Gleichzeitige Verwendung von Geräten: Keine Einschränkung
  • Verlag: O'Reilly Media; Auflage: 1 (10. Oktober 2013)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Word Wise: Nicht aktiviert
  • Verbesserter Schriftsatz: Nicht aktiviert
  • Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
  • Amazon Bestseller-Rang: #205.127 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

  •  Ist der Verkauf dieses Produkts für Sie nicht akzeptabel?


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Die hilfreichsten Kundenrezensionen auf (beta) (Kann Kundenrezensionen aus dem "Early Reviewer Rewards"-Programm beinhalten) 4.2 von 5 Sternen 40 Rezensionen
15 von 16 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Excellent analysis of essential details of interaction design 12. Mai 2013
Von Uday N. Gajendar - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
Dan Saffer has written perhaps his best book to date, on a topic that is increasingly deserving of attention: the details of interaction design, or "microinteractions". While as designers of digital products & services we often get caught up in debates around "design thinking" or "skeuomorphism", Dan has astutely pointed our profession's compass to what matters most--how to make those daily interactions, truly the details, across devices and interfaces satisfying and delightful. He provides a nicely memorable, systematic way of decomposing the core elements of a tightly scoped interaction for mundane events such as logging in, syncing data, attaching a file, etc. -- what I always vaguely called "the nuts and bolts" of interaction design--into a specific sensible framework [trigger > rules > feedback > loops/modes] that a designer can carry with them into any design session or heuristic evaluation. Filled with great examples, including full color images of actual interfaces, and amplified with Dan's easy writing style that makes his anecdotes come alive, this book deserves a high priority spot on every interaction designer's library. I also want to applaud the historical references that Dan includes on fundamental interactions like copy/paste and the file save model, that I'm sure many young digital designers today may not know about. I'll certainly be referring back to "Microinteractions" often for my complex design projects!
5.0 von 5 Sternen A delightful read 2. August 2015
Von Christian Seichrist - Veröffentlicht auf
Format: Taschenbuch Verifizierter Kauf
I should have purchased this book when it first came out two years ago. I've been on the mobile app design team at my company for two and a half years, and I think this book is a must-have for any tech company needing guidance or validation on how to design better and consistent customer experiences for their products, whether they are web applications, online tools, mobile apps, or e-commerce sites. The four-part breakdown that Dan investigates and analyzes in his book will help you break down your own designs and app flows so you can do your own analysis and bring a consistent model to your entire product. While I don't know that this book will teach you HOW to design an interaction, it will definitely teach you how to vastly improve the ones you already designed, provide validation, and reinforce best practices. The details in this book are super helpful -- how and when to use animation in your microinteraction, for example, or the importance of labels in your trigger affordances, or how often your users want to know about system errors. Employing these practices, even if you can't employ all of them, WILL make a difference in the design and experience of your product, but most importantly, it will influence whether users perceive your product as working smoothly or being error-prone, or, god forbid, boring. Read this book if you haven't already. Keep it in your cube for easy reference.
4.0 von 5 Sternen Must read for designers or anyone interested in design! 17. November 2016
Von Ahmad Badr - Veröffentlicht auf
Format: Taschenbuch Verifizierter Kauf
Incredibly important read. Design is in the details, and this book highlights that so well. It's not just about the pretty look, there's so much more thought that should go into digital and physical design! Anyone who wants to know what interaction designers do, or wants to transition to design, or wants to increase their knowledge should buy this. Short read. I only gave this a 4-star for 2 reasons:
1) Show even more real life examples
2) The last chapter was disappointing. It was all text and at times became hard to follow.
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Essential primer on microinteractions 24. August 2016
Von Benjamin Shieh - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
Everything you need to know to get started with thinking about, talking about, designing and testing micro interactions. There are plenty of illustrations and examples that make the concepts clear.
5 von 6 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Nothing of substance 9. März 2014
Von Christopher J. Calo - Veröffentlicht auf
Format: Taschenbuch Verifizierter Kauf
I was really excited for this book, but in the end, it offers nothing of substance, nothing I can apply to my job as an interaction designer.

The core concept--or at least what I interpret to be the core concept--is solid: that execution and detail work are just as important as the overall functionality and purpose of the design. This really resonated with me because I feel it's all too easy to let deadlines convince us to stop after we've completed 80% of the design.

However, this book doesn't deliver on how to nail those details. Rather, I felt it was much less about details and more of a general description of the field of interaction design. It offers a language for talking about interaction design: triggers, rules, feedback, modes, and loops, but these concepts are obvious to most interaction designers.

I was left at a loss for anything insightful that would make me any better at executing well on the details. There were plenty of examples, mostly pulled from the site Little Big Details, but I'd rather just visit the site for those examples.

In the end, I wanted this book to teach me how to execute better on the details of interaction design, but it's just an overview of basic IxD terminology and a handful of supporting examples.
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