This is one of the most important and exciting audio books I ve seen in a long, long time. It tackles the hottest topic in the industry today authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you ll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you ll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today s audio engineers. Ken C. Pohlmann, Professor Emeritus, University of Miami
Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You ll be a better user, and should you be so inclined you ll build a better processor. That s right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects if you can t buy em, build em. Alex U. Case, author, "Sound FX "and Mix Smart (Focal Press)
This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins"
Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program.
Readers are expected to have some knowledge of C++, and high school math.