- Taschenbuch: 368 Seiten
- Verlag: Mit University Press Group Ltd; Auflage: 2nd Revised and Expanded ed. (23. Dezember 2013)
- Sprache: Englisch
- ISBN-10: 0262525674
- ISBN-13: 978-0262525671
- Größe und/oder Gewicht: 15,2 x 2,7 x 22,9 cm
- Durchschnittliche Kundenbewertung: 51 Kundenrezensionen
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- Komplettes Inhaltsverzeichnis ansehen
Design of Everyday Things (Englisch) Taschenbuch – 23. Dezember 2013
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Anyone who designs anything to be used by humans--from physical objects to computer programs to conceptual tools--must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human. It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed. -- Dieser Text bezieht sich auf eine andere Ausgabe: Taschenbuch.
"Norman... makes a strong case for the needlessness of badlyconceived and badly designed everyday objects... [T]his book mayherald the beginning of a change in user habits and expectations, achange that manufacturers would be obliged to respond to. Buttonpushers of the world, unite." Los Angeles Times -- Dieser Text bezieht sich auf eine andere Ausgabe: Taschenbuch.Alle Produktbeschreibungen
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Norman puts the focus right where it belongs: on the USER. What is this person trying to do with the product? What is his/her level of knowledge? How can the design of the product facilitate what the user wants to do, instead of getting in the way? This is a philosophy of design, rather than a set of rules. But the software designer (or any designer) who absorbs this philosophy will turn out far better products than someone who merely buys a book of rules and follows them blindly.
The main problem I have is that this book itself is not particularly well designed!
For a start the title on the cover is in an odd font, in capitals, and with strange shadowing - together making in difficult to read. The text is poorly spaced on the pages. The sub-chapter headings are not indexed or numbered, but seem to follow an undefined order according to font size and placement on the page. Consequently it is difficult to follow the flow and structure of the ideas being presented. Large tracts of the text are in Italics, but it is not clear what this is supposed to signify. Footnotes on each page rather than at the end of the book would reduce the amount of flipping back and forth required of the reader.
The photographs seem to be taken by an amateur. They are rather murky and lack detail, and are not helped by the almost newsprint-quality paper used in the book. Sometimes (in the case of photograph 6.6) it is impossible to even make out the feature being discussed in the caption. In almost every case, lengthy captions are required to explain the accompanying diagram. Surely a principle of good design is that illustrations should need no explanation.
Don't get me wrong, this is an interesting and amusing book that is still worth reading... it is just a shame the author did not apply some of more of his design standards to the book itself.
However, I found some of that dated material fascinating -- the author's discussion of hypertext systems before the Web ever existed, the author's predictions/descriptions of handheld computers before the Palm organizers ever existed, etc.
Also, many of the "boring everyday examples" that another reviewer hated (such as doors, legos, stoves, faucets, and so on) were exactly what I needed. For example, a discussion of an ice cream menu helped me immensely with a corporate Web site I maintain. That's because the author went into detail about "decision trees" and how people handle lists of information.
In chapter 5, the discussion about the differences between "slips" and "mistakes" (which I thought were the same) will help me build better user interfaces, because I now know why people have problems with some interfaces, and how to resolve those problems.
I had also never heard of "forcing functions." I've used forcing functions, but I didn't know I was using them, and I didn't have the concepts clear enough to make them effective.
In summary, the book is dated but good. Couple this book with a book like "Information Architecture For The World Wide Web" or "Web Site Usability" and an average Web designer could become an excellent Web designer.
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