- Gebundene Ausgabe: 192 Seiten
- Verlag: Firebird (1. März 2007)
- Sprache: Englisch
- ISBN-10: 0142407186
- ISBN-13: 978-0142407189
- Vom Hersteller empfohlenes Alter: Ab 12 Jahren
- Größe und/oder Gewicht: 13,5 x 2 x 18,6 cm
- Durchschnittliche Kundenbewertung: 3 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 490.859 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
The Game (Firebird) (Englisch) Gebundene Ausgabe – 1. März 2007
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"Wynne Jones, the author of the Chrestomanci series and Howl's Moving Castle, is an expert at mixing fast-paced action with thought-provoking situations."—The New York Times
“The strength of this story is the finesse with which it draws readers into a realistic story that gradually becomes more and more fantastic. Though teachers may find this short novel of interest for its references to Greek and Roman mythology, its main audience will be Jones’ enthusiastic fans."—Booklist
"A sparkling treat."—Publishers Weekly
"As always, Jones's writing is crisp, clear, clever, and laced with plenty of humor."—VOYA
"Jones's prose sparkles."—Kirkus Reviews
A dark castle in Ireland, a mysterious, secret game, and a host of magnificent characters -- Diana Wynne Jones' latest magical offering is a splendid blend of the familiar and the unusual. Hayley's parents disappeared when she was a baby, so she has been brought up by her grandparents. Then one day she is packed off to Ireland to live with her aunts -- and a whole host of cousins she never new about! Here she is introduced to "the game" which involves adventures in the forbidden "mythosphere". And here also is where Hayley discovers the truth about her family. -- Dieser Text bezieht sich auf eine andere Ausgabe: Taschenbuch.Alle Produktbeschreibungen
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Es regt zum sehr zum Nachdenken an.
unfortunatley, not as strong a book as some of her others.
If you are anyway a Jones fan, you will for sure want to read it, as i did.
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Ms. Jones' books seem to skim over things occasionally - sometimes rather mundane things, which I don't mind, but sometimes very intriguing things, like the mythosphere business in this one. We are given a brief explanation of the mythosphere and a good description of Hayley's poignant interest in it, and then suddenly the characters are all involved in the game with not much additional explanation about the mythosphere, how the new characters know about it, how they get around in it, whatever. The characters simply go there and do what they're supposed to do. (This reminds me very much of how people in the Chrestomanci books simply 'cast a spell' to accomplish the thing they're trying to do. It's just too easy, as written.) There are no side adventures while there, no real difficulties accomplishing what they set out for. This could have been a real gem, but instead, too thin, too quick and weak.
I look for more depth and involvement in Ms. Jones' future works.
I think one of the main problems was that I couldn't identify with the character. We're not told very much about Hayley (presumably because Jones was trying to keep the true identities of the characters a secret until later in the book). I couldn't figure out how old she was, or anything about her that really mattered. I assumed, though, that she was about 10. The problem with that assumption, however, was that she then went and followed strange adult men into bushes, without really questioning the situation or her own safety. A similar theme appeared in "Fire and Hemlock", but that was written decades ago when child predators weren't as much in the news as they are today (and the main character in that novel eventually grew up, rendering her friendship with a man twice her age somewhat more acceptable).
I do appreciate Jones's creation of the "mythosphere", and I thought it was an interesting idea. However, I would have liked to see more of it. So many books for children today seem to suffer from a lack of editing. If anything, this book seemed to suffer from over-editing! It seemed as if large chunks were missing. Certain things were badly or barely explained. How could a wedding photograph of Hayley's parents even exist if they were as old as they were supposed to be? Why did Hayley have no memories of the world changing around her? Surely she would have noticed that computers, cars, and airplanes were relatively new inventions. How did she pin Jupiter to the sky when the planet was already there?
There also didn't seem to be much peril. Aside from the rather gory scene with the Maenads, the characters didn't seem to be in much mortal danger. And how could they be? Half of them were immortal!
Jones has been through this territory before in "Eight Days of Luke" (though with Norse mythology, while "The Game" is Greek mythology). However, there seems to be an awful lot of metaphor and symbolism here for kids to absorb. And while I enjoyed the unique "mythosphere" aspect, I really wanted to see all parts of the story more fleshed out.