- Taschenbuch: 224 Seiten
- Verlag: DC Comics; Auflage: 52 Rev ed. (16. Juli 2013)
- Sprache: Englisch
- ISBN-10: 1401240240
- ISBN-13: 978-1401240240
- Größe und/oder Gewicht: 16,8 x 1 x 25,9 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 26.682 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Justice League Dark Vol. 2: The Books of Magic (The New 52) (Englisch) Taschenbuch – 16. Juli 2013
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"Worthy of the adjective, but in a good way."—The New York Times
"There are some threats that are too much for even Superman, Batman and Wonder Woman to handle...That's when you call the people who make magic their method."—CraveOnline
"Solid art and good story."—ComicVine
Über den Autor und weitere Mitwirkende
Award-winning Canadian cartoonist Jeff Lemire is the creator of the acclaimed monthly comic book series SWEET TOOTH published by DC/Vertigo and the award winning graphic novel ESSEX COUNTY published by Top Shelf. He also writes ANIMAL MAN, FRANKENSTEIN AGENT OF S.H.A.D.E. and SUPERBOY for DC Comics.
In 2008 Jeff won the Schuster Award for Best Canadian Cartoonist, and The Doug Wright Award for Best Emerging Talent. He also won the American Library Association's prestigious Alex Award, recognizing books for adults with specific teen appeal. In 2010 Essex County was named as one of the five Essential Canadian Novels of the Decade!
Recently named one of Wizard magazines 25 "rising stars", Jeff has also written a new graphic novel for Top Shelf called THE UNDERWATER WELDER. He currently lives and works in Toronto with his wife and son.
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Magic. A force so powerful yet so unpredictable that only those with a shifting moral compass can truly practice it. The Justice League cannot handle it. Governments cannot control it. But when those that wish to obtain great power or create great destruction for evil intents with the mystic arts, someone's got to stand against them. The Justice League Dark is that team. Just do not call them that.
The first two issues, 7 and 8, are writer Peter Milligan's last two as he did the first six. They are part of a crossover with the awesome series, "I, Vampire" and for the full crossover and effect, check out volume 2 of that series. The two issues stand nicely on their own here as Milligan has this ragtag group of magic wielders, assembled by Madame Xanadu, fighting a vampire uprising. Again, it serves to add to "I, Vampire's" story but also finishes out Milligan's decent run as he has the team break apart.
Issues 9-12, 0, 13, and Annual 1 (they are in that order) are the main story of this collection, and the start of Jeff Lemire's fantastic run. A.R.G.U.S. agent Steve Trevor approaches John Constantine about reassembling the team to go after the crazed magician, Felix Faust. Faust has captured A.R.G.U.S's undercover man and is about to gain a powerful magical artifact. Of course, the ultimate con man needs a little incentive other than serving for the greater good to risk his life, so Trevor promises him a trip to the Black Room: an urban legend among magic users where the U.S. government keeps a lot of rare and dangerous magical artifacts. Constantine gathers up what is left of the former crew to aid him in his quest to stop Faust. He gets Zatanna, Andrew Bennet, Deadman, and an agent of Trevor's, the mysterious Black Orchid, to go after Faust. Madame Xanadu is left behind but knows she has a part to play as her visions of an apocalypse become more frequent and epic. John and his team find adventure and betrayal as they scour the globe, and other dimensions, for a huge treasure for all who practice magic.
Lemire injects a little more life into this book with his coming aboard. Milligan liked to be dark and brooding but spread around the panel time for each character. Lemire puts the focus on Constantine but gives everyone moments to shine. He really shows off the DCU's magic corner, which is pretty big yet isolated, with a bunch of cameos fans may or may not recognize but are enjoyable either way. Magic is very unpredictable and can be used once to often for easy advances in plot but Lemire does a good enough job at defining everyone's power level and the "rules" of their given power set to not make anyone or all ridiculously powerful. He also shows that performing the dark arts takes it's tolls, needs sacrifices, and a bit of luck, or in Constantine's case a lot.
The art duties are mainly done by Mikel Janin who does issues 9-13 and the annual. Admira Wijaya and Daniel Sampere split issue 7 and then Sampere does all of issue 8. All three artists have a clean with well formed characters style. It is beautiful art and lots of credit to Janin for being the series regular artist who handles the monthly demand very well. Lee Garbett does the 0 issue and has a more cartoonish style with edgier lines that fits perfectly for the little back story.
A real fun ride in the world of magic. Cannot wait for the next volume, Justice League Dark Vol. 3: The Death of Magic (The New 52) (Jla (Justice League of America) (Graphic Novels)) followed by the EPIC crossover with Justice League and Justice League of America for Trinity War, the event that has been building ever since DC's New 52 relaunch!
JUSTICE LEAGUE DARK VOL.2: THE BOOKS OF MAGIC collects issues #7-13, #0, and the Annual #1. Issues #7-8 are the last issues done by writer Peter Milligan and involved in the cross over with I,Vampire. While issues #9-13, #0, and the Annual #1 are done by Jeff Lemire and makes up the "Books of Magic" arc.
Let me do a quick review of Milligan's JLD first:
After the end of volume 1, the first vampire Cain came back from the dead. It seems JLD have to stop this massive threat or it means the destruction of the world, so they go to Gotham to help Andrew Bennett (I won't spoil what happened to him. Go see I, Vampire Vol. 2: Rise of the Vampires (The New 52) for those details). I liked what Milligan did with volume 1, but again, I feel as if he was holding out for this cross over because it's really good. Everyone gets their time to shine during the chaos of the vampires and it melds pretty well with I, Vampire without taking itself away from its own series. You don't have to read I, Vampire to know the details of what is going on, but as a fan of that series, and sorry I have to advertise it but I do highly recommend you buy I, Vampire and read it some point. You won't regret it. Other then that, Milligans end on JLD ends on a high note and clean slate new writer Jeff Lemire to take over.
Okay, now that's out of the way...
The rest of JUSTICE LEAGUE DARK VOL.2 involves ARGUS agent Steve Trevor having John Constantine band together the Justice League Dark again, as to look into old DC villain Felix Faust in South Africa. The JLD come to find out a map to the Books of Magic, 4 books that are the very creation of magic itself. Seeing how anyone who gets their hands on the books could mean complete destruction of time and reality to whoever wields them, Constantine and company take it upon themselves to look for the Books before ARGUS or Faust finds them. But are other unknown forces looking for the Books? Can Constantine be trusted if he does find them? Or are the books just a legend? You'll have to find out.
Compared to Milligan's take on JLD where the book was dark in tone, a bit serious and occult magic; Lemire turns the series on its head by making it more action, suspenseful, and lighthearted in the same tone of being a Justice League-type book. This means readers without any prior knowledge or reading from Milligan's run on the title is not needed, so for old and new readers, this is a great time to start or continue (which makes it odd that DC didn't collect issues 7-8 into volume 1).
The only characters who stay on is Constantine, who becomes unofficial leader of the team; Zatanna, who we get further background with Constantine; Deadman, who shares some great moments here and there and even gets some alone time with Zatanna; and Madame Xanadu continuing her fortune telling of the group. New members of the team include Black Orchid, shapeshifter; Andrew Bennett, to repay the JLD for their help, and a host of other DCU dark characters that get involved that I do not want to spoil. None the less, expect a great dysfunctional team book full of action, humor, lot of surprise plot twist, hidden motivations from characters, and plenty of DC Universe easter eggs that fans well versed in DC lore will appreciate.
As for art duties, Mikel Janin continues doing art from volume 1 and does every issues here except #0. Janin's art is superb with pages of magic flowing everywhere, character reactions through the highs and lows, and handles Lemire action heavy script very well. Lee Garbett does #0 and holds together just fine from Janin's art work.
If there is any negatives to be found, they're minor, but few. One of which is that Constantine takes over so much of the book, it feels more like it should be titled "John Constantine and the Justice League Dark", since the team aspect of the book isn't quite up to par (yet). Constantine is not his Vertigo/Hellblazer version, so he's toned down. And the other aspect might be the tonality change. Again, Milligan's time on the series felt more darker, serious, and gothic. It really felt like a "dark" book. Lemire's version is far more upbeat and action packed, losing much of its "dark' aspects. Altogether, it feels like a PG-rated John Constantine book, with magic characters.
Other then that, JUSTICE LEAGUE DARK VOL.2: THE BOOKS OF MAGIC is big action-packed, magic based justice league book that has a lot going on with some great art work to back it up. New readers are welcomed to hop aboard. But if you are an reader who liked volume 1 for the grittier/occult aspects, you might not like the tonality change from Lemire. But if you can get over it, you'll enjoy this new direction greatly. And since this volume collects a whopping 8 issues and an Annual, you get a ton of content for the price. So I'll give the book a 4 ½ out of 5 stars, but Amazon will not allow half star ratings, I'll round up to 5 stars.
After this volume, Lemire will do Justice League Dark Vol. 3: The Death of Magic (The New 52) (Jla (Justice League of America) (Graphic Novels)), all the way until issue #23, which Lemire joins Geoff Johns epic cross over with Justice League and Justice League of America for Justice League: Trinity War (The New 52).
I bought this book because I thought the first volume was ok and was kind of eager to see what happens next. I wasn't that very impressed with the first volume but fortunately the second volume turned out to be quite better than the first!
The best part about this book is the story. It's pretty fast-paced and there are quite a few twists and turns. And two new characters , Black Orchid and Dr. Mist are introduced, both of whom are very appealing. Hopefully they'll have more significant roles in the upcoming issues.
The artwork is pretty ok.
The worst part according to me, in this book is..John Constantine. Very rarely do I come across a character that I despise a lot. And unfortunately, this book can even be called as a "John Constantine" , rather than "Justice League Dark", my point being that Constantine has too much focus than the other heroes/heroines.
Nonetheless, this book is a pretty decent read. But I do sincerely hope that in the future issues, the other main characters also get more focus. Also, on a personal note, this book is WAY better than the god-awful "Justice League" .
The story line is so much more entertaining, the story flows better and the writing is simply so much more better. The art is beautiful and while it does contain Issue 0, it ties into the story perfectly.
Definitely recommend this one and the cast this volume brings together is excellent. Really a nice view into the new characters. The only problem would be that it ties in to I, Vampire and then begins another story. That would be the only complaint.