- Taschenbuch: 286 Seiten
- Verlag: O'Reilly and Associates; Auflage: 1 (1. September 2010)
- Sprache: Englisch
- ISBN-10: 0596804172
- ISBN-13: 978-0596804176
- Größe und/oder Gewicht: 17,8 x 1,5 x 23,3 cm
- Durchschnittliche Kundenbewertung: 7 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 2.406 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (Englisch) Taschenbuch – 1. September 2010
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Über den Autor und weitere Mitwirkende
Dave Gray, SVP Strategy, Dachis Group, is an author and management consultant who works with the world's leading companies to develop and execute winning strategies. His previous book, Gamestorming (O'Reilly), has sold more than 50,000 copies and has been translated into 14 languages.
Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX.
James Macanufo: As a consultant at XPLANE, James helps largetechnology and government clients develop their vision, strategy andcommunication plans. He actively obsessed with understanding whatthings are, the way they work, and why they matter. He is also anactive gamer and occasional inventor of card games.
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Besides that, this is a comprehensive collection of activities for workshops. The activities are extremly useful for all persons who have to facilitate workshops. In addition to the immense list of activities, they also offer an explanation on how a workshop (or game) should be designed, through the use of the three stages opening, exploring, and closing.
Auch auf deutsch erhältlich.
When I meet entrepreneurs, I find that most of them lack an understanding of creative processes and tools that they might use to create superior solutions. Almost all of them are too reluctant to involve other people, denying themselves access to deep reservoirs of knowledge, experience, and inspiration.
I think that Gamestorming will be an invaluable resource to those who want to accomplish more . . . but are unsure how to organize their efforts. While the book claims to be aimed at both advanced game practitioners and newbies, I think the book fits the newbie group much better than those with deep game experience and skill.
While the book deals with a lot of different conceptual issues, it's surprisingly weak on drawing on very large communities for insights . . . of the sort that various Web 2.0 technologies seek to engage. That's okay. An innovator can find information about such methods elsewhere.
I intend to tell my entrepreneurial students about this book. I'm sure it will help them.
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