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Getting Started with JUCE (Englisch) Taschenbuch – 25. Oktober 2013

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  • Getting Started with JUCE
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  • Designing Software Synthesizer Plug-Ins in C++: For Rackafx, Vst3, and Audio Units
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  • Designing Audio Effect Plug-Ins in C++
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Über den Autor und weitere Mitwirkende

Martin Robinson

Martin Robinson is a British University Lecturer, software developer, composer, and artist. He lectures in Music Technology with particular interests in audio software development and game audio. Martin gained his BA (Hons) degree in Music and Music Technology from Middlesex University with first class honors, specializing in music composition. Later, he gained his MA in Electronic Arts (with distinction), where his thesis focused on developing a system for employing artificial neural networks for controlling audio-visual systems.

His interest in computer programming developed through his music composition practice and his desire to customize systems for manipulating music and audio. He developed the UGen++ library for developing audio applications that was based on the look and feel of the SuperCollider audio programming language. Later, he developed the Plink|Plonk|Plank libraries too, for audio application development. He also develops iOS applications.

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3 von 3 Kunden fanden die folgende Rezension hilfreich
HASH(0x9d0a33cc) von 5 Sternen Great book to get you up and running 31. Januar 2014
Von Ian L. McLean - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Recently read. For those who aren't familiar with working with this powerful C++ audio application framework this is a great crash course. Getting Started with JUCE will show you just how easy it is to build audio applications of your own even without advanced programming knowledge.

If you aren't familiar with JUCE:
JUCE is a C++ framework often used for creating audio plugins (VST/VSTi) that are compatible with major DAW's. What some may not realize is that JUCE itself is also a great platform for building audio applications for the desktop.

The book covers getting started with creating your project, how to use components and create graphics for your GUI, responsive layouts, the JUCE event system (handling mouse or other interactions), working common audio formats, the JUCE undo system for building undo options into your applications, and lastly touches on concurrency. Along the the way this book does a nice job of pointing out any caveats related to the task at hand to keep you from hitting common snags. There is also a full example of how to build your own media player using JUCE.

It bears mentioning: while you can build anything in JUCE from advanced synthesizers to mutli-band dynamics processors the advanced knowledge and implementation of the required DSP processing algorithms are out of the scope of this book. JUCE provides everything you need to build cross platform, multi-daw, plug-ins and applications (this is a bigger deal than you think when you consider that each version of every DAW may implement the VST specifications differently). Throw in some DSP knowledge and this book and you'll ready to build the next great virtual synth.
1 von 3 Kunden fanden die folgende Rezension hilfreich
HASH(0x9d2fc438) von 5 Sternen OK intro to JUCE, but doesn't cover much audio 12. März 2015
Von Tom Campbell - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
JUCE is an amazing library but if you're looking for a tutorial on how to write a soft synth or VST, you're in the wrong place. This book is a capable intro to JUCE as a cross platform UI library but has absolutely nothing on generating sound, writing a soft synth, handling MIDI, or anything else at the systems level for creating your own music software.
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