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Digital Lighting and Rendering (Voices That Matter) von [Birn, Jeremy]

Digital Lighting and Rendering (Voices That Matter) Kindle Edition

5.0 von 5 Sternen 2 Kundenrezensionen

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Länge: 463 Seiten Verbesserter Schriftsatz: Aktiviert PageFlip: Aktiviert
Sprache: Englisch
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Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques.
•    Learn how to pinpoint problems with your lighting and solve them to produce professional results.
•    Break scenes into passes and layers, and convincingly composite 3D models into real-world environments.
•    Adopt a linear workflow for more convincing lighting, global illumination, and compositing.
•    Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images.
•    Build a bigger bag of tricks by learning “old-school” approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time.
•    Develop realistic materials and shaders, and design and assign detailed texture maps to your models.
•    Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings.
•    Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water.
•    Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams
•    Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry.
•    Download many of the 3D scenes used in this book from the author’s website to try texturing, lighting, and compositing on your own

Über den Autor und weitere Mitwirkende

Jeremy Birn has been a Lighting Technical Director at Pixar since 2002, and has lit shots in movies including Brave, Toy Story 3, Ratatouille, Wall-e, Cars 1 and 2, and The Incredibles. He has previously done visual effects and lighting work at companies including Tippett Studios, CBS Television, Wild Brain, and Palomar Pictures. He also has taught advanced lighting and rendering at the Academy of Art University in San Francisco and the California Institute of the Arts, and has taught master classes in Maya at Autodesk."


  • Format: Kindle Edition
  • Dateigröße: 94368 KB
  • Seitenzahl der Print-Ausgabe: 463 Seiten
  • Gleichzeitige Verwendung von Geräten: Bis zu 5 Geräte gleichzeitig, je nach vom Verlag festgelegter Grenze
  • Verlag: New Riders; Auflage: 3 (4. November 2013)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Word Wise: Nicht aktiviert
  • Verbesserter Schriftsatz: Aktiviert
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen 2 Kundenrezensionen
  • Amazon Bestseller-Rang: #190.861 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

  •  Ist der Verkauf dieses Produkts für Sie nicht akzeptabel?


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Von Joachim Hagen VINE-PRODUKTTESTER am 12. März 2015
Format: Taschenbuch Verifizierter Kauf
Apart from the fact that two chapters of the book are only available as pdf for download, the volume ist worth while the purchase. Jeremy Brin does not focus on a specific programme but on lighting itself; which lights are commeon, which are the pros and cons of a certain light or of ist shadows, resepectively; how to setup lighting for indoor and outdoor scenes; how to simlulate global illumination/indirect light with normal lights and so on.

Personally, I use Poser which is not a full-fledged 3D programme; however, the principles of this book still apply.

Overall, I recommend it for everyone who is a beginner or intermediate with 3D. I wished I had bought this book years ago.
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Format: Taschenbuch Verifizierter Kauf
The book covers photography, cinematography and 3D computer graphics and animation. In visual art, Light is the most important aspect if them all because without light, there is nothing to behold except a black frame. The author covers the subject superbly. This book is a good investment of money and time.
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Die hilfreichsten Kundenrezensionen auf (beta) HASH(0x8dfae21c) von 5 Sternen 25 Rezensionen
28 von 31 Kunden fanden die folgende Rezension hilfreich
HASH(0x8dfd0d98) von 5 Sternen Excellent 3rd edition, but the missing chapters are not cool.... 5. Januar 2014
Von Neko Nine - Veröffentlicht auf
Format: Taschenbuch
I own the second edition of this book and greatly anticipated this third edition. I was not disappointed. I found this version to be easier to understand compared to the second edition. The chapters have been thoroughly expanded. For example, in the second version, chapter four discussed day and night lighting and global illumination. In the third, those areas are still discussed, but atmosphere and underwater lighting has been included as well as alternate methods to GI. This book is used as a textbook in many universities and these new editions come off as specific answers to specific questions; something I like very much. The chapter on character lighting has also been expanded by ten pages to include topics like spill lights and how to effectively light the iris;very welcome additions for character artists like me.

This book alone is worth five stars, but taking out chapter ten and the "Getting a Job in 3D Lighting" section (both previously available in the second edition) and having readers register with just to have access to content we already paid for is not cool. Now yet another company will have access to our email addresses and other personal information."Getting a Job in 3D Lighting" is valuable, but having to get it this way is a cheap marketing method I did not appreciate. This practice is not new , but other computer animation books I have purchased offer bonus content on their sites for everyone to download without requiring an account. As a big fan of this book, I hope this will not be present for any future editions.
9 von 10 Kunden fanden die folgende Rezension hilfreich
HASH(0x8dfd0dec) von 5 Sternen A must have for everyone who is interested in lighting 3D scenes 25. November 2013
Von K. B. Hollund - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
I bought the 2nd edition of this, and even if it doesn't really feel that outdated when it comes to methodology this 3rd edition is improved in every regard. The fact that the 2nd edition still holds it's own today should say something about the knowledge and work the author puts into it.

It's updated with more information about popular technologies like ptex, and it reflects increased popularity and speed of global illumination in feature films.

He starts by explaining concepts of lighting, both technological and artistic. He continues going into specific methods and ways to use technology to achieve certain looks. Common errors are highlighted, good to know tricks are shown.

It manages to be generic and non-software specific where it needs to be, but still points you in the right direction when it comes to specific technology which may or may not be supported by your preferred software and other methods you may want to try to get a specific look.

The second edition has been recommended to me by VFX professionals, and it's with good reason. This is an improved version in every regard.
2 von 2 Kunden fanden die folgende Rezension hilfreich
HASH(0x8e04d0e4) von 5 Sternen Very good update 30. Dezember 2013
Von Andrea - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
The 2nd edition was already an outstanding book. I'm just an amateur in 3D but Birn's work has been immensely helpful to clarify lot of things I had heard about but never seen in detail.

The book gives a good look at the many aspects of the 3D rendering process without going too deep into technicalities : as such, it is a fitting read for beginners and intermediate users alike.

I'm re-reading the 3rd edition right now, I really liked the part related to the linear workflow (gamma correction), which to be honest had always puzzled me a bit in the past, but here it is explained with good clarity.

I definitely recommend this book, especially if you are just beginning your exploration into 3D. It will give you a first background of knowledge and put you on the right path.
1 von 1 Kunden fanden die folgende Rezension hilfreich
HASH(0x8dfd0fc0) von 5 Sternen Bought as a Text Book 9. März 2014
Von E.Reyes - Veröffentlicht auf
Format: Kindle Edition Verifizierter Kauf
I bought this with the only intention of reading it for class and instead found a lovely book that taught me things I notice all the time. 3D lighting is designed to truly mimic the real world, his book lays out all the things to look for and makes it so easy to understand.
1 von 1 Kunden fanden die folgende Rezension hilfreich
HASH(0x8e04d1c8) von 5 Sternen A must have 11. Dezember 2013
Von Joan d'Audiffret - Veröffentlicht auf
Format: Taschenbuch Verifizierter Kauf
A must have for any CG artist interested in proper lighting techniques. A welcome update from the previous edition released 6 years ago..
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