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Java Examples in a Nutshell (In a Nutshell (O'Reilly)) [Englisch] [Taschenbuch]

David Flanagan
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Inhaltsverzeichnis

Preface; I. Learning Java; 1. Java Basics Hello World; FizzBuzz; The Fibonacci Series; Using Command-Line Arguments; Echo in Reverse; FizzBuzz Switched; Computing Factorials; Recursive Factorials; Caching Factorials; Computing Big Factorials; Handling Exceptions; Interactive Input Using a StringBuffer; Sorting Numbers; Computing Primes; 2. Objects, Classes, and Interfaces; A Rectangle Class Testing the Rect Class; A Rect Subclass; Another Subclass; Complex Numbers Computing Statistics An Integer List; Tokenizing Text; II. Core Java APIs; 3. Input/Output; Files and Streams; Working with Files; Copying File Contents; Reading and Displaying Text Files; Listing Directory and File Information; Compressing Files and Directories; Filtering Character Streams; Tokenizing a Character Stream; Random Access to Files; 4. Threads; Thread Basics; Thread-Safe Classes; Threads and Thread Groups; Deadlock; Timers; 5. Networking; Downloading the Contents of a URL; Using a URLConnection; Sending Email Through a URLConnection; A Simple Network Client; A Generic Client; An HTTP Client; A POP Client; A Simple Web Server; A Proxy Server; A Generic Multithreaded Server; Sending Datagrams; Receiving Datagrams; 6. New I/O Locking Files; Copying Files; Regular Expressions and Character Decoding; File Copying with Buffers; Advanced Byte-to-Character Conversion; Tokenizing Byte Buffers; A Simple HTTP Client; The Daytime Service; A Multiplexed Server; A Multiplexed Network Client; 7. Security and Cryptography; Running Untrusted Code; Loading Untrusted Code; Message Digests and Digital Signatures; Cryptography; 8. Internationalization; A Word About Locales; Unicode; Character Encodings; Handling Local Customs; Localizing User-Visible Messages; Formatted Messages; 9. Reflection; Obtaining Class and Member Information; Invoking a Named Method; Proxy Objects; 10. Object Serialization; Simple Serialization; Custom Serialization; Externalizable Classes; Serialization and Class Versioning; III. Desktop Java APIs; 11. Graphical User Interfaces; Components; Containers; Layout Management; Event Handling; A Complete GUI; Actions and Reflection; Custom Dialogs; An Error Handler Dialog; Displaying Tables; Displaying Trees; A Simple Web Browser; Describing GUIs with Properties; Themes and the Metal Look-and-Feel; Look-and-Feel Preferences; The ShowBean Program; 12. Graphics; Graphics Before Java 1.2; The Java 2D API; Drawing and Filling Shapes; Transforms; Line Styles with BasicStroke; Stroking Lines; Filling Shapes with Paint; Antialiasing; Combining Colors with AlphaComposite; Image Processing; Image I/O; Custom Shapes; Custom Strokes; Custom Paint; Advanced Animation; Displaying Graphics Examples; 13. Printing; Printing with the Java 1.1 API; Printing with the Java 1.2 API; Printing with the Java 1.4 API; Printing Multipage Text Documents; Advanced Printing with Java 1.4; 14. Data Transfer; Simple Swing Data Transfer; A Clock with Drag and Copy Support; Data Transfer Architecture; Droppin

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