"Rasmusen's Games and Information provides a wonderful coverage of the basics of game theory and information economics. His consistent style of presenting the theoretical structures lucidly unifies his text's wide and well-chosen range of applications. I wish that all my students could take a course based on this book, and envy them the opportunity." Maxwell B. Stinchcombe, University of Texas at Austin
Written in a crisp and approachable style, "Games and Information: An Introduction to Game Theory" uses simple modelling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. The third edition brings the text totally up-to-date. New topics include price discrimination, mechanism design, and value uncertainty in auctions. Other chapters have been extensively reorganized or rewritten. Two of the most novel features of the new edition are not contained within its covers. One is the website which includes answers to problems posed in the text, new questions and answers, and various supplementary materials. The other is a new book, "Readings in Games and Information" (also from Blackwell Publishers), which contains hard-to-locate scholarly articles, news clippings, and cartoons arranged to correspond with the chapters of the text. The book will be an indispensable tool for undergraduates studying advanced microeconomics and of considerable interest to graduates, lecturers and researchers of game theory and information economics.