- Verlag: Ubisoft (9. Oktober 2012)
- Sprache: Englisch
- ASIN: B005C2D2MO
- Vom Hersteller empfohlenes Alter: Ab 8 Jahren
- Größe und/oder Gewicht: 19 x 13,7 x 1,5 cm
- Durchschnittliche Kundenbewertung: 1 Kundenrezension
- Amazon Bestseller-Rang: Nr. 591.893 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Dishonored (Platinum Hits) (Englisch) Videospiel – 9. Oktober 2012
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Videospiel, 9. Oktober 2012
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Dishonored X360 .. Sie sind die einst gr--te Leibw-chter der beliebten Kaiserin. Eingerahmt f-r ihre Ermordung und getrieben von Rache, Sie ein ber-chtigter M-rder, nur durch die st-rende Maske, die sich Ihre Visitenkarte hat bekannt geworden. In einer Zeit der Unsicherheit, wenn die Stadt von der Pest wird belagert und von einer bedr-ckenden Regierung mit neo-industriellen Technologien, dunkle M-chte lauern in den Schatten bewaffnet ausgeschlossen lesen
Dieses Spiel hat mich von Anfang an gefangen genommen. Seien es die Schleicheinlagen (die alternativ auch direktes Vorgehen zulassen), das Aufleveln durch sinnvolle Fähigkeiten, Sammelwahnbefriedigung und die ausgesprochen atmosphärischen Settings (viktorianisches Zeitalter "Steampunk") nehmen einen ein. Dazu noch eine gute Englische Synchronisation + eine behutsame Einführung, gute Bedienbarkeit, Menüführung und tolle Story machen dieses Game zu einer Ausnahme in dem heutigen Spieleeinheitsbrei.
Für die Hardcoregamer ein hoher Wiederspielwert, da sehr viele Geheimnisse zu entdecken sind.
Wenn man dennoch ein Haar in der Suppe finden will, sind es die zum Teil matschigen Texturen und kantigen Gesichtsanimationen, die auf eine veraltete Technik schließen lassen. Dafür lassen die Umgebungsgrafiken einen gelegentlich mit offenem Mund staunen, wie z.B. die viktorianische Villa mit dem dort stattfindenden Maskenball, wo man sich an manchen Details garnicht sattsehen kann. Einige andere Locations hingegen fallen mit ihrer gestalterischen Kullisse und einem zusätzlich fehlendem Detailgrad, gegenüber dem Gesamtbild herab. Insgesamt kann man der Grafik deshalb nur ein durchwachsenes Ergebnis bescheinigen (dafür einen Stern Abzug in der Gesamtwertung). Bugs in Form von Clippings, Tearings, Popups, wie auch bei zuviel Action auf dem Bildschirm, Einbrüche in der Framerate, gibt es von mir nicht zu bemängeln.Lesen Sie weiter... ›
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
I have one very big compliant with the game. The saving for the game is horrible. This shouldn't even be a difficult or problematic thing. There's no organization and if you have two games going, then you'll become incredibly lost in the process of all the autosaves as well as mission start saves--why add these here and not keep them on the menu only? The autosave in the game is also a joke. Beat a mission but forget to save/sleep in your bed, oh well guess you have to beat the entire mission over again. It's not as though I passed through at least 5 new loading sections of a mission and you could have saved at that particular moment to prevent such a silly thing from occurring.
One of the reasons it took me a while is that I had a hard time getting into it early. It wasn't until I really decided to go with the flow for more than the first episode (the breakout) that I got sufficiently engaged by it to play all the way through.
I'm not going to go into any real details of the game itself, or the interface, or any of the other nitty-gritty: there's 473 reviews preceding mine, and it's hard to imagine I can add anything original to that. The reason I wanted to post a review is that the game deserves kudos. Like the Mass Effect series, like Deus Ex: Human Revolution, and like Splinter Cell--the latter of which (specifically Conviction) I think Dishonored most closely resembles--it's a foray into a brave new world: a universe built from scratch, with characters with whom you have no antecedent familiarity. That's pretty hard to pull off: there's only a limited amount of time any developer has to introduce and explain the world, and to make the players understand, empathize with and (most importantly) identify with the characters and their motivations.
And at first, I was a little non-plussed: but as time wore on, I began to like and respect the characters more and more. Even the "bad guys" aren't just mustache-twirling caricatures: they're fleshed-out individuals, with their own perfectly logical motivations, and really, not entirely unsympathetic. The only one who comes across as a bit two-dimensional is the fella who captures you and strips you of your gear (hey...classic shooter game trope here! <g>) late in the game (vagueness is in an attempt to avoid spoilers).
The game does a very nice job of building emotional tension as well as engagement: I'm not ashamed to admit I broke down in tears in the final scene, where you are reunited with an important NPC (spoiler avoidance again). That doesn't happen that often: I sure didn't feel that way about Deus Ex: Human Revolution, for example. That was a technically brilliant game, but it had no heart. Dishonored has heart--miles and miles of heart.
I said I wasn't going to talk about the nuts and bolts, but I will say this: the interface is very, very nicely thought through, and very, very nicely implemented--I am particularly impressed by the inventory management and quest management systems: everything is neatly sorted into buckets and you never have to drill down three or four screens' worth of inventory to find some important object or other.
My only small gripe is the modal nature of the interface: I can't even count the number of times I Blinked instead of turning on Dark Vision. But of course this can be a problem in a modeless interface as well, as anyone who has played some of those other games I mentioned can attest to--how often have we hit the A-button and jumped over an obstacle instead of taking cover behind it? Oops.
Anyhow, a near-great game. I'd give four and a half stars if I could, but I'll settle for giving four.
What makes Dishonored unique, however, is the gameplay. Dishonored is what you make of it. I mentioned before that Dishonored is not strictly a run-and-gun shooter, but it could be if you wanted it to be. On your quest for revenge, you could kill everyone standing in your way. Summon a swarm of deadly rats; rewire the security systems to target your enemies; summon a blast of wind to knock an enemy off balconies and out of windows; stop time and kill your enemies before they even know you are there. But you could also take a different route. Use "blink" to quickly move past enemies; throw glass bottles to create a distraction; knock out the guards with sleeping darts rather than killing them with a pistol. The choice is yours, and depending on which choices you make, the ending of the game will differ.
Dishonored is by no means perfect. Although there are multiple ways to accomplish your objectives, the levels feel cramped and your choices sometimes forced. And while the graphics are sometimes stunning, everything feels a bit washed out. Despite these flaws, however, Dishonored is an excellent game and is worth purchasing. It is a breath of fresh air in a video game market saturated by first-person shooters and unimaginative storytelling.
First of all i think this is a bold step by Bethesda in trying to define an IP in a very choked genre, fps that is.
What i liked : I generally liked the overall graphics and the way the AI responds to situation. Decisions you make will affect the way things turn out for you. I also liked the overall story line.
What i did not like:
The fps nature for a game like this. Maybe its just me but i feel for a stealth game like this, maybe fps is not the way to go but rather 3rd person point of view, much like Max Payne. Seeing only knife in one hand and a bare hand to equip special abilities in the other makes the game become boring easily. Also, it makes otherwise "would have been nice to see" actions/features such as teleporting, assasinations and stalking etc...contributed to the overall gameplay, creating an emerssive experience. Compare this to other fps' such as bioshock and you will understand what i mean, unlike bioshock, Dishonored is supposed to be a close combat game, because you play as an assasin and stealth is your altimate weapon. otherwise all that i mentioned earlier as "would have been nice to have" wont have been required or necessary if this was more like bioshock and stealth was not a big deal.
Character... I dont know, maybe its because i have not advanced far enough but the character is very dry. No dialogue! Only other characters talking to you. Makes relating to the player just not there.
Controls, I think the fps nature coupled with the fact that its a stealth game makes the controls clunky. E.g. Assasinating enemies from above, teleporting etc. Sometimes its just someway and not so fun.
Overall..i think this game is alright. I gave it 3 stars because
(1) its not such a bad start...if this will produce a sequel.
(2) i picked it up for $25 on amazon. I would felt very bad if i picked this up for any price more than $35.
Good luck with your purchase and i hope you enjoy the game.