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How to Write Science Fiction and Fantasy (Englisch) Taschenbuch – 30. Oktober 2005

3.3 von 5 Sternen 3 Kundenrezensionen

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  • How to Write Science Fiction and Fantasy
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  • Elements of Fiction Writing - Characters & Viewpoint: Proven Advice And Timeless Techniques For Creating Compelling Characters By An Award-Winning Author
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Synopsis

This award-winning classic on the art and craft of writing science fiction and fantasy provides invaluable advice for every science fiction and fantasy writer interested in constructing stories about people, worlds and events that stretch the boundaries of the possible - and the magical. They'll learn:. What is and isn't science fiction and fantasy, and where their story fits in the mix. How to build, populate, and dramatize a credible, inviting world readers will want to explore. Where the markets are, how to reach them and get published There's no better source of information for writers working in these genres.

Über den Autor und weitere Mitwirkende

Orson Scott Card is one of the biggest names in science fiction and fantasy. He won both the Hugo and Nebula science fiction awards for best novel for two consecutive years - something no other writer has done. In addition, he was the first writer to ever win a Nebula and a Hugo for both a book and its sequel.


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3.3 von 5 Sternen
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Top-Kundenrezensionen

Format: Taschenbuch
Mich hat dieses Buch nicht überzeugt. Fast die Hälfte des Umfanges beschäftigt sich mit Dingen die nicht unter 'How to Write' fallen, sondern unter 'How to Sell' - Card füllt nämlich reichlich Seiten mit einer Definition des Genres und einer Übersicht über den Markt.
Ich hätte mir mehr praktische Anregungen zum eigentlichen Schreiben gewünscht.
Kommentar 10 Personen fanden diese Informationen hilfreich. War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
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Format: Taschenbuch
Die Hinweise zum Schreiben sind in diesem Buch nicht so detailliert wie in dem Buch "Characters and viewpoint". Viele Einzelheiten, die sich thematisch in "Characters and viewpoint" nicht einordnen lassen (und die Orson Scott Card erst spaeter eingefallen sind), sind hier zu finden.
Sehr interessant ist das Kapitel ueber Maerkte, Agenten, Werbung etc., welches einen Einblick und ein Gefuehl fuer das gibt, was das Schreiben und Publizieren mitsichbringt.
Empfehlenswert sind die Tips und Hinweise, seine Geschichten mit Hilfe von literarischen Laien zu ueberarbeiten.
Dieses Buch ist - wie auch andere Anleitung-zum-Schreiben-Buecher - nicht so preiswert wie "normale" Taschenbuecher. Aber als eine Moeglichkeit zum Lernen sind diese Buecher unverzichtbar und das Geld wert. Wer ein grobes Gefuehl dafuer bekommen moechte, warum Orson Scott Card so schreibt, wie er schreibt, kommt um keines seiner Buecher herum, auch nicht um dieses.
1 Kommentar 5 Personen fanden diese Informationen hilfreich. War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
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Format: Taschenbuch Verifizierter Kauf
Aus der Ur-Amerikanischen Tradition des Zugangs zum Schreiben. Für angehende Autoren in den genannten Genres unverzichtbar. Hier spricht ein Meister seines Faches. Lese und Lerne!
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: HASH(0x8e14ae4c) von 5 Sternen 182 Rezensionen
154 von 155 Kunden fanden die folgende Rezension hilfreich
HASH(0x901ba9e4) von 5 Sternen NOT Just for SF/F Writers... 6. März 2003
Von A. Wolverton - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Only the first two of Card's five chapters deal exclusively with SF&F. The other three apply to all genres. Card spends the first chapter defining just what is SF, what is F and how to tell the difference. SF&F have many sub-genres (space opera, hard SF, cyperpunk, sword & sorcery, etc.) and Card shows the reader that they all have several elements in common. The second chapter focuses on creating believable worlds that readers will want to explore. SF&F is not an "anything goes" genre; you must have rules and follow them, especially with regard to time, space, and magic. You also have to work out problems in your world's history, language, geography, and of course science.
Chapter 3, Story Construction, has already opened up new worlds for me (no pun intended). Almost every story, no matter what your genre, falls into one of four categories: milieu (the time or place of the story is the most important element), idea, character, and event. Knowing which your story is will help you write it better. Very helpful examples are given.
Chapter 4, Writing Well, shows how to unfold your story. True, this chapter is geared to the specifics of SF&F, but contains extremely valuable information. How much information should you share with the reader early on? How much is too much? Have you dropped enough clues or interesting pieces of information early on to keep the pages turning? This chapter answers those questions and more.
Chapter 5, The Life and Business of Writing, is probably the most honest look at the writer's life that I've ever read. Not only does Card offer advice on how to get your stories published, he also covers the pros and cons of conventions, classes, workshops, conferences, contests, handling your finances, and a subject that doesn't get addressed enough: balancing your writing life with your home life.
How to Write SF&F is a book written by an author that cares about the genre and cares about writers. He doesn't pull any punches, but you come away with the sense that Card wants (and expects) you to succeed as a writer. I was extremely impressed with the way he uses examples from other writers' work and not his own. I've read so many books and articles in which the author cites, "In my book 'Pluto Goes to Town with Gorfzork,' I deal with the problem of faster-than-light travel in a new and fascinating way." Not Card. He praises others instead of himself.
Again, this is a book for ALL writers. The book has already made me re-examine several of my own stories. Now I can look at them and say, "I knew something was wrong with it...NOW I know what it is."
137 pages
49 von 52 Kunden fanden die folgende Rezension hilfreich
HASH(0x901baa38) von 5 Sternen Useful Guide for Beginners & Intermediate Writers 13. März 2003
Von John Nolley II - Veröffentlicht auf Amazon.com
Format: Taschenbuch
If you're looking for the ultimate tome and guide that will take you from simply reading science fiction and fantasy to a best-selling writer of it, then this book is not for you. However, NO book fills that role, nor can it, as writing is something best learned by doing, not following a formula in a book.
Card, like most writers, is well aware of that fact and does not take the pretention that his book is a how-to that will have you churning out sci-fi and fantasy like a pro. However, for those enthusiasts who aren't sure where to begin or what mistakes to avoid, Card's guide is a good, if ill-titled, one; it describes the different types of stories (idea, character, event, etc.), plus offers tips on building a world with consistent and believable rules, what constitutes sci-fi/fantasy, etc.
More advanced writers or even rather astute readers may find some of the book's guidance obvious or a matter of common sense, and the book is not the only one an aspiring writer might wish to own (Writer's Market, various plotting, characterization, marketing, etc. books also being invaluable), but it is a good starting point for the average sci-fi enthusiast.
63 von 69 Kunden fanden die folgende Rezension hilfreich
HASH(0x901bae70) von 5 Sternen Wonderful reading 9. Dezember 1999
Von Alex - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
I am not biased for or against Orson Card. I simply own the book, and I have the right to say that there is nothing wrong with it. I've noticed people complaining that the author doesn't keep up with science, is biased against Star Trek, gives nonsemsial info in order to confuse you, etc.
This is not true. Moreover, that is not what the book is for. The author encourages you, gives you examples, and makes you comfortable with writing fiction. Card doesn't give you specific advice ( insert character A here). He gives you examples of tone. He doesn't give you a compendium of data on the medieval world. He shows you what it feels like to write about it. He points you in the right direction, gives personal pointers, uses fine humor. You supply your own storylines. Enjoy this book.
70 von 80 Kunden fanden die folgende Rezension hilfreich
HASH(0x901bd258) von 5 Sternen Uncle Orson tells you how to write science fiction & fantasy 14. September 2001
Von Lawrance Bernabo - Veröffentlicht auf Amazon.com
Format: Taschenbuch
If you are familiar with Orson Scott Card's Hatrack River site, you know that there is nobody in the field of science fiction and fantasy who is more committed to helping new writers. If that is news to you then certainly his resume as a writer is well known to any one interested in writing in this field. This is one of the thinner books on writing you are going to fine and that is because Uncle Orson is extremely focused in explaining his craft. Consequently, there are but five sections to this volume in The Writer's Digest Genre Writing Series. (1) The Infinite Boundary looks at the spectrum covered by science fiction and fantasy with some attention to the distictions between the two as well. (2) World Creation details how to build, populate and dramatize your new world, including working out all the necessary elements such as history, language, geography and customs. (3) Story Construction deals with finding the right character for an idea or the right idea for a character (and do not forget about "the MICE quotient"). (4) Writing Well is a collection of fundamental tips, otherwise known as the "don't do this at home" section. (5) The Life and Business of Writing deals both generally with the business but also the specifics of science fiction and fantasy. I find his use of examples, especially when he lays out a series of variations on a theme, to be helpful because they demonstrate in practice what his theoretical points and show how many additional ideas each idea generates. Perhaps most importantly, Uncle Orson is having a conversation with you; he is neither lecturing nor pontificating. His non-fiction is as readily as his award-winning fiction, and that should come as a surprise to no one. There are other books better suited to getting into the nuts and bolts of constructing brave new worlds, but I have yet to find a better book at covering the basics than this one.
39 von 44 Kunden fanden die folgende Rezension hilfreich
HASH(0x901bd33c) von 5 Sternen Any writer can benefit from this ten-star book! 4. Oktober 2001
Von Rabbi Yonassan Gershom - Veröffentlicht auf Amazon.com
Format: Taschenbuch
This excellent how-to book is cram-packed with practical suggestions on how to write good fiction. Although it focuses primarily on science fiction and fantasy, the principles it explains are applicable to any type of creative writing.

I especialy liked the chapters on consistency in world-building. In science fiction lingo, "world building" refers to the process of creating an alien culture. In order to be convincing, that culture must make sense in terms of its ecology, history, technology, lifeforms, etc. Doing this requires quite a bit of preliminary thought before you can even begin to write your novel, but that planning is absolutely necessary if your characters are to be believable. For example, as Card points out, the type of space travel available to your characters will determine their attitudes about a lot of things. If a group of colonists arrived at their new planet in a multi-generational ship that took centuries to get there, they will be out of contact with the homeworld, and their culture will probably evolve independently. On the other hand, if they can travel back and forth in a matter if days, they will be in close contact with (under the control of?) the homeworld, and your story will be quite different. So, you have to make clear decisions about technology before you start writing.

The same is true for the rules of magic, time travel, social customs, evolution of alien species, etc. You, as the author, can decide what these rules will be, and there is a great deal of leeway in a lot of directions. But once you make your rules, you must be consistent within the system you created. Orson Scott Card takes you through this process step-by-step, using actual examples from his own and other SF novels. This valuable lesson can be applied to any type of fiction. What makes a good novel is the creation of a believable world that your readers can enter into with their imaginations -- and that requires pre-planned consistency.

In fact, I found Card's book to be helpful in my own work with re-telling Hasidic stories for non-Hasidic readers. (cf. "Jewish Tales of Reincarnation," available here on Amazon.) These stories take place in a traditional Jewish culture that is as "alien" to most American readers as the fictional worlds in the SF genre. Breaking into the general market meant explaining things in the Hasidic stories that I would normally take for granted. Card's book got me thinking in a new way about the rules -- written and unwritten -- that form the framework of the Hasidic worldview. Card taught me how to weave the necessary "alien" cultural info into my narratives so that my readers can understand that world and the people in it -- without falling into the deadly trap of preachy, boring prose. That insight alone was well worth the price of the book -- and it contains much, much more. Ten stars!
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