- Taschenbuch: 192 Seiten
- Verlag: DC Comics; Auflage: 52 Rev ed. (8. April 2014)
- Sprache: Englisch
- ISBN-10: 1401246982
- ISBN-13: 978-1401246983
- Größe und/oder Gewicht: 17 x 0,8 x 25,9 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 53.360 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Justice League Vol. 3: Throne of Atlantis (The New 52) (Englisch) Taschenbuch – 8. April 2014
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Praise for Justice League:
"A great book."—Ain't It Cool News, Five Star Review
"A fun ride."—IGN
"Action-packed."—Christian Science Monitor
"Fantastic."—News & Sentinel
Über den Autor und weitere Mitwirkende
Geoff Johns is an award-winning writer and one of the most popular contemporary comic book writers today. Johns is the author of The New York Times bestselling graphic novels Aquaman: The Trench, Blackest Night, Green Lantern: Sinestro Corps War, Justice League: Origin, Superman: Brainiac and Batman: Earth One which hit #1 on the bestseller list. He is also known for transforming Green Lantern into one of the most critically and commercially successful franchises in comics.
Johns was born in Detroit and studied media arts, screenwriting, and film at Michigan State University. After moving to Los Angeles, he became an assistant to Richard Donner, director of Superman: The Movie. He and his mentor Donner later co-wrote Superman: Last Son featuring the return of General Zod.
Johns has written for various other media, including episodes of Smallville, Arrow and Adult Swim's Robot Chicken, for which he was nominated along with his co-writers for an Emmy. He is the Chief Creative Officer of DC Entertainment and resides in Los Angeles, California.
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I was slightly disappointed with the first two volumes of Justice League. I felt that Origin did a good job of mashing them together, but didn't leave much room for character development (except maybe Cyborg). They were just tossed together in a hurry to face off against Darkseid and his minions within the first six issues. Volume 2 felt just as hurried, at first, with the heroes going against random encounters here and there, until finally facing the major threat of David Graves. I thought that Graves provided an excellent story and his impact is still seen throughout this current volume.
Volume 3 seems much more focused than the previous two. We start with a fun battle against Cheetah, then dive straight into the Atlantean crisis. The battles are superb, and the art really is incredible - and in contrast to a major complaint I had the previous two volumes - it is also consistent. If there was anything I really could nail Volume 3 for doing wrong, it would be the nearly complete absense of Flash, and the use of the underdog JLA - not that they're bad or anything, I just don't follow them and they aren't much interest of mine. Guess I'll have to put that aside as Volume 4 will begin launch the Trinity War.
Volume 3 is an improvement over Volume 2, in my opinion, both in terms of writing and art. Tony Daniel works the first act of this collection, and demonstrates some excellent talent. His art has improved over the years, and his effort can recognized in almost every panel. Volume 2 had Jim Lee, but that volume had some of his weakest art in a long time. He's one of my favorite artists, but that was disappointing. When Reis picks up the pencils, his talent is immediately evident, and the story seems to go even further. Pelletier alternates with Reis, which is a pretty easy transition. While I prefer Reis, Pelletier has skill and style similar to Reis, which prevents any awkward art-related distractions. While three pencilers featured in a relatively short collection may seem like a lot, they work well together, all showing different strengths.
The writing is nothing mind-blowing, but that doesn't mean it's bad. Johns writes the League well. This title maintains his good standing, serving as another good example, but by no means a bar-raiser. The art outshines the dialogue, but both can stand as respectable work.
For me, this was somewhat of a turning point in the Justice League New 52 title. The next two volumes both deal with larger events, while this is a stand-alone title. This isn't a cosmic-level threat spanning the entire volume, but two smaller entertaining challenges. This makes the reading a bit more fun and linear, which the Justice League sometimes lacks. This title may be an 'in-between' event book, but it doesn't feel like it. Throne of Atlantis is simply great, plain and simple.
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