- Taschenbuch: 496 Seiten
- Verlag: Taylor & Francis Ltd.; Auflage: 2nd Revised edition. (8. Februar 2008)
- Sprache: Englisch
- ISBN-10: 0240809742
- ISBN-13: 978-0240809748
- Größe und/oder Gewicht: 19 x 3,2 x 23,5 cm
- Durchschnittliche Kundenbewertung: 3 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 285.488 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Englisch) Taschenbuch – 8. Februar 2008
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Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone. -Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design. It features a design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. It includes hands-on exercises that demonstrate key concepts, and the design methodology. It also includes insights from top industry game designers, including Noah Falstein, American McGee, and, Peter Molyneux.Alle Produktbeschreibungen
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So what's so good about it:
- describes processes of designing game and game experience in detail
- very helpful tips for game designer
- easy to read and understandable
- interesting articles (from many different experts), many different experiences are presented
- covers a lot in a good way
I don't have many game design related books, so I can't compare it to others, but in my opinion she did a pretty good job and I would definitely recommend it! I hope that my short review helped!
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For indies, it a great set of practical ideas to 'stress test' your design and to explore its edges for new opportunities in game play.
I highly recommend this book to anyone looking to learn more about game development, as a trade, and especially for anyone looking to do it as a profession.
There were so many things to love about this book, but three things really stand out in my mind as being particularly awesome:
1. The "Designer Perspective" sidebars (insight into how some famous game designers got started and some behind-the-scenes knowledge about the industry)
2. The focus on iterative-design (prototype and test early and often)
3. The Exercises (real application exercises that hold your hand through the development of games, and of yourself as a career designer)
There were basically only two things I *didn't* like about this book, and they are purely circumstantial.
The first thing is that this book is college-textbook dense. Seriously. The page-count is just shy of 450 pages, and each page is divided into two columns, with a relatively small font-size. It was a beast to get through. There were many times when finishing the book felt like a daunting task, particularly towards the end.
The second thing that I wished was different was that the book's focus changes almost completely to digital game development (video games). The first half of the book was about basic game development, and so it could apply to either tabletop games or digital games; but as the book progresses, it makes a clear shift towards digital game development.
Realistically, this is not surprising -- the video game industry is gigantic, with revenues exceeding Box Office sales, and it keeps growing. The market for tabletop games is vastly smaller, domestically, and although it enjoys a much larger market share in Europe, particularly Germany, it is still comparatively diminuitive. So this particular nitpick is purely arbitrary, on my part -- I don't begrudge the authors for their decision regarding the content.
Some of the "interviews" are disruptions the flow of the book and some are just not very interesting.
I think it's an OK read but only if the format is regular and not a PDF which makes it so much harder to get through.