- Taschenbuch: 428 Seiten
- Verlag: Apress; Auflage: Softcover reprint of the original 1st ed. (22. August 2003)
- Sprache: Englisch
- ISBN-10: 1590590813
- ISBN-13: 978-1590590812
- Größe und/oder Gewicht: 17,8 x 2,5 x 23,4 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 931.087 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) (Englisch) Taschenbuch – 22. August 2003
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Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies--C# and DirectX, and the .NET Framework--and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.
Über den Autor und weitere Mitwirkende
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
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Die hilfreichsten Kundenrezensionen auf Amazon.com
Just make sure you've read at least an intro c# book and 1 or 2 direct3d books.
I'm loving this book, I've read 1/4th of it over the period of my workshift... just can't put it down.
Things like octrees were completely confusing me, and lynn does a great job explaining it.
-1 star for not doing an octree implementation instead of a quad tree (so far... i haven't read the whole book yet), oh and i saw a "GOTO" statement in his code, which always urks me in OOP.
What the book does offer is a walk-through for building a working game engine, complete with physics models and AI, using managed DirectX 9 libraries. As such, this is the only book on the shelves that explores this new topic.
The main problem with Lynn Harrison's book is that, well, the code doesn't compile. Which isn't his fault; Microsoft made some changes in the version of the DirectX Software Development Kit that came out just after the book's release that compromised the code. But nine months go by, and no code update? Not a promising sign.
That aside, this is a lucid, easy-to-understand book about, well, 3D Game Engine design. There could have been clearer explanation in some places, and it should have been noted at the start that the book wouldn't be presenting the code in an order the reader could type it in himself (typing in book code will beat downloading it from the website, where learning is concerned, every time). But getting past those minor problems, this is a quite workable piece of writing, and anyone who's been programming in C# for a few months should know enough to get the hang of the basics, and be able to pick up the rest from the book itself. Recommended. *** ½