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Foundation Game Design with HTML5 and JavaScript von [van der Spuy, Rex]
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Foundation Game Design with HTML5 and JavaScript Kindle Edition

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Länge: 753 Seiten Sprache: Englisch

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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games.

Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here.

  • Focused and friendly introduction to making games with HTML5.
  • Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters.
  • Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

What you’ll learn

  • Get a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required.
  • Discover how to build logic, adventure, and 2D action games in a wide range of genres.
  • Master collision detection, Enemy AI systems, player control, basic physics and easy trigonometry.
  • Make use of modern JavaScript programming techniques to build robust games that are quick to make, easy to maintain, and simple to extend.
  • Understand the strategies for making games fun to play and easy to build.

Who this book is for

Foundation Game Design with HTML5 and JavaScript is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design. This book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of a career as a game designer, and form a solid foundation for continued study of programming and graphic design for games. This book is the missing link that will guide and inspire any curious and creative person to turn a good game idea into a reality.

Über den Autor und weitere Mitwirkende

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.


  • Format: Kindle Edition
  • Dateigröße: 7046 KB
  • Seitenzahl der Print-Ausgabe: 753 Seiten
  • ISBN-Quelle für Seitenzahl: 1430247169
  • Verlag: Apress; Auflage: 1 (22. November 2012)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ISBN-10: 1430247177
  • ISBN-13: 978-1430247173
  • ASIN: B00ACC6AU0
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Word Wise: Nicht aktiviert
  • Verbesserter Schriftsatz: Nicht aktiviert
  • Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
  • Amazon Bestseller-Rang: #408.991 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

  •  Ist der Verkauf dieses Produkts für Sie nicht akzeptabel?


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Die hilfreichsten Kundenrezensionen auf (beta) HASH(0x98bdc93c) von 5 Sternen 24 Rezensionen
10 von 10 Kunden fanden die folgende Rezension hilfreich
HASH(0x991c5e1c) von 5 Sternen When given lemons...make lemonade. 10. März 2013
Von Amazon Customer - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
This is a book on making games for web browers from Rex van der Spuy, who is well-known for his books on Flash game programming. The source code is available at the Apress site, and I recommend downloading it if you are considering buying this book. What you will find is that he able to build an impressive set of games, almost matching his work in the Flash environment.
The text of the book is clear and concise, as we have come to expect from van der Spuy. He doesn't waste time bemoaning the weakness of the JavaScript language or complaining about the deficiencies of the HTML5 platform. He just gets to work and shows you how to make your game work in this environment.
As an experienced game programmer, I found this book very helpful in porting my games to the HTML5 platform, better than the other books I've read. If you are trying to learn game programming, van der Spuy is a great teacher, but you probably would be better served learning game programming in Flash before tackling HTML5.
Either way, this book is well worth buying. I initially bought the Kindle edition, and I found it so useful that I bought the print edition as well.
4 von 4 Kunden fanden die folgende Rezension hilfreich
HASH(0x9bc6c654) von 5 Sternen A must have for all new game developers 25. Dezember 2013
Von Scot Matson - Veröffentlicht auf
Format: Taschenbuch Verifizierter Kauf
I purchased this book early this year but have not had a great deal of time to get through it due to school. Now that I've been in the middle of winter break and finally have had a chance to sit down with it... I honestly feel this has been the best purchase I have made since I've been a developer.

A few reviews here have mentioned an abundance of code errors and editorial problems, or issues with their copy of the book but in my experience - this just isn't so. I am halfway through this book and have only found three very insignificant errors so far so if you somehow end up with a bad copy, just contact the publisher or return it for another copy... Keep in mind is is also available through Safari for free if your a student, or you may purchase the eBook edition through Apress.

I've found the Author to explain things very well, the projects throughout the book are incremented in difficulty just perfectly and he keeps things very entertaining. If your not a gamer you may not fully appreciate this book, but then again what are you doing trying to program games then? While you may not end up making the next big console FPS, you will get a handle on basic programming concepts and feel a lot more confident using JavaScript.

I think it is important to understand this book is kind of focused on a niche market, this isn't designed to make you great with graphics, web development, or programming in general. It is purely focused upon using JavaScript to build games... but if you know a thing or two about game development, the logic that is used is fairly difficult and can be applied in other areas once you get a handle on things. An example from the book regarding programming an interactive fiction game explains later that the logic that was used to create items and interact with them is exactly the same type of logic used in databases... so even non-gamers may get something out of this.

I highly recommend this if your looking to understand the logic behind games, if you really want to get involved with the advancement of web based gaming, or are just new to game development and have a web developer background. While this is a great entry level book to this subject, I suggest not picking it up until you at least have some basic programming skills... even Code Academy tutorials should be enough to get prepared for this.
3 von 3 Kunden fanden die folgende Rezension hilfreich
HASH(0x992ab174) von 5 Sternen Learned a Ton 6. Januar 2015
Von Running Bill - Veröffentlicht auf
Format: Taschenbuch
I read this book as sort of a refresher of stuff I had learned programming in Actionscript, but it really taught me so much more. The author gives you a quick run through HTML, CSS, and some Javascript basics, which was actually better than some dedicated books on those subjects because it was succinct. In fact, I recommended it to a friend that wanted to learn HTML and they loved it. He then shows you how to manipulate DOM elements and make some simple games that way, before taking you into the world of Object Oriented Javascript and HTML Canvas games. There were very few typos, despite what someone else mentioned, and the ones that were there were usually in a code comment or some other harmless text. In fact, a few times where I thought there was a typo, the problem was that I hadn't fully grasped it. And all the code examples worked perfectly, so whenever there was doubt, you could always refer to them. And those code samples were invaluable for me. So much to glean in the way of organizing your code as well as building games.

I knocked it down one star because the part about bouncing a ball off another ball wasn't very well explained, and I was really looking forward to that part. I know that it's a deep topic but his suggestion of Googling "vectors" wasn't very helpful for me as I only found more complicated math "stuff" by MIT folks and others far more math-inclined than I am. I must have read that chapter a hundred times but his short, single-sentence explanation of each step didn't help me visualize what I was doing at all, so in the end I just decided to blindly use the code block he provides when the situation comes up. They're about to release a sequel to this that I hope goes into greater detail about this and other physics/trig stuff for programmers that need a bit more guidance visualizing them (I've also discovered Foundation HTML5 Animation with JavaScript, a classic Actionscript dynamic animation book rewritten for Javascript, that I plan to read next). Don't let that one negative deter you from picking this one up. There was PLENTY of material the author did cover and he did a great job explaining it.
3 von 3 Kunden fanden die folgende Rezension hilfreich
HASH(0x9882dfc0) von 5 Sternen A book very well-written for HTML5 and Javascript 27. Januar 2014
Von SF Beach - Veröffentlicht auf
Format: Taschenbuch
For more than 20 years, I've read hundreds of techie books for developers. This book is definitely one of the best written one among those. It explains and takes examples of HTML, Javascript and CSS in such a way that any beginners can easily understand them. It also covers enough area, thus can serve as a good reference book for experienced developers.
13 von 18 Kunden fanden die folgende Rezension hilfreich
HASH(0x9928339c) von 5 Sternen A good book ruined by printing errors 23. Juli 2013
Von Dave Lecompte - Veröffentlicht auf
Format: Taschenbuch Verifizierter Kauf
This book is a hefty 732 pages. That's impressive. What's also impressive is that on *every* page, there are phrases where the spaces are completely jumbled about, making reading the book almost a puzzle. For instance, on page 286, there's a section heading "Addingthem onster". Ok, I can figure out that that's supposed to be "Adding the monster". And on the next page "Movingthem onster". Sure, you can figure that one out. I picked a page, and found 16 of these errors.

This would be merely annoying in a book of English text, but when the author presents code, where whitespace matters, this sort of error goes from being a nuisance to being an active impediment to understanding.

I'm trying to imagine how this sort of error would have happened - at first, I wondered if this was something the author was doing to be cute, naming a sample game "hedgehogA pocalypse" as some sort of off-kilter fractured name to engage the reader. But the presence of these errors in the code itself, which the reader presumably ought to be typing in verbatim, seems like the author wouldn't have put the errors in, and couldn't have been in the copy of the manuscript sent to the technical reviewer. Was there some glitch at Apress that garbled the document after the proofs had been approved?

The fact that nobody else has commented on this makes me wonder if I got some rarity that slipped through printing QA.
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