- Taschenbuch: 515 Seiten
- Verlag: Charles River Media; Auflage: Pap/Cdr (15. Juni 2006)
- Sprache: Englisch
- ISBN-10: 1584504870
- ISBN-13: 978-1584504870
- Größe und/oder Gewicht: 23,3 x 18,7 x 2,7 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 1.520.151 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
Flash Professional 8 Game Development Book/CD Package (Charles River Media Game Development) (Englisch) Taschenbuch – 15. Juni 2006
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If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. "Macromedia Flash Professional 8 Game Development" is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues.And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level.It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make.So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.
Derzeit tritt ein Problem beim Filtern der Rezensionen auf. Bitte versuchen Sie es später noch einmal.
Auch wenn Flash heute fast tot ist und die neuen Flash Versionen wesentlich bessere Möglichkeiten bieten:
Rhodes zeigte hier, wie kleine Spiele programmiert werden, effektiv und ohne Objektorientierung.
Nach der Lektüre kann man Titel wie Super Mario Brothers ohne grössere Probleme selbst erstellen.
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To respond to the negative reviews: 1. Want to see classes and OOP...that would be an issue if this book claimed to be an AS3 book, but considering it is AS2, when OOP and classes weren't as en vogue, I don't think that is a valid complaint. 99% of Flash CS2 books hardly mentioned classes and didnt code that way. 2. Bad habits/naming conventions...I didn't think so but I think that is a preference and if you don't like his "style" no one is forcing you to continue coding that way after you finish the book. Every author has their own style, and I didn't think his coding broke any conventions. 3. Nothing you can't learn yourself...just not true. I've found a lot of great stuff online, but it was a big help and hugely time-saving to have this wealth of info in one place AND with great instruction...and a bonus general ActionScript chapter that is better than many Flash books out there!
I also noticed that game #3 doesn't even work right. The author obviously didn't even test his own code. When you click the start button it needs to reset the fadercnt variable, or the game won't register multiple wins/losses correctly.
On to the website, there is a contact us link that requires a captcha before it will send. I've tried 3 different browsers and 4 computers and there is no captcha, therefore making it impossible to send an email to the author.
I am highly opposed to wasting money on this book.
So along with softreferences ( for i to 10, make a variable box_i=i ) - ew, and bad naming conventions, it plays out more like an Oreilly Cookbook that encourages bad habits. Granted, I ordered it and I'll keep it as a book full of complete examples. But I think any of the examples that I copy/type/study, I'll refactor later to be more clear and well-coded.
It's a fast ramp-up to ActionScript 2.0. If you're looking for smarter and more mid-level code then maybe wait for a book on AS3.0 that is more class oriented and less procedural like this book. Else, if you just want to see end-to-end examples as fast as possible the author does a good job of explaining code blocks as he goes even if he's encouraging bad habits.