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Game Development with Three.js von [Sukin, Isaac]
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Game Development with Three.js Kindle Edition

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Länge: 118 Seiten Sprache: Englisch

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In Detail

The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.

Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you’ll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!

Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a “capture the flag” gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.


A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.

Who this book is for

This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

Über den Autor und weitere Mitwirkende

Isaac Sukin

Isaac has been building games since he was 8 years old, starting on the day he discovered that Nerf Arena Blast came with a copy of Epic Games' Unreal Editor. At 16, Isaac became co-leader of the Community Bonus Pack team, an international group of game developers for the Unreal Engine that won 49 awards over the next few years. He started learning how to code around the same time by developing an open-source Facebook-style statuses system that thousands of websites have adopted. Since then, Isaac has been increasingly drawn to interactive JavaScript on the Web. He created an open-source 2D game engine in early 2012 and then dove into Three.js.

As of 2013, Isaac is a Senior studying Entrepreneurship and Information Management at the Wharton School at the University of Pennsylvania. He has worked for Twitter, First Round Capital, and Acquia, among others, and was previously a freelance consultant and developer. He is also a founder of Dorm Room Fund, a student-run venture capital fund that invests in student-run startups. You can find him on GitHub and Twitter under the alias @IceCreamYou or visit his website at

He has previously published short stories and poetry, but this is his first book.


  • Format: Kindle Edition
  • Dateigröße: 1901 KB
  • Seitenzahl der Print-Ausgabe: 118 Seiten
  • Verlag: Packt Publishing (24. Oktober 2013)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B00G58JD4K
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Word Wise: Nicht aktiviert
  • Verbesserter Schriftsatz: Nicht aktiviert
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen 1 Kundenrezension
  • Amazon Bestseller-Rang: #258.582 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

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Format: Kindle Edition Verifizierter Kauf
Das Buch erklärt alles nötige in angenehmer Geschwindigkeit. Das erlernte Codebeispiel macht Lust auf mehr und bietet ebenfalls einen guten Start für eigene Projekte. Ist das Geld vollkommen wert!!!
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Die hilfreichsten Kundenrezensionen auf (beta) 4.4 von 5 Sternen 7 Rezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Great practical use of three.js. 13. Dezember 2013
Von Bjorn Morten Ursin-Holm - Veröffentlicht auf
Format: Taschenbuch
I am quite new to three.js, and my intrerest is in using three.js for business graphics more than game-graphics. But this book was excellent in explaining both the basics and more advansed use of three.js. The examples was very helpfull to me. The chapter on "exploring and interacting" with the model/scene was good for making my 3d scene interactive. I can recommend this book to any one with javascript and graphics interrest!
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Excellent Book On 3D Game Programming 21. November 2013
Von Game Reviews - Veröffentlicht auf
Format: Taschenbuch
This is an excellent book on 3D game programming for web browsers. It is a quick read (97 pages) and has many examples to help get you started. You also can download example code from an associated website so you can learn from the example code and get a head start. The book is well written and is an easy read. Somehow it also manages to cover an amazing range of complex topics including various methods of world generation, particle systems, 3D sound, optimization, networking/multiplayer, and even anticheating. Highly recommended!
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Great starter book for Three.js Developers 14. Januar 2014
Von Brad Schuran - Veröffentlicht auf
Format: Taschenbuch
I have been working with Three.js for about 3 months now. I would look online for tutorials or just go through github and see examples and expand on them. This book eliminates the need for that. I found it easy to read and the examples are very useful. I would recommend this book to anyone who is looking to get a good kick start on three.js
4.0 von 5 Sternen easy to read book helped me get up to speed ... 18. August 2014
Von Charlie Calvert - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
This short, easy to read book helped me get up to speed with Three JS. There is not a great deal of detail here. In general, there was just enough code to get me up and running on core concepts. It helped me get started working with geometries (boxes, spheres, imported meshes), lighting, moving and rotating objects, materials and textures, particle systems (PointClouds), cameras, etc. You won't be an expert after reading this book, but you will know the basics. There are numerous included references that you can use to explore subjects in more depth. In particular, the last chapter on design doesn't really offer much in the way in specific information, but it is full of ideas, and then pointers to places where you can learn more about particular subjects. That sounds like a rip-off, but if you are new to the subject, it provides a nice overview of various "where do I go from here?" subjects. I suppose the bottom line is that I was happy with the price and content of this product as a Kindle book. If I had paid 35 dollars for it, I would have felt a bit ripped off, but for ten dollars I felt pretty good about the purchase. As someone else mentioned, you might want to combine this book with other books or sources of information on three js.
5.0 von 5 Sternen Fun stuff. 4. Februar 2015
Von JB - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
The author's book was extremely helpful! I'm now sold on using javascript with three.js for game development. I think this is going to be essential knowledge, but as of now it's cutting edge. Fun stuff.
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