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Epic Role Playing Rules Manual: (Englisch) Taschenbuch – 30. Dezember 2005

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Epic Role Playing is a next generation RPG that contains intense, choice-filled combat, six innovative branches of magic, and culture-based character development. After an introductory chapter, the Epic Role Playing Rules Manual guides players through a wide-ranging and unique character creation process, which births culturally driven, diverse heroes unconstrained by classes or inflexible tracks of progress. Character professions (detailed in the Atlas of Eslin, Volume I) are culturally defined and growth within them is guided by role playing not a rigid set of rules. Following chapters include the faculty system, which offers opportunities to explore an inexhaustible array of skill options, specialties, masteries and grandmasteries. Instead of characters defined by an overall skill level, each skill level is independent and improves according to the character's talent for that skill. This is followed by a detailed catalogue of equipment. In its chapters for the gamemaster, or "Guide", practical tools and storytelling advice are discussed for creating heroic adventures that will have players swooning with terror and scrambling for glory. The final chapters are a treasury chock-full of high-quality and imbued items and rules for large-scale battle and warfare. The Epic Rules Manual makes gaming easier with numerous quick reference boxes, a glossary, ready-to-use forms, and integration with www.epicrpg.com. This book is one of four core rulebooks for use with the Epic Role Playing game system.


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Amazon.com: 3.8 von 5 Sternen 5 Rezensionen
4 von 4 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen One of my new favorite RPG's... 20. März 2006
Von Adrian Montoya - Veröffentlicht auf Amazon.com
Format: Taschenbuch
I purchased all four books, one at a time over the course of several weeks to be sure I liked each one enough to buy the next.

I was not disappointed!

The EPIC RPG Rules Manual is a functional, easy to read and enjoyable gamebook.

The 2d10 mechanics, use of only d10's, skill based characters (with approriate profession based meta-talents called "Masteries") and lifepath driven pc creation, with an eye towards 'role-playable' characters over 'roll-playable' ones, makes for an overall great game!

I would give it four stars, but the lack of any examples of variants(spells) and the lack of the same for beasts/adversaries, of any kind, reduces the book's usefulness just a wee bit...although a good GM with a reasonable understanding of the system could extrapolate such info if needed.

Also, the forums at the game's website are fast becoming an amiable and interesting place to discuss this game.

If you buy this game, and I hope you do, the forums are a great place to learn more and become involved.

The authors and owners are friendly and responsive to their customers and fellow EPIC players!
6 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Best RPG system 22. Januar 2006
Von Brian P. Kelley - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Been playing in this system for four or five years now. Granted, the system has changed some since those days, but the basics are the same. The d10 system is simply better than the more popular d20 floating around these days.
The revamped skill system is fantastic. Allowing for character customization not seen in most RPG systems. Unlike most systems each character has the ability to be great right after creation, but leaving plenty of room for enhancement and growth. This guide and the Arcane book are all you really need to get started. The bestiary is also handy of course. As we play in a different world we haven't looked at the Atlas so I can't comment on it as of yet, but given the quality of these other products I recommend it if you don't have a world you want to incorporate into the system.
Once again, its a great system, enjoy it.
5 von 6 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great RPG! 24. Februar 2006
Von Emile Pollack - Veröffentlicht auf Amazon.com
Format: Taschenbuch
I'm coming from a GURPS/Runequest background, but my wife ordered this for me. I was skeptical of a new fantasy RPG, but the rules are very well written and actually make sense. I would recommend players at least pick up the Atlas and Arcane books as well (especially the Atlas!) This is a very solid game that I can't wait to get a game together for. I hope this turns out to be a sleeper hit.

The one drawback I would mention, despite this being a great RPG, is the fact that the supporting books are sold separately. for example, if you want to use the Guilds and Professions of the setting (which I recommend), you need the Atlas of Estlin. The game is set up so it can be a non-magic type, but for magic you need the Arcane book, and so on. (Though the other books are good too, I'd have liked to see them all together--maybe a special edition or something? :)

Still, especially if you go the used path, its comparable in price to other RPGs, and it is very in-depth.

Anyhow, both combat gamers and those who like more subtlety in their actions wiull find a system to fit them. Combat is especially customizable. All in all, a remarkable game from these guys. Great work!
2 von 2 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Not bad 12. Juli 2006
Von T. Woods - Veröffentlicht auf Amazon.com
Format: Taschenbuch
I ordered the book and after looking at it there is a lot to like (2d10 vs d20, skills system) but there are a few things I really wish it had. One of the first things I look for are character examples, it helps me absorb the rules better and get a good idea of how the skills and stats are. I would also like to see an advanced character's character sheet (if you guys are reading this, pls put one on your website). Character advancement could be more clear. It seems a lot of things are missing. A nice group session example would have been great too.
1 von 1 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Incomplete, but interesting.... 30. August 2007
Von Phillip Harte - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
The problem with this incarnation of the EPIC rpg, is that it follows the old multi book format.

What you get here, is in fact the rules for task resolution, combat and mass combat, guide lines for a campaign and a portion of the character generation system. As a result it is essentially worthless unless you buy the additional books.

There are four books required to have a "complete game". Having the complete game will run from 64 up to 80 bucks, excluding S&H depending on who you purchase it from.

Four, soft cover, B& W books are, I'd say regardless of the system, not worth the high price tag.

Now from what i can tell, the mechanics look solid and useable, but the editing leaves a lot to be desired. Lots of info is crammed on each page, with a grey back ground making reading it a strain on the eyes.

If the book contained a full set of character creation rules, a sample of the game setting and a "sample" adventure" & better editing, I might bump the score to 3 stars.

As it is, don't bother unless you plan on buying the full set. A far better option for those interested in this game would be to go to the EPIC RPG website and buy the "Epic RPG Complete Game Manual" which does contain everything needed to play, at a lower price.
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