- Verlag: Fantasy Flight Inc; Auflage: Brdgm Box (12. Oktober 2010)
- Sprache: Französisch
- ISBN-10: 1589949048
- ISBN-13: 978-1589949041
- Vom Hersteller empfohlenes Alter: 0 Monate und älter
- Größe und/oder Gewicht: 7,6 x 29,8 x 29,8 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 1.150.059 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Dungeonquest Board Game (Französisch) Spielzeug – 12. Oktober 2010
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Spielzeug, 12. Oktober 2010
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DungeonQuest is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by Runebound), DungeonQuest retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of brave (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon’s lair...
In DungeonQuest, Players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragon Lord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...
A game of brutal dungeon exploration for 1-4 players
Set in Terrinoth, the realm popularized by Runebound
Based on the classic boar
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It's a fun little romp through a random dungeon. All the players try to get in, collect as much treasure as they can, and get out without dying and before the dragon awakens.
I love the random dungeon idea, that's something I've always loved. Warhammer Quest was probably my favorite dungeon delving board game, but it's been out of print for many years so I'm always looking for something new to replace it. Dungeonquest is not that game, but I only expected it to be a simpler and quicker version of the same concept, and in that respect it is.
It's a very lethal game, most players don't survive at all. I had to explain that to my kids before we started so they didn't get sad and frustrated when they died. In the last game we played I fell in a pit trap and was stuck there for half the game, one of my sons died a grisly death from a skeleton in the fourth room, but the other made it all the way into the dragon's chamber. He almost escaped the dungeon, except I convinced him to search the last room, which had unbelievably horrible consequences. He looked so beaten that I said, "well you were going to leave until I convinced you to search, so let's just say you left..." And then he lit up and we all did a victory dance.
There are several decks of cards you draw from in different situations, which makes the setup take longer than I'd like, but presumably gives the game more variety since they can have any number of cards. It helps to store them all stacked in order so you can easily lay them out again where they need to be.
Dungeonquest has one major failing though, and that is their combat system. It's a clever use of cards where you go back and forth laying down numbers, similar to the classic game War, when you win your cards go in front of them as "wounds". The problem is that the turns move very quickly until a fight starts, and then this combat minigame starts and everything grinds to a halt. It can take as long to resolve two or three fights as it does to play the rest of the game altogether. It's a novel system that I could see being fun in another game, but it's way too complicated for this type of game. You will probably want to find a combat variant that moves a lot more quickly. I haven't tried any yet, but I have seen several available. Fantasy Flight publishes a few of their own, and there are more on boardgamegeek.com.
The age recommendation on the box is 13+, but I played it with my 9-year old and he loved it. My 7-year old had a hard time grasping the rules, so I'd say 9+ is an appropriate age limit. It's a nice break from Talisman, the other game we usually play together.
I'm glad I bought it, mainly because it's simple and fun with the kids. Games take 90 minutes or less which is a good length for their attention spans. Overall, I think I'd rate it 3 of 5.
Components--they are typical Fantasy Flight quality, and that's pretty good.
Gameplay is pretty simple. Go to the next room, see what happens. Maybe you find a trap, maybe a dead end, maybe a monster to fight. Try to get to the middle, steal some treasure from the dragon (without waking him and rendering you into a flaming kabob), and escape before sundown. Who ever escapes with the most treasure wins.
You are going to die. A lot. Maybe one in four plays will you be able to survive at all, with no discussion of "with how much treasure". In many ways its a lot like some of the old Rogue-like PC games of the 80's and 90's where you essentially dungeon as deep as you can until you die.
If you can get enjoyment in seeing how far you got, and maybe get some fun out of the manner in which you die, then you'll probably like this (you are struck by a giant swinging blade, you are poisoned, you fall into a bottomless pit, etc., etc.). This game is incredibly random, so most times your fate will not be something you have much control over.
I don't like this combat system. Particularly when playing this two or more players--it makes the game drag on too long. I do like to play this game solo. Sometimes I'll play it several times in a row, particularly if I get killed real quick. I enjoy playing this game just to see what happens, and how far I am lucky enough to get. I know going in its not a strategy game.
So, to sum up, I probabaly like this game **** playing it solo, and about ** playing it with others. So that averages to ***. Marginally recommend only.
Game length as result, varies but generally games are rather short, meaning you can play a few in a couple of hours. I always have fun and there's much to be said about that.
DungeonQuest isn't for everyone. In fact, I would argue that it's isn't for most people. If you can accept the random and aren't disheartened by a character's sudden (sometimes very sudden) death, then you may be able to enjoy DungeonQuest. If not, look elsewhere for your dungeon crawl.
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