Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you’ll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!
Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a “capture the flag” gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.
Who this book is for
Über den Autor und weitere Mitwirkende
As of 2013, Isaac is a Senior studying Entrepreneurship and Information Management at the Wharton School at the University of Pennsylvania. He has worked for Twitter, First Round Capital, and Acquia, among others, and was previously a freelance consultant and developer. He is also a founder of Dorm Room Fund, a student-run venture capital fund that invests in student-run startups. You can find him on GitHub and Twitter under the alias @IceCreamYou or visit his website at http://www.isaacsukin.com.
He has previously published short stories and poetry, but this is his first book.