- Taschenbuch: 158 Seiten
- Verlag: Packt Publishing (25. Oktober 2013)
- Sprache: Englisch
- ISBN-10: 1783283319
- ISBN-13: 978-1783283316
- Größe und/oder Gewicht: 19 x 0,9 x 23,5 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 256.654 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Getting Started with JUCE (Englisch) Taschenbuch – 25. Oktober 2013
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Über den Autor und weitere Mitwirkende
Martin Robinson is a British University Lecturer, software developer, composer, and artist. He lectures in Music Technology with particular interests in audio software development and game audio. Martin gained his BA (Hons) degree in Music and Music Technology from Middlesex University with first class honors, specializing in music composition. Later, he gained his MA in Electronic Arts (with distinction), where his thesis focused on developing a system for employing artificial neural networks for controlling audio-visual systems.
His interest in computer programming developed through his music composition practice and his desire to customize systems for manipulating music and audio. He developed the UGen++ library for developing audio applications that was based on the look and feel of the SuperCollider audio programming language. Later, he developed the Plink|Plonk|Plank libraries too, for audio application development. He also develops iOS applications.
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If you aren't familiar with JUCE:
JUCE is a C++ framework often used for creating audio plugins (VST/VSTi) that are compatible with major DAW's. What some may not realize is that JUCE itself is also a great platform for building audio applications for the desktop.
The book covers getting started with creating your project, how to use components and create graphics for your GUI, responsive layouts, the JUCE event system (handling mouse or other interactions), working common audio formats, the JUCE undo system for building undo options into your applications, and lastly touches on concurrency. Along the the way this book does a nice job of pointing out any caveats related to the task at hand to keep you from hitting common snags. There is also a full example of how to build your own media player using JUCE.
It bears mentioning: while you can build anything in JUCE from advanced synthesizers to mutli-band dynamics processors the advanced knowledge and implementation of the required DSP processing algorithms are out of the scope of this book. JUCE provides everything you need to build cross platform, multi-daw, plug-ins and applications (this is a bigger deal than you think when you consider that each version of every DAW may implement the VST specifications differently). Throw in some DSP knowledge and this book and you'll ready to build the next great virtual synth.