- Gebundene Ausgabe: 304 Seiten
- Verlag: Prima Games; Auflage: Collectors (2. Oktober 2018)
- Sprache: Englisch
- ISBN-10: 9780744019735
- ISBN-13: 978-0744019735
- ASIN: 0744019737
- Größe und/oder Gewicht: 20,6 x 2,5 x 29 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 74.395 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Andere Verkäufer auf Amazon
+ kostenlose Lieferung
+ EUR 3,00 Versandkosten
+ EUR 4,26 Versandkosten
Mega Man 11: Celebrating 30 Years of the Blue Bomber (Englisch) Gebundenes Buch – 2. Oktober 2018
Kunden, die diesen Artikel gekauft haben, kauften auch
Kunden, die diesen Artikel angesehen haben, haben auch angesehen
Es wird kein Kindle Gerät benötigt. Laden Sie eine der kostenlosen Kindle Apps herunter und beginnen Sie, Kindle-Bücher auf Ihrem Smartphone, Tablet und Computer zu lesen.
Geben Sie Ihre Mobiltelefonnummer ein, um die kostenfreie App zu beziehen.
Wenn Sie dieses Produkt verkaufen, möchten Sie über Seller Support Updates vorschlagen?
Über den Autor und weitere Mitwirkende
Sebastian Haley is the author of Playing With Super Power and a variety of other books in collaboration with Prima Games. After more than a decade as a professional critic and journalist for various international entertainment magazines, Sebastian got to work on making his own indie games—one of which may even come out someday.
Sebastian enjoys photography, cats, and ice cream, and his favorite classic consoles are the Super NES, Sega Saturn, and TurboGrafx-16.
|5 Sterne (0%)|
|4 Sterne (0%)|
|3 Sterne (0%)|
|2 Sterne (0%)|
|1 Stern (0%)|
Dieses Produkt bewerten
Die hilfreichsten Kundenrezensionen auf Amazon.com
The guide begins, as many of them do, with all the basics. So you'll learn about the controls, the things you can make in Dr. Light's Lab and the basic controls of the game. If you're familiar with Mega Man you won't need this section at all. The only thing you might considering perusing this section for might be to find out how to get some items in Dr. Light's lab available. It does help you understand the Double Gear System, but Mega Man 11 is as basic as most Mega Man games come. The guide seems to know this as well because it really doesn't spend that much time here before jumping into the walkthrough.
This is where the guide is pretty remarkable. If it's possible for a strategy guide's walkthrough to be overdeveloped this might be it. That's not an insult. The guide leads you through the stages in the preferred "weakness" order. Each level will give you an overview of the stage, tell you about the gimmick you may need to look out for (such as falling blocks in Block Man's stage or the flame wall in Torch Man's stage). It'll also show the enemies present in the level and there's a handy chart for each one that shows you which weapons they're most weak against.
The walkthrough itself is written similar to old Nintendo Power type walkthroughs. That is to say there are highly detailed maps. These maps point out enemies for you and items, but you'll also notice numbers on the maps. These are waypoints. Each time you see one on the map, find the number in the text and it'll detail what you need to do at that location. Mega Man 11's levels are long, but some of these maps have several waypoints and tips on them and it can sometimes feel like a fairly text heavy guide for what amounts to a more simple game to play. It's all incredibly detailed and fantastic, but not really the kind of guide to keep using on the go. It's better to treat it as a reference text, which the guide is perfectly designed for.
As the guide goes in a weakness order it is also leading you in that direction. Meaning a lot of the strategies for bosses entail detailing the use of the weapon they're weak against more so than preparing you for the various attacks. It doesn't mean it isn't there, but it could give you a little more. Some bosses move really fast or have attacks that take up a great deal of the screen space (especially in Superhero mode) that it would've been nice for the guide to prepare players more for defensive play as well as offensive play.
The walkthrough ends by helping you out with all of the various challenges as well. There are maps for the all the balloon challenges for instance. And it's all very nice.
Just to include all of that would make the guide perilously thin. That's not something that happens often anymore as most strategy guides are huge. The second half of the whole guide is dedicated to featurettes that detail Mega Man's more than 30 year history. It goes pretty in depth on the first ten games in the classic series, even giving you weakness charts for each enemy. There is also plenty of artwork and some brief glimpses into the history of Mega Man . The guide then goes into the other Mega Man series out there. It'll talk about X, Legends, Zero, ZX and Battle Network (to name a few) but these games only get quick overviews rather than the more indepth stuff found with the first ten games. There is also an interview with the game's producers and also some fan art included for good measure.
All this makes for a spiffy looking guide, but this also brings about one of the biggest issue. This guide is great for Mega Man fans and collectors, but there's something kind of strange about the fact that at the current list price the guide cost more than the actual game itself for what amounts to the combination of a strategy guide and an artbook. It's not a bad package by any means, but you are paying much more for this than you are the game.
You are not likely to absolutely need this guide for Mega Man 11. The biggest reason to own this would be if you are a huge Mega Man 11 and you're interested in celebrating Mega Man's return and 30th anniversary. It's a great walkthrough, it's a gorgeous cover and it has some nice bonus material, but for a strategy guide it's a little expensive.
For a book that touts the 30th anniversary of Mega Man in its title, there is surprisingly very little information about the rest of the series in this book. The X games have a small section, the rest of the series including the Zero games have small footnotes. It all seems a bit rushed to me. Maybe if we get another X game, they'll do another book like this.
If you want something that covers Mega Man 11 really well, this is your book. If you're buying it for the classic content, you need to look elsewhere. If you're into the art of the series, I suggest the new printings of Mega Man and Mega Man X Complete Works that are coming out soon. Those books usually aren't printed for very long and become pricey in the secondhand market. I own a paperback of the X series art book and it's great to look at, and has some info on each game in it.
If you love Mega Man or video game history this is a good choice for you.