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The Design of Everyday Things (Englisch) MP3 CD – 29. August 2011

4.1 von 5 Sternen 51 Kundenrezensionen

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-- Dieser Text bezieht sich auf eine andere Ausgabe: Audio CD.
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Amazon.de

Anyone who designs anything to be used by humans--from physical objects to computer programs to conceptual tools--must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human. It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed. -- Dieser Text bezieht sich auf eine andere Ausgabe: Audio CD.

Pressestimmen

"Norman... makes a strong case for the needlessness of badlyconceived and badly designed everyday objects... [T]his book mayherald the beginning of a change in user habits and expectations, achange that manufacturers would be obliged to respond to. Buttonpushers of the world, unite." Los Angeles Times -- Dieser Text bezieht sich auf eine andere Ausgabe: Audio CD.

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Von Ein Kunde am 25. Februar 1999
Format: Taschenbuch
The contents of this books are absolutely excellent as many previous readers said. It should be a must-read for every engineer and every engineering student as well as their bosses. But I found this book seems not organized well enough. The key principles should be highlighted more. The design of subtitles is confusing or at least helpless for readers to construct a clear structure of the contents. Sometimes in the later chapters, the concepts echo the key principles, but it's hard for a reader to remember those principles since it never helps readers to construct a clear concept structure. You have to either read this book fast and keep your brain clear, or take notes. You need to organize the book by yourself. This is why I only give a 4-stars.
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Format: Taschenbuch
I agree with another reviewer who said that he found the material rather dated. It is.
However, I found some of that dated material fascinating -- the author's discussion of hypertext systems before the Web ever existed, the author's predictions/descriptions of handheld computers before the Palm organizers ever existed, etc.
Also, many of the "boring everyday examples" that another reviewer hated (such as doors, legos, stoves, faucets, and so on) were exactly what I needed. For example, a discussion of an ice cream menu helped me immensely with a corporate Web site I maintain. That's because the author went into detail about "decision trees" and how people handle lists of information.
In chapter 5, the discussion about the differences between "slips" and "mistakes" (which I thought were the same) will help me build better user interfaces, because I now know why people have problems with some interfaces, and how to resolve those problems.
I had also never heard of "forcing functions." I've used forcing functions, but I didn't know I was using them, and I didn't have the concepts clear enough to make them effective.
In summary, the book is dated but good. Couple this book with a book like "Information Architecture For The World Wide Web" or "Web Site Usability" and an average Web designer could become an excellent Web designer.
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Format: Taschenbuch
It is true - you will never look at another door handle or tap(faucet)in the same light after reading this book.
The main problem I have is that this book itself is not particularly well designed!
For a start the title on the cover is in an odd font, in capitals, and with strange shadowing - together making in difficult to read. The text is poorly spaced on the pages. The sub-chapter headings are not indexed or numbered, but seem to follow an undefined order according to font size and placement on the page. Consequently it is difficult to follow the flow and structure of the ideas being presented. Large tracts of the text are in Italics, but it is not clear what this is supposed to signify. Footnotes on each page rather than at the end of the book would reduce the amount of flipping back and forth required of the reader.
The photographs seem to be taken by an amateur. They are rather murky and lack detail, and are not helped by the almost newsprint-quality paper used in the book. Sometimes (in the case of photograph 6.6) it is impossible to even make out the feature being discussed in the caption. In almost every case, lengthy captions are required to explain the accompanying diagram. Surely a principle of good design is that illustrations should need no explanation.
Don't get me wrong, this is an interesting and amusing book that is still worth reading... it is just a shame the author did not apply some of more of his design standards to the book itself.
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Format: Taschenbuch
"The Design of Everyday Things" ist eine gelungene Mischung aus fundierter kognitiver Psychologie und praktischer Alltagserfahrung. Wie gut kann man Norman's humorvoll beschriebenen Frust nachvollziehen, wenn er die Tücken der Telefonanlage in seinem Büro beschreibt! Das Buch ist gespickt mit Anekdoten und Erlebnissen aus seiner Erfahrung, die er anschliessend theoretisch erläutert. Well done! Norman ist ein leidenschaftlicher Anwalt für das Pragmatische und Einfache. In Verbindung mit seinem Fachwissen eine erfrischende und lehrreiche Mischung, die sich auch in seinen anderen bekannten Werken niederschlägt (etwa: "Turn signals are the facial expression of automobiles","Things that make us smart","The invisible computer"). Für alle Usability-Freaks, Interface-Designer und HCI-Psychologen als Grundlagenwerk unbedingt zu empfehlen!
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Format: Taschenbuch
I care a lot about writing good software. Most software is bad - hard to use, confusing and downright irritating. This book takes a look at all sorts of real world objects and then takes the magic step of INCLUDING SOFTWARE! Yes, folks, software can be designed for obvious ease-of-use just like door handles and water fawcets! See the world through a user's eyes, forget that there is anything special about software products and suddenly the door is open to designing software that is a pleasure to use by the majority of users - users who are neither complete beginners or hardened experts - users like the rest of us. Why should a software product demand "computer literacy" of its users when a door handle or toaster needs no special knowledge? The author's advice to vote with your dollars is sound. Only ever buy things that were designed for usability and designed well. Send flowers to the rare individuals that get it right. Send stinking weeds to the makers of things that suck!
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