Ob das Buch wirklich gut ist, dazu fehlt es mir leider noch an vergleichbaren Werken.
Aber es ist auf jeden Fall sehr anfängerfreundlich. Es beginnt wirklich bei 0. Von einer kleiner Einleitung bis hin zur Erstellung eines Game Design Document. Witzig und leicht verständlich geschrieben. Unterstützt durch zahlreiche Zeichnungen. Dies war für mich besonders angenehm. Nicht weil ich gerne Bildchen anschau, sondern sie unterstützen den Inhalt und schaffen es auch Büchermuffel fürs Lesen zu begeistern. Nicht ganz bilig, aber meiner Meinung nach sein Geld wert.
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Level Up!: The Guide to Great Video Game Design Taschenbuch – 14. September 2010
Englisch Ausgabe
von
Scott Rogers
(Autor)
|
Scott Rogers
(Autor)
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Dieses Buch gibt es in einer neuen Auflage:
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Seitenzahl der Print-Ausgabe514 Seiten
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SpracheEnglisch
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HerausgeberJohn Wiley & Sons
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Erscheinungstermin14. September 2010
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Abmessungen18.8 x 2.69 x 23.42 cm
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ISBN-109780470688670
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ISBN-13978-0470688670
Die verhängnisvolle Stille
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Produktbeschreibungen
Buchrückseite
Want to learn how to create cutting-edge video games? Need some advice to improve your current game? Then get ready to Level Up!
Scott Rogers, the video game designer behind hits such as Pac-Man World, God of War(TM), the Maximo Series, and SpongeBob SquarePants, shares his years of knowledge and experience with you on how to make video games great. Learn how to:
* Create what gamers want
* Bring compelling (and playable) characters to life
* Build game levels that tell stories and challenge players
* Design everything from controls to cutscenes to combat
* Structure your game documents for success
* Pitch your game like the professionals
Level Up! has been written with all levels of game designers in mind. Over 400 drawings illustrate design concepts and common pitfalls of game design, making Level Up! an indispensible guide for video game designers both 'in the field' and the classroom.
So what are you waiting for? Grab this book and prepare to Level Up!
Scott Rogers, the video game designer behind hits such as Pac-Man World, God of War(TM), the Maximo Series, and SpongeBob SquarePants, shares his years of knowledge and experience with you on how to make video games great. Learn how to:
* Create what gamers want
* Bring compelling (and playable) characters to life
* Build game levels that tell stories and challenge players
* Design everything from controls to cutscenes to combat
* Structure your game documents for success
* Pitch your game like the professionals
Level Up! has been written with all levels of game designers in mind. Over 400 drawings illustrate design concepts and common pitfalls of game design, making Level Up! an indispensible guide for video game designers both 'in the field' and the classroom.
So what are you waiting for? Grab this book and prepare to Level Up!
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Produktinformation
- ASIN : 047068867X
- Herausgeber : John Wiley & Sons; 1. Auflage (14. September 2010)
- Sprache : Englisch
- Taschenbuch : 514 Seiten
- ISBN-10 : 9780470688670
- ISBN-13 : 978-0470688670
- Abmessungen : 18.8 x 2.69 x 23.42 cm
-
Amazon Bestseller-Rang:
Nr. 1,993,746 in Bücher (Siehe Top 100 in Bücher)
- Nr. 1,235 in Spieleprogrammierung
- Nr. 4,953 in Softwareentwicklung (Bücher)
- Nr. 5,774 in Programmiersprachen
- Kundenrezensionen:
Kundenrezensionen
4,6 von 5 Sternen
4,6 von 5
117 globale Bewertungen
Wie werden Bewertungen berechnet?
Um die Gesamtbewertung der Sterne und die prozentuale Aufschlüsselung nach Sternen zu berechnen, verwenden wir keinen einfachen Durchschnitt. Stattdessen betrachtet unser System Faktoren wie die Aktualität einer Rezension und ob der Rezensent den Artikel bei Amazon gekauft hat. Außerdem analysiert es Rezensionen, um die Vertrauenswürdigkeit zu überprüfen.
Spitzenrezensionen
Spitzenbewertungen aus Deutschland
Derzeit tritt ein Problem beim Filtern der Rezensionen auf. Bitte versuchen Sie es später noch einmal.
Rezension aus Deutschland vom 17. Januar 2014
Missbrauch melden
Verifizierter Kauf
Nützlich
Rezension aus Deutschland vom 31. Mai 2014
Verifizierter Kauf
Das Buch ist sehr gut gegliedert und sehr detailliert..Scott Rogers hat alles ausführlich beschrieben und viele Beispiele gegeben, die manche Dinge verständlicher machen.
Topp Buch und ich freue mich auf den zweiten Teil
Topp Buch und ich freue mich auf den zweiten Teil
Rezension aus Deutschland vom 28. November 2013
Verifizierter Kauf
This book is just amazing. I really love this book and the way in which the author explains how everything works and on which parts you have to put your attention on. If you need a good lecture about Gamedesign this should be the book for it.
Sry for my bad english... ^^
mfg
Sry for my bad english... ^^
mfg
Spitzenrezensionen aus anderen Ländern
TonyS
5,0 von 5 Sternen
Great read, informative
Rezension aus dem Vereinigten Königreich vom 8. November 2012Verifizierter Kauf
I bought this book after getting into Construct 2 and having issues creating AI for wandering bad guys.
Its not a book about programming, as such, but it touches on (probably) all aspects of game design, its proved quite illuminating and has given me much to think about as I continue my hamfisted attempts to make some humble games.
Not only has it proved a great, and inspiring read, I am sure it will be a reference point in the future, its stuffed with ideas and help for pretty much any game genre you can think of.
Its not a book about programming, as such, but it touches on (probably) all aspects of game design, its proved quite illuminating and has given me much to think about as I continue my hamfisted attempts to make some humble games.
Not only has it proved a great, and inspiring read, I am sure it will be a reference point in the future, its stuffed with ideas and help for pretty much any game genre you can think of.
Kasper Adolph
4,0 von 5 Sternen
Great book for the aspiring game designer
Rezension aus dem Vereinigten Königreich vom 17. Mai 2013Verifizierter Kauf
I purchased this book because I want to be a game designer myself and it looked interesting. Furthermore Scott Rogers has been involved with the development of some of my favourite games so the purchase of this book seemed like a no-brainer.
The book is well written and it is riddled with humour and fun quotes which makes it an entertaining read. The numerous drawings serve to make the points presented even clearer and the "Level XX's universal truths and clever ideas" section at the end of each chapter (level) is a nice touch that sums up each chapter fairly well.
While the book in general is well thought out (e.g. the order of the chapters makes perfect sense in a learning and development point of view) the layout could use some work. Often the drawings are on separate pages from their accompanying text and the same goes for the titles/headlines for some sections of the chapters - often only one or two lines and on some occasions zero lines of text are present beneath a title and the text begins on the next page. But these are only minor gripes and the book as a whole is excellent. If the layout is fixed in a future version I'll definitely give it five stars.
The book is well written and it is riddled with humour and fun quotes which makes it an entertaining read. The numerous drawings serve to make the points presented even clearer and the "Level XX's universal truths and clever ideas" section at the end of each chapter (level) is a nice touch that sums up each chapter fairly well.
While the book in general is well thought out (e.g. the order of the chapters makes perfect sense in a learning and development point of view) the layout could use some work. Often the drawings are on separate pages from their accompanying text and the same goes for the titles/headlines for some sections of the chapters - often only one or two lines and on some occasions zero lines of text are present beneath a title and the text begins on the next page. But these are only minor gripes and the book as a whole is excellent. If the layout is fixed in a future version I'll definitely give it five stars.
U-
5,0 von 5 Sternen
Great Concepts
Rezension aus dem Vereinigten Königreich vom 2. Juni 2013Verifizierter Kauf
Contains many sections, a little long winded at points but overall a brilliant book.
Great sections and things that can be implemented into actual game design.
Note: This is completely from a designers point of view talking about documenting the game and presenting the idea. If you're a programmer like me it is still helpful but will not teach you in depth into things like layouts, colour schemes etc.
Great sections and things that can be implemented into actual game design.
Note: This is completely from a designers point of view talking about documenting the game and presenting the idea. If you're a programmer like me it is still helpful but will not teach you in depth into things like layouts, colour schemes etc.
John Brinkley
5,0 von 5 Sternen
I've not even finished and it's awesome
Rezension aus dem Vereinigten Königreich vom 25. Juli 2013Verifizierter Kauf
I'm on 'level 3' of this book so far, and already it's absolutely fantastic. Chock full of invaluable bits of information from virtually every post within the gaming industry. He focuses mostly on designing (being a designer himself) which is of great interest to me as it's what I'd love to do. But even if you don't want to be a games designer, he has such a huge amount of knowledge on so many different posts within the industry that you'll be able to get use out of it regardless of what you want.
I thoroughly recommend this for anyone who wants to get into the gaming industry in any capacity, or even if you're just interested in how the video games process works.
I thoroughly recommend this for anyone who wants to get into the gaming industry in any capacity, or even if you're just interested in how the video games process works.
Mr. K. Vernon
5,0 von 5 Sternen
Five Stars
Rezension aus dem Vereinigten Königreich vom 15. Juli 2018Verifizierter Kauf
amazingly good, like it!!