- Taschenbuch: 336 Seiten
- Verlag: Rebellion; Auflage: 01 (10. Dezember 2005)
- Sprache: Englisch
- ISBN-10: 1904265790
- ISBN-13: 978-1904265795
- Größe und/oder Gewicht: 18,7 x 2,7 x 25,8 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 81.249 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Judge Dredd (Englisch) Taschenbuch – 10. Dezember 2005
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Contains all of future lawman Judge Dredd's adventures in chronological order - complete and uncut from Prog 2 -60!
Über den Autor und weitere Mitwirkende
Pat Mills is the creator and first editor of 2000 AD. For the Galaxy's Greatest Comic, he is the writer and co-creator of ABC Warriors, Finn, Flesh, Nemesis the Warlock, Slaine, M.A.C.H 1, Harlem Heroes and Savage. Outside 2000 AD he is the writer and co-creator of the long-running classic anti-war story Charley's War, as well as Marshal Law. He has also written for the Batman, Star Wars and Zombie World series for the US market. Currently Mills is writing the best-selling series Requiem -- Vampire Knight for Editions Nickel of France with artist Olivier Ledroit, and a spin-off series, Claudia -- Vampire Knight, with artist Frank Tacito. Two further French series are in production. John Wagner is, to many fans, the very heart of 2000 AD. Involved from the earliest days of the Galaxy's Greatest Comic, he co-created Judge Dredd, as well as a whole cast of other memorable characters. His Paradox Press graphic novel A History of Violence was made into a major film by director David Cronenberg, and Judge Dredd adapted into a film twice, most recently in DREDD by Alex Garland and Pete Travis.Perhaps the most popular 2000 AD artist of all time, Brian Bolland's clean-line style and meticulous attention to detail ensure that his artwork on strips including Dan Dare, Future Shocks, Judge Dredd and Walter the Wobot looks as fresh today as it did when first published. Co-creator of both Judge Anderson and The Kleggs, Bolland's highly detailed style unfortunately precluded him from doing many sequential strips -- although he found the time to pencil both Camelot 3000 and Batman: The Killing Joke for DC Comics. Although Mike McMahon may not have illustrated as many strips as other 2000 AD creators, his importance to the comic cannot be overstated. It was McMahon who co-created perennial classics A.B.C. Warriors and The V.C.'s, and it was also McMahon who gave Judge Dredd his classic, defining, "big boots" look. McMahon has also illustrated One-Offs, Ro- Busters, and provided a classic run on Slaine. Outside of the Galaxy's Greatest Comic, he has pencilled Batman: Legends of the Dark Knight and The Last American, which he co-created with John Wagner.
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Wagner, Mills und diverse Zeichner entwerfen hier in diesen Comics eine unheimlich real erscheinende Vision einer nicht allzu fernen Zukunft, in der die Menschheit in wenigen Megastädten aufeinander sitzt und das Gesetz von den Richtern, die gleichzeitig oft genug auch Vollstrecker sind, versucht wird aufrecht zu erhalten. Die Judges sind keine Superhelden, sie sind nicht moralisch einwandfrei wie Superman und schon gar nicht liebenswert oder Identifikationsfiguren; es sind mehr "Dirty Harry"-Typen der Zukunft mit Riesenkanonen.
Wenn auch die Judges selbst humorfrei sind, so sind die Geschichten umso witziger; allerdings weniger Slapstick-Witz sondern vielmehr schwarzer, tiefschwarzer, Humor mit viel Ironie, Sarkasmus und Gesellschaftskritik. Man findet sehr viel Gewalt und Brutalität, sowohl in Worten wie auch den Zeichnungen, die oft jeden Rahmen sprengen und sich nur selten an eine gewohnte Panel-für-Panel-Reihenfolge halten, was die Dynamik der Geschichten unterstreicht und unterstützt. Besonders tiefsinnige Geschichten darf man aber nicht erwarten, die Action steht schon deutlich im Vordergrund. Das macht Judge Dredd aber sehr gut, und in Kombination mit dem bösen Humor findet man hier eine echte Perle und ein Urgestein der britischen Comicsszene.
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For those unfamiliar, Judge Dredd is the central character in a long running comic series out of the U.K. that is set in the far future where most of the planet is a wasteland and the few remaining cities are overpopulated fortresses called MegaCities. Within these cities the rule of law is contained within the Judges, computerized cycle-riding individuals who carry out sentencing and execution on the spot. The most recognized Judge is Joe Dredd, a harsh dispenser of law and order.
These books are an interesting mix, as they really are sustained by breakneck pace more than character development. In many ways, they are the polar opposite of a series like The Walking Dead, which is all about the people and less about their world. With Dredd, the world is really the story. This is hard far future sci-fi, with cities that are completely computerized and rampant with robots, a colonized Moon and Judges that can fire heat-seeking bullets from their guns. Most stories are short, especially in the earlier runs where the criminals were found and stopped within 6 or 7 pages. That's not a criticism, though, the artwork and future-shock feel of the Mega City makes these stories great short burst reading. Later in the volume the stories begin to get bigger, with cliffhangers and longer lengths. The artwork throughout is also solid, especially Brian Bolland who is a fantastic illustrator.
As for Dredd himself, it's easy to see why he's so popular. While he's not the deepest of protagonists you'll ever read about, he has a code and he sticks to it. I think Dredd the character is like comfort food, no matter what's blowing up around him you know he's coming through in the end.
If you like action mixed with sci-fi that's not too worried about being realistic, Dredd will appeal. If you're going in looking for deep insight into the character and some exploration of why he's the way he is, look elsewhere. This is simpler stuff, but that's not to say it's not great reading.
For over 30 years this English comic has gone through many phases so people tend to forget it started as a satire of Hollywood heroes and science fiction in general. So most of the 8 page stories in this book can be summed up as 'cute'. There are some straightforward action stories, some humor ones, and some plain old misses. What's interesting is that Dredd is amazingly consistent, his character, personality, even his world in this book are not that different from how they are written and drawn today.
With rotating artists and writers this book is a bit inconsistent. Sometimes you get the great Brian Bolland or Carlos Ezquerra... sometimes you don't. Since most of these stories were originally in black and white the reproduction is fine, though some of the pages look like they were originally in color and come out a bit muddy in B&W.
These stories are not the best Dredd stories, but they're not bad by any means. And you're getting more than 300 pages for a low price. So if you're a Dredd fan add a star, but if you're not that into him this probably is not for you.
Its important to point out that Judge Dredd was first printed in a weekly sci-fi comic in the 70s, so the short 7-11-page format might seem alien to American comic readers. There is also a tradition of switching-up writers and artists for Judge Dredd - so don't expect consistency. Dredd is also a unique anti-hero in the comic-world - an unlikable stalwart who serves as counterpoint to almost every 'cool' villain or weirdo he takes on. However - when it comes to the crunch, everyone's glad that Dredd is there, Supermanlike, to save the day!
So Judge Dredd is a strange beast - but its also the cleverest, most satirical comic strip ever published. Expect a lot of irony and laughs! Many of the strips work on two levels, the slapstick horror-show stuff aimed firmly at 70s/80s British teens, and the wry satire at the teens' dads, who inevitably picked up the comics, and eventually became the main demographic. This double-level writing gives a lot of depth.
This volume of reprints is perhaps not the slickest looking thing - but these strips were often drawn fast for publication in a WEEKLY comic starting in the 1970s. The original comic itself was printed (mostly in B&W) on fairly grainy newsprint, so its amazing that these reproductions look as good as they do!
Judge Dredd is not Dirty Harry of the future as some might claim. The concept is meant to be satirical and a commentary on modern society. John Wagner also does a lot of contemplation on futuristic life in a massive city crammed with nearly a billion people and the dehumanizing effects on the average citizen. There is a lot of violence but it’s always within the context of the story and never graphic. The 1995 film seemed to get that Judge Dredd was not intended to be taken seriously whereas the 2012 film in trying to distance itself from the earlier disaster made Dredd dead serious which for me was its greatest failing. All you have to do is see the ridiculous unwieldiness of Judge Dredd’s uniform to know that it was not meant to be taken seriously. By modifying his uniform to make it functional the 2012 film showed that it did not understand the character.
Fans of the Eagle Comics reprints should note that the American comics colorized the original black and white stories which is why the images often looked so muddy. The images have very heavy inking which looks much better in black and white which is why I actually prefer the look here to what Eagle Comics presented. Eagle Comics also was not trying to present a comprehensive presentation of stories but focused mainly on the larger storylines. There is a lot of material here that was not printed by Eagle Comics. The stories here are generally just four to five pages long with some kind of ironic ending.
I think 2000 AD pretty much nailed it in presentation here. Maybe you could have done some kind of hardcover omnibus type book but having a 300+ page paperback gives readers a ton of material at a very reasonable price. I’ve been reading comics since the late 70’s and I’ve read comics from every era and I would put Judge Dredd among my all-time favorite series ever. I just wish the films could someday capture the character.