- Taschenbuch: 750 Seiten
- Verlag: Wordware; Auflage: Pap/DVD (30. November 2008)
- Sprache: Englisch
- ISBN-10: 1598220594
- ISBN-13: 978-1598220599
- Größe und/oder Gewicht: 15,5 x 4 x 23,1 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 790.971 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
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Essential ZBrush Book/DVD Package (Wordware Game and Graphics Library) (Englisch) Taschenbuch – 30. November 2008
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This work includes a book and a DVD. ZBrush is an unparalleled must-have tool in the world of digital sculpting. This book goes into great depth not only about how and why ZBrush works, but also how to master both ZBrush and digital sculpting. All aspects of the program are covered in detail and broken up into easy-to-understand sections. "Essential ZBrush" features many projects covering organic models and character pipelines, and non-organic hard surface walk-throughs. This book is suitable for all skill levels and covers something for every stage of a digital sculptor's development in ZBrush. Beginners learn the basics of ZBrush as well as digital sculpting and progress through both theory and projects to an advanced level.Upon completion of this book, readers will have the ability to produce detailed high quality digital sculpts. This book doesn't just cover how to do a project but also covers in depth why every single decision is taken and the benefit to the artist and the sculpture itself. This gives users a detailed overview of the design process for digital sculpts.Detailed organic models such as humans, monsters, and stylistic busts, along with movie and game friendly pipelines for hard surface sculptures and cloth, are among the projects included. It includes several training videos in addition to the examples provided in this book.
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It does appear to be written for someone with experience in the product, if for no other reason than there's just so much that the product has and so many topics to be covered in the pipeline of making a sculpt / going on to animate it.
I've done a lot of training (self taught), using tutorials that are on the web, etc.
So, I'd read a topic, and learn things (think filling in the cracks in my knowledge).
Don't know how it would read if you didn't have that background.
Also, attempted to contact the author via facebook about getting downloads of assets associated with the book, no response yet.
Nothing on the publisher's web site that I could find.
A bit of a disappointment, but still all things considered, I don't NEED those things, just wanted them to poke around with.
Lack of response, lack of publisher support took a star away from it.
Worth the read, but not necessarily for the total novice.
This book assumes the reader has at least some familiarity with the program (and frankly, there are some excellent mainstream DVDs that fill that purpose very well). It is also aimed primarily at Game artists, as the publisher's name suggests, but it still contains info useful to all digital sculptors.
The book skips around a lot; a discussion of UV Maps precedes any overview of the sculpting tools, for example. I also found myself mentally "rewriting" parts of the narrative as I read through the chapters. The author occasionally uses an odd turn of phrase and seems generally averse to commas; the prose is certainly understandable, but you my have to read some lines more than once.
In terms of production values, the book is printed in black & white on thin, medium-quality paper; screen-shot images are uniformly dark and muddy. This is not entirely the fault of the publisher. Too many modern 3D programs seem to be embracing a dark gray UI, which can make even the software's onscreen appearance hard to read. One nice thing about the book is that the step-by-step approach to the writing is mirrored closely by an abundance of related screen grabs. These figures are rarely labeled, other than by number (e.g., Figure 5-13), but they are placed very near the pertinent copy, which is a welcome design decision. (I recently bought another "how-to" book in which copy and its corresponding image were sometimes pages apart: not fun to try to follow.) However, it does does result in a very long book, at almost 750 pages.
The accompanying DVD is actually a much better package. Although slightly marred by occasional ambient background noise (most notably the persistent ticking of a timer!), the videos provide a very interesting and engaging presentation of an excellent artist's workflow within ZBrush. The author has a very strong English (Welsh?) accent, but as an American (and one from Texas, at that), I had no trouble understanding him. The quality of the QuickTime movies is very good and allows a lot of flexibility to replay certain parts, or to pause and resume playback later.
All in all, I recommend this book. Its in-depth, step-by-step approach is thorough and highly informative.