- Taschenbuch: 292 Seiten
- Verlag: Wiley; Auflage: 1. (8. Juli 2002)
- Sprache: Englisch
- ISBN-10: 0470844469
- ISBN-13: 978-0470844465
- Größe und/oder Gewicht: 19,7 x 2,3 x 24 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
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Handheld Usability (Englisch) Taschenbuch – 8. Juli 2002
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Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies. Discusses designing for the current wireless platforms: cellular phones and PDAs Covers both stand alone as well as Web-based application design Contains a case study of a usability test
Handheld devices cannot be designed simply as copies of their desktop counterparts; they have smaller displays, trickier input mechanisms, less memory, reduced storage capacity, and less powerful operating systems. Understanding the specific challenges of technology on the move is the first step towards designing great products for handheld devices.
Handheld Usability is a practical, hands-on guide to designing interfaces for handheld, electronic computing and communication devices, including e-mail pagers, Personal Digital Assistants (PDAs) and mobile telephone handsets.
This book will give you the skills you need to:
* Understand the types of handheld devices and their differences
* Design user interfaces for handheld devices
* Design user interfaces for the wireless Web (WAP)
* Prototype user interfaces for handheld devices ·
* Conduct usability tests on prototypes and live, handheld product applications
Don't reinvent the wheel!
The lack of standardization in interface design doesn't mean that you have to start from scratch every time. This 'plain English' guide will help you to plan your own usability tests as part of the design and development process, and let you learn from insights on design gained from real life experience.
With so many handheld devices to choose from, usability can be a very powerful distinguishing factor. Well designed products mean happy users, and satisfied customers become loyal customers. With the help of Handheld Usability you can give the customer what they want, and get it right first time.
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Neue Geräte schaffen neue Möglichkeiten. Drahtlose Multimediaplayer können mittlerweile fast alles und werden dazu immer erschwinglicher. Unterschiedliche technische Voraussetzungen, Displaygröße oder begrenzter Speicherplatz sind u.a. hierbei beim Design und beim Usability zu beachten. Dieses Buch behandelt genau diese Themen, zeigt Unterschiede zwischen Handhelds,EPOC, WAP, PDAs und handsets auf und begleitet Sie vom Entwurf bis hin zum Testing, damit einem guten Interface-Design nichts mehr im Wege steht.
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Such innovation is just amusingly clever on a PC, but on the small screens of handheld devices, it is essential. A good user interface converts a small device from a limiting gadget to a useful tool. European consumers' `wapathetic' response to WAP-enable phones was due to over hyping by the telecommunications industry, but also poor usability of the devices.
So a textbook on the topic is certainly appropriate.
Handheld usability defines handheld devices as highly portable machines that can operate with no cables and can be operated within one's hand. In addition, they must either allow the addition of applications or support internet connectivity. So the book's focus includes handheld computers (such as Palm-powered machines and Pocket PCs) and mobile phones (with WAP, i-mode or email connectivity) but excludes devices such as music players.
Naturally the discussion includes details of devices that are obsolete. Such is usually the case with any discussion of the details in information technology. But the principles are timeless and the practices will remain practical.
Perhaps the most useful chapter is the one on prototyping. Weiss' advice is that this should be done with a pen and several pieces of paper. For example the designer would draw the first screen on the paper. The user would then say what he or she expects to see on interacting with each element of the "screen". During this feedback, the designer would draw the next screen, and again ask the user what he or she expects. This technique is of course cheap but I was surprised by its effectiveness. No doubt Weiss' clients also found it useful.
If your team is designing applications for handheld devices, consider hiring Weiss. If you cannot afford that, buy his book. You cannot afford not to.
Review appeared in British Medical Informatics Today, Issue 41
It is especialy helpful to see how Weiss applies traditional HCI design strategies to small computing devices. He provides ample examples throughout this well-illustrated, easy to follow volume.
The appendix on Paper Prototyping Palm OS was particularly helpful, with its photographic illustrations and clear instructions on how to produce a paper prototype. I have looked for a long time to locate a book on paper prototyping, and this is the first one available. He covers the topic fairly, presenting its strengths and weaknesses, and gives good instruction on the technique.
This book is easy to read, written in an instructive, helpful style like a good "hands on" textbook. There is a companion web site, handheldusability.info, which has additional materials that supplement the book nicely.
I recommend it highly.
The book starts with initial 'grounding' for readers - covering issues including the challenges of designing for handheld products compared to desktop products.
The sections about Information Architecture, Prototyping and Usability Testing offer excellent insights and practical methods. These sections will teach 'new-comers' to the field all they need to know - and will provide new perspectives and ideas for current practitioners of handheld usability.
Information Architecture, Prototyping and Usability Testing are the fundamental tools in creating products that are usable - and this book covers them in-depth and with a practical style.
This is the only book currently to offer a comprehensive approach to designing handheld usability and is a must for all those involved with handheld design.