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Complete Warrior: Dungeons & Dragons Accessory (D&D Supplement) (Englisch) Gebundene Ausgabe – 1. Dezember 2003

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Über den Autor und weitere Mitwirkende

Andy Collins writes and edits roleplaying games for Wizards of the Coast, Inc. His most recent credits include co-authoring the Epic Level Handbook and contributing to the
revision of the most recent edition of the Player's Handbook.

David Noonan's most recent credits include the D&D accessories Stronghold Builder's Guidebook and Hero Builder's Guidebook and the Urban Arcanaª Campaign Setting.

Ed Stark has been the Design Manager for the Dungeons & Dragons RPG line for more than three years. Before that he was a senior designer in several product groups, working on Birthright¨, Dragonlance¨, Planescape¨, and Alternity¨ projects. He is also a fiction author, with three novels and several short stories to his credit.


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Format: Gebundene Ausgabe
Wie der Name dieses ca 160 Seiten umfassenden Buches schon sagt, geht es hier eigentlich ausschliesslich um die kämpferische Zunft der D&D 3.5 Rollenspieler.
Es stellt jedoch nicht nur eine neue Version des auch noch nicht alten "Sword and Fist" da, sondern hat neben Regeln aus verschiedenen 3.0er Büchern auch einiges an Neuerungen zu bieten.
Das Buch startet mit einer echten Novität:
Es gibt nun 3 weitere Kriegerklassen, die man schon ab der ersten Stufe nehmen kann (also keine Prestigeklassen).
Das "Hexblade" kombiniert magische Fähigkeiten, Flüche und Kampfeskunst, der "Samurai" bringt östliches Flair, 2Waffenkampf und Ki mit, und der "Swashbuckler" kämpft mit Dex und ist einfach schneller und besser im Ausweichen.
Nach diesem schönen Einstieg geht es im nächsten Kapitel direkt mit Prestigeklassen weiter. 78 Seiten sind diesem Thema gewidmet, und so ist denn bei den 36 Prestigeklassen auch sicher für fast jeden das passende dabei.
Der Bladesinger, der Master Thrower und diverse Klassen für fasr alle Kriegerarten haben zumindest mich dann doch überzeugt.
"Alte" Prestigeklassen wie der Drunken Master oder das "Eye of Gruumsh" findet man hier auch, aber eben nicht nur, deswegen haben auch Leute, die schon alle Zusatzbücher haben noch Spass an dem Kapitel.
Kapitel 3 hat dann die neueren Regeln für Krieger.
Leider findet man hier nicht das, was sie erst im (meiner Meinung nach vollkommen überpowerten) Unearthed Arcana geschafft haben: Eine echte "Renovierung" des Kampfsystems mit Dingen wie Aktionspunkten, Defensebonus oder ähnlichem.
Lesen Sie weiter... ›
Kommentar 25 Personen fanden diese Informationen hilfreich. War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
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Format: Gebundene Ausgabe
Wie der Name dieses ca 160 Seiten umfassenden Buches schon sagt, geht es hier eigentlich ausschliesslich um die kämpferische Zunft der D&D 3.5 Rollenspieler.
Es stellt jedoch nicht nur eine neue Version des auch noch nicht alten "Sword and Fist" da, sondern hat neben Regeln aus verschiedenen 3.0er Büchern auch einiges an Neuerungen zu bieten.
Das Buch startet mit einer echten Novität:
Es gibt nun 3 weitere Kriegerklassen, die man schon ab der ersten Stufe nehmen kann (also keine Prestigeklassen).
Das "Hexblade" kombiniert magische Fähigkeiten, Flüche und Kampfeskunst, der "Samurai" bringt östliches Flair, 2Waffenkampf und Ki mit, und der "Swashbuckler" kämpft mit Dex und ist einfach schneller und besser im Ausweichen.
Nach diesem schönen Einstieg geht es im nächsten Kapitel direkt mit Prestigeklassen weiter. 78 Seiten sind diesem Thema gewidmet, und so ist denn bei den 36 Prestigeklassen auch sicher für fast jeden das passende dabei.
Der Bladesinger, der Master Thrower und diverse Klassen für fasr alle Kriegerarten haben zumindest mich dann doch überzeugt.
"Alte" Prestigeklassen wie der Drunken Master oder das "Eye of Gruumsh" findet man hier auch, aber eben nicht nur, deswegen haben auch Leute, die schon alle Zusatzbücher haben noch Spass an dem Kapitel.
Kapitel 3 hat dann die neueren Regeln für Krieger.
Leider findet man hier nicht das, was sie erst im (meiner Meinung nach vollkommen überpowerten) Unearthed Arcana geschafft haben: Eine echte "Renovierung" des Kampfsystems mit Dingen wie Aktionspunkten, Defensebonus oder ähnlichem.
Lesen Sie weiter... ›
Kommentar Eine Person fand diese Informationen hilfreich. War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
Vielen Dank für Ihr Feedback.
Wir konnten Ihre Stimmabgabe leider nicht speichern. Bitte erneut versuchen
Missbrauch melden

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Amazon.com: HASH(0x8a6da954) von 5 Sternen 61 Rezensionen
40 von 42 Kunden fanden die folgende Rezension hilfreich
HASH(0x8a8f61bc) von 5 Sternen A noticeable improvement, but... 19. Juni 2004
Von Brad Smith - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
The Complete series is WotC's new line of D&D 3.5 splatbooks (books devoted to a certain class or group). However, this line is more for concept rather than class; the Complete Warrior is not just for fighters and monks, since they have new combat options for everyone (even new spells).
There are three new core classes; the Hexblade, which looks okay but really does stink (its powers are too short in duration to be useful), the Samurai, who's more of a two-weapon intimidating fighter, and the Swashbuckler, who's a bouncy light fighter. There are also a LOT of prestige classes, many of which are reprints from previous books or Dragon magazines.
Unfortunately, the reprints, while sometimes necessary, are really kind of bland, and often lower the power level from previous incarnations. The new prestige classes, though, are usually pretty cool.
There are also a great many new and revised feats, and the same holds true; the revised feats pale in comparison to their previous versions, while the new feats are pretty good. Especially welcome are the Tactical feats, which allow the characters to set up situations and gain certain bonuses. For example, Elusive Target (my favorite) lets you avoid bonus damage from Power Attack from your dodge target, while Giantbane lets you emulate a certain elven archer's feats of climbing onto larger opponents. There are also weapon style feats, which seem to be mostly to encourage suboptimal weapon use. Neat in theory, but the return on investment isn't that great.
There are a few magic items, though not nearly as many weapon/armor types as one would think. There are also a few spells, and a few new domains for the included warrior-only pantheon. Advice is given for running a warrior-heavy campaign, and also on using warfare and a mercenary setting. Finally, more rules for epic play are included, including new and revised epic feats.
I'm not sorry I bought this. However, I'm not nearly as excited about it as I thought I would be. It's nice, and useful, but not very cool. I'd be tempted to give it three stars, but the tactical feats (again, the coolest thing in here) make me raise it to four stars.
28 von 29 Kunden fanden die folgende Rezension hilfreich
HASH(0x8a685a38) von 5 Sternen Excellent overall 20. Dezember 2003
Von Christopher Butz - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
I don't know what everybody else is complaining about. This offering is excellent overall. Although much of the material is reproduced from previous releases, it is updated for 3.5 and there is a lot of original material as well. The three new base classes are well thought out and balanced. The samurai, of course, appeared in Oriental Adventures, but this samurai is changed (and, frankly, much more like a samurai than the original samurai), with the weapon empowerment ability being moved to the kensai prestige class.
Those prestige classes that are reprinted from previous works (Sword and Fist, Tome and Blood, etc.)have been updated and some of them have undergone such dramatic changes that they are the same in name only (like the Exotic Weapon Master). Many of the prestige classes are completely new, however.
The feat section includes many feats that were printed in the softcover books, but also includes some new ones. In particular, the weapon style feats and tactical feats are new and interesting additions. The last thing that stuck out was the inclusion of a warrior pantheon. This pantheon can be used in its entirety or god by god just to fill in the gaps in other pantheons.
As a whole, this was well-thought out and a happy addition to the 3.5 library. It is especially worthwhile if you have not purchased the softcover supplements (as I had not). I only give it four stars because--as always, it seems--this supplement suffers from numerous editorial errors. That, unfortunately, seems to be a problem that will forever plague D&D books.
22 von 24 Kunden fanden die folgende Rezension hilfreich
HASH(0x8a80f084) von 5 Sternen Think "Manual of Puissant Skill at Arms" 28. Dezember 2004
Von M. Le Vine - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
No, this book won't actually boost your character's Strength score and kick him/her up a level, but you'll feel like it did if you love playing warrior classes and start incorporating material from this supplement.

WHY IT ROCKS: The new core classes are neat and useful for more specialized warrior characters. The Samurai core class deserves special notice as a must-have for you Oriental Adventures fans, (and it improves markedly upon the "Master Samurai" prestige class concept originally introduced in "Sword & Fist"). For players that enjoy playing paladins and rangers but could care less about those classes' spellcasting ability, the book introduces variant concepts for those classes that replace spellcasting with other benefits. The prestige classes are myriad and marvelous. Some simply provide excellent 3.5 revisions of classes that originally appeared in the various "original" splatbooks ("Defenders of the Faith," "Masters of the Wild," "Sword & Fist," and "Tome & Blood" -- though I noticed no "Song & Silence" reprints), as well as the Forgotten Realms campaign setting and Dragon Magazine, but there are also several brand spankin' new ones to boot. Of the new prestige classes, it is important to note that most are short (3- or 5-level) classes that cover very specialized and interesting concepts, such as fighting with small weapons, natural weapons or no weapons, and even some that incorporate spellcasting classes and creatures with spell-like abilities into martial combat. The feats are great and well-thought out. While revisions of a number of familiar feats appear (mostly from S&F and MoW), a horde of new ones abound that even non-warriors will want to take advantage of. Introduced herein are the new Tactical feats that grant combat feat oriented characters a trio each of new fighting tricks to add to the bag, and the Weapon Style feats that make certain weapon preferences and mixes even more useful and deadly in the hands of martially skilled characters. Excellent rules for conceptual combat types such as jousts, gladiatorial matches, archery contests, and more are presented to spice up the role- AND roll-playing side of things. Finally, rounding out the back of the book is a modest section on warrior organizations, new war deity concepts, notes on epic warrior class progression, and a few new weapon types just to keep DMs and players alike on their toes.

WHY IT DOESN'T: Like the other "Complete" books in the series, there are more prestige classes than you can shake a stick at, and, unless you want to experiment with a tremendous variety of warrior concepts, you'll likely never use a number of them. Most of the 3.5 revisions of existing classes (especially those from "Sword & Fist") are important if you don't trust your own judgment in making your own conversions, but are not altogether necessary (though a few change quite dramatically). The Weapon Style feats cater mostly to two-weapon fighters and little else. Finally, the extremely short list of new spells (though somewhat understandably so), the crummy "guardian familiars" concept following them, and the distinctly short and unremarkable Magic Items section all beg the question, "Why'd they even bother printing those pages?"

In summary, the book is a must-have for today's warrior on the go. The wide array of concepts and options available in these pages should appeal strongly to both the role-player and the power-gamer in you, and the base classes and feats introduced are more useful in building concept characters -- of almost any class -- than most other "new" classes and feats appearing in other sourcebooks. The book is also a must-have for the DM who wants to juice up the campaign -- because, let's face it, the most common monsters and NPCs encountered are basically warrior-types. Believe me, you'll savor listening to the satisfying sound of players' jaws hitting the table when the "puny" goblin champion puts the smackdown on them with some moves they've never seen before!
10 von 11 Kunden fanden die folgende Rezension hilfreich
HASH(0x8a80fbd0) von 5 Sternen A Tad Disappointing 9. Dezember 2003
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
I picked this up under the mistaken impression that it contained updated prestige classes from all the builder books. It's basically a 3.5 update of the p-classes, feats, etc. from one of those books (Sword and Fist) and related material from Dragon Magazine. There are a few new nifty new bits in here. It's a nice resource to have around and it can inspire some neat character concepts and campaign ideas. The section on War in the back is poor and doesn't really fit into the rest of the book well. All told there wasn't quite enough content here to justify the $26 to me. This is still a good book for someone who is a frequent and hardcore gamer. This is a poor choice if you're a twice-a-month gamer or have a small budget.
22 von 27 Kunden fanden die folgende Rezension hilfreich
HASH(0x8a80e0c0) von 5 Sternen Solid resource, especially for v3.5 12. Januar 2004
Von Guy L. Gonzalez - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
(3.5 stars) This is a great collection of new and previously-published material for players and DMs alike. For those complaining about the cherry-picking from other titles, I'd much rather have this one resource, completely updated for v3.5, than having to scour older books and magazines full of out-of-date info.
The three new core classes (Hexblade, Samurai & Swashbuckler) are solid additions to those in the PHB; the Prestige Classes are pretty diverse, though in some cases rather narrowly targeted; and the new skills and feats are invaluable for anyone interested in truly customizing their combat abilities.
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